diff options
Diffstat (limited to 'src/mesa/x86/gen_matypes.c')
-rw-r--r-- | src/mesa/x86/gen_matypes.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/x86/gen_matypes.c b/src/mesa/x86/gen_matypes.c index 14cfa910aa..648bf8787d 100644 --- a/src/mesa/x86/gen_matypes.c +++ b/src/mesa/x86/gen_matypes.c @@ -84,22 +84,22 @@ int main( int argc, char **argv ) printf( "\n" ); - /* GLcontext offsets: + /* struct gl_context offsets: */ - OFFSET_HEADER( "GLcontext" ); + OFFSET_HEADER( "struct gl_context" ); - OFFSET( "CTX_DRIVER_CTX ", GLcontext, DriverCtx ); + OFFSET( "CTX_DRIVER_CTX ", struct gl_context, DriverCtx ); printf( "\n" ); - OFFSET( "CTX_LIGHT_ENABLED ", GLcontext, Light.Enabled ); - OFFSET( "CTX_LIGHT_SHADE_MODEL ", GLcontext, Light.ShadeModel ); - OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", GLcontext, Light.ColorMaterialFace ); - OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", GLcontext, Light.ColorMaterialMode ); - OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", GLcontext, Light.ColorMaterialBitmask ); - OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", GLcontext, Light.ColorMaterialEnabled ); - OFFSET( "CTX_LIGHT_ENABLED_LIST ", GLcontext, Light.EnabledList ); - OFFSET( "CTX_LIGHT_NEED_VERTS ", GLcontext, Light._NeedVertices ); - OFFSET( "CTX_LIGHT_FLAGS ", GLcontext, Light._Flags ); - OFFSET( "CTX_LIGHT_BASE_COLOR ", GLcontext, Light._BaseColor ); + OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled ); + OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel ); + OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace ); + OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode ); + OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light.ColorMaterialBitmask ); + OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled ); + OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList ); + OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices ); + OFFSET( "CTX_LIGHT_FLAGS ", struct gl_context, Light._Flags ); + OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor ); /* struct vertex_buffer offsets: |