diff options
Diffstat (limited to 'src/mesa/x86/glapi_x86.S')
-rw-r--r-- | src/mesa/x86/glapi_x86.S | 181 |
1 files changed, 114 insertions, 67 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index b99c2b6520..5f12b4fb6a 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -52,7 +52,7 @@ #define GLOBL_FN(x) GLOBL x #endif -#if defined(PTHREADS) || defined(USE_XTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) +#if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) # define THREADS #endif @@ -712,23 +712,39 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(GetActiveAttribARB, _gloffset_GetActiveAttribARB, GetActiveAttribARB@28) GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8) GL_STUB(DrawBuffersARB, _gloffset_DrawBuffersARB, DrawBuffersARB@8) + GL_STUB(RenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) + GL_STUB(FlushMappedBufferRange, _gloffset_FlushMappedBufferRange, FlushMappedBufferRange@12) + GL_STUB(MapBufferRange, _gloffset_MapBufferRange, MapBufferRange@16) + GL_STUB(BindVertexArray, _gloffset_BindVertexArray, BindVertexArray@4) + GL_STUB(GenVertexArrays, _gloffset_GenVertexArrays, GenVertexArrays@8) + GL_STUB(CopyBufferSubData, _gloffset_CopyBufferSubData, CopyBufferSubData@20) + GL_STUB(ClientWaitSync, _gloffset_ClientWaitSync, ClientWaitSync@12) + GL_STUB(DeleteSync, _gloffset_DeleteSync, DeleteSync@4) + GL_STUB(FenceSync, _gloffset_FenceSync, FenceSync@8) + GL_STUB(GetInteger64v, _gloffset_GetInteger64v, GetInteger64v@8) + GL_STUB(GetSynciv, _gloffset_GetSynciv, GetSynciv@20) + GL_STUB(IsSync, _gloffset_IsSync, IsSync@4) + GL_STUB(WaitSync, _gloffset_WaitSync, WaitSync@12) + GL_STUB(DrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex, DrawElementsBaseVertex@20) + GL_STUB(DrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex, DrawRangeElementsBaseVertex@28) + GL_STUB(MultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex, MultiDrawElementsBaseVertex@24) GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_562, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_562@8) - HIDDEN(GL_PREFIX(_dispatch_stub_562, _dispatch_stub_562@8)) - GL_STUB(_dispatch_stub_563, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_563@8) - HIDDEN(GL_PREFIX(_dispatch_stub_563, _dispatch_stub_563@8)) - GL_STUB(_dispatch_stub_564, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_564@8) - HIDDEN(GL_PREFIX(_dispatch_stub_564, _dispatch_stub_564@8)) - GL_STUB(_dispatch_stub_565, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_565@8) - HIDDEN(GL_PREFIX(_dispatch_stub_565, _dispatch_stub_565@8)) - GL_STUB(_dispatch_stub_566, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_566@8) - HIDDEN(GL_PREFIX(_dispatch_stub_566, _dispatch_stub_566@8)) - GL_STUB(_dispatch_stub_567, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_567@8) - HIDDEN(GL_PREFIX(_dispatch_stub_567, _dispatch_stub_567@8)) - GL_STUB(_dispatch_stub_568, _gloffset_SampleMaskSGIS, _dispatch_stub_568@8) - HIDDEN(GL_PREFIX(_dispatch_stub_568, _dispatch_stub_568@8)) - GL_STUB(_dispatch_stub_569, _gloffset_SamplePatternSGIS, _dispatch_stub_569@4) - HIDDEN(GL_PREFIX(_dispatch_stub_569, _dispatch_stub_569@4)) + GL_STUB(_dispatch_stub_578, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_578@8) + HIDDEN(GL_PREFIX(_dispatch_stub_578, _dispatch_stub_578@8)) + GL_STUB(_dispatch_stub_579, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_579@8) + HIDDEN(GL_PREFIX(_dispatch_stub_579, _dispatch_stub_579@8)) + GL_STUB(_dispatch_stub_580, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_580@8) + HIDDEN(GL_PREFIX(_dispatch_stub_580, _dispatch_stub_580@8)) + GL_STUB(_dispatch_stub_581, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_581@8) + HIDDEN(GL_PREFIX(_dispatch_stub_581, _dispatch_stub_581@8)) + GL_STUB(_dispatch_stub_582, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_582@8) + HIDDEN(GL_PREFIX(_dispatch_stub_582, _dispatch_stub_582@8)) + GL_STUB(_dispatch_stub_583, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_583@8) + HIDDEN(GL_PREFIX(_dispatch_stub_583, _dispatch_stub_583@8)) + GL_STUB(_dispatch_stub_584, _gloffset_SampleMaskSGIS, _dispatch_stub_584@8) + HIDDEN(GL_PREFIX(_dispatch_stub_584, _dispatch_stub_584@8)) + GL_STUB(_dispatch_stub_585, _gloffset_SamplePatternSGIS, _dispatch_stub_585@4) + HIDDEN(GL_PREFIX(_dispatch_stub_585, _dispatch_stub_585@4)) GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20) GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12) GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16) @@ -739,10 +755,10 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8) GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8) GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0) - GL_STUB(_dispatch_stub_580, _gloffset_CullParameterdvEXT, _dispatch_stub_580@8) - HIDDEN(GL_PREFIX(_dispatch_stub_580, _dispatch_stub_580@8)) - GL_STUB(_dispatch_stub_581, _gloffset_CullParameterfvEXT, _dispatch_stub_581@8) - HIDDEN(GL_PREFIX(_dispatch_stub_581, _dispatch_stub_581@8)) + GL_STUB(_dispatch_stub_596, _gloffset_CullParameterdvEXT, _dispatch_stub_596@8) + HIDDEN(GL_PREFIX(_dispatch_stub_596, _dispatch_stub_596@8)) + GL_STUB(_dispatch_stub_597, _gloffset_CullParameterfvEXT, _dispatch_stub_597@8) + HIDDEN(GL_PREFIX(_dispatch_stub_597, _dispatch_stub_597@8)) GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12) GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24) @@ -767,8 +783,8 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4) GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4) GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_606, _gloffset_PixelTexGenSGIX, _dispatch_stub_606@4) - HIDDEN(GL_PREFIX(_dispatch_stub_606, _dispatch_stub_606@4)) + GL_STUB(_dispatch_stub_622, _gloffset_PixelTexGenSGIX, _dispatch_stub_622@4) + HIDDEN(GL_PREFIX(_dispatch_stub_622, _dispatch_stub_622@4)) GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0) GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8) @@ -810,24 +826,24 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4) GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16) GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_648, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_648@20) - HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@20)) - GL_STUB(_dispatch_stub_649, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_649@24) - HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@24)) - GL_STUB(_dispatch_stub_650, _gloffset_DeleteFencesNV, _dispatch_stub_650@8) - HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@8)) - GL_STUB(_dispatch_stub_651, _gloffset_FinishFenceNV, _dispatch_stub_651@4) - HIDDEN(GL_PREFIX(_dispatch_stub_651, _dispatch_stub_651@4)) - GL_STUB(_dispatch_stub_652, _gloffset_GenFencesNV, _dispatch_stub_652@8) - HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@8)) - GL_STUB(_dispatch_stub_653, _gloffset_GetFenceivNV, _dispatch_stub_653@12) - HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@12)) - GL_STUB(_dispatch_stub_654, _gloffset_IsFenceNV, _dispatch_stub_654@4) - HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@4)) - GL_STUB(_dispatch_stub_655, _gloffset_SetFenceNV, _dispatch_stub_655@8) - HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@8)) - GL_STUB(_dispatch_stub_656, _gloffset_TestFenceNV, _dispatch_stub_656@4) - HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@4)) + GL_STUB(_dispatch_stub_664, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_664@20) + HIDDEN(GL_PREFIX(_dispatch_stub_664, _dispatch_stub_664@20)) + GL_STUB(_dispatch_stub_665, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_665@24) + HIDDEN(GL_PREFIX(_dispatch_stub_665, _dispatch_stub_665@24)) + GL_STUB(_dispatch_stub_666, _gloffset_DeleteFencesNV, _dispatch_stub_666@8) + HIDDEN(GL_PREFIX(_dispatch_stub_666, _dispatch_stub_666@8)) + GL_STUB(_dispatch_stub_667, _gloffset_FinishFenceNV, _dispatch_stub_667@4) + HIDDEN(GL_PREFIX(_dispatch_stub_667, _dispatch_stub_667@4)) + GL_STUB(_dispatch_stub_668, _gloffset_GenFencesNV, _dispatch_stub_668@8) + HIDDEN(GL_PREFIX(_dispatch_stub_668, _dispatch_stub_668@8)) + GL_STUB(_dispatch_stub_669, _gloffset_GetFenceivNV, _dispatch_stub_669@12) + HIDDEN(GL_PREFIX(_dispatch_stub_669, _dispatch_stub_669@12)) + GL_STUB(_dispatch_stub_670, _gloffset_IsFenceNV, _dispatch_stub_670@4) + HIDDEN(GL_PREFIX(_dispatch_stub_670, _dispatch_stub_670@4)) + GL_STUB(_dispatch_stub_671, _gloffset_SetFenceNV, _dispatch_stub_671@8) + HIDDEN(GL_PREFIX(_dispatch_stub_671, _dispatch_stub_671@8)) + GL_STUB(_dispatch_stub_672, _gloffset_TestFenceNV, _dispatch_stub_672@4) + HIDDEN(GL_PREFIX(_dispatch_stub_672, _dispatch_stub_672@4)) GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12) GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8) GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8) @@ -888,6 +904,10 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(VertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV, VertexAttribs4fvNV@12) GL_STUB(VertexAttribs4svNV, _gloffset_VertexAttribs4svNV, VertexAttribs4svNV@12) GL_STUB(VertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV, VertexAttribs4ubvNV@12) + GL_STUB(GetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI, GetTexBumpParameterfvATI@8) + GL_STUB(GetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI, GetTexBumpParameterivATI@8) + GL_STUB(TexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI, TexBumpParameterfvATI@8) + GL_STUB(TexBumpParameterivATI, _gloffset_TexBumpParameterivATI, TexBumpParameterivATI@8) GL_STUB(AlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI, AlphaFragmentOp1ATI@24) GL_STUB(AlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI, AlphaFragmentOp2ATI@36) GL_STUB(AlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI, AlphaFragmentOp3ATI@48) @@ -904,26 +924,26 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8) GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8) GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8) - GL_STUB(_dispatch_stub_733, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_733@4) - HIDDEN(GL_PREFIX(_dispatch_stub_733, _dispatch_stub_733@4)) - GL_STUB(_dispatch_stub_734, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_734@4) - HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@4)) - GL_STUB(_dispatch_stub_735, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_735@8) - HIDDEN(GL_PREFIX(_dispatch_stub_735, _dispatch_stub_735@8)) - GL_STUB(_dispatch_stub_736, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_736@8) - HIDDEN(GL_PREFIX(_dispatch_stub_736, _dispatch_stub_736@8)) - GL_STUB(_dispatch_stub_737, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_737@4) - HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@4)) + GL_STUB(_dispatch_stub_753, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_753@4) + HIDDEN(GL_PREFIX(_dispatch_stub_753, _dispatch_stub_753@4)) + GL_STUB(_dispatch_stub_754, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_754@4) + HIDDEN(GL_PREFIX(_dispatch_stub_754, _dispatch_stub_754@4)) + GL_STUB(_dispatch_stub_755, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_755@8) + HIDDEN(GL_PREFIX(_dispatch_stub_755, _dispatch_stub_755@8)) + GL_STUB(_dispatch_stub_756, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_756@8) + HIDDEN(GL_PREFIX(_dispatch_stub_756, _dispatch_stub_756@8)) + GL_STUB(_dispatch_stub_757, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_757@4) + HIDDEN(GL_PREFIX(_dispatch_stub_757, _dispatch_stub_757@4)) GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16) GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16) GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44) GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16) GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28) GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16) - GL_STUB(_dispatch_stub_744, _gloffset_DepthBoundsEXT, _dispatch_stub_744@16) - HIDDEN(GL_PREFIX(_dispatch_stub_744, _dispatch_stub_744@16)) - GL_STUB(_dispatch_stub_745, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_745@8) - HIDDEN(GL_PREFIX(_dispatch_stub_745, _dispatch_stub_745@8)) + GL_STUB(_dispatch_stub_764, _gloffset_DepthBoundsEXT, _dispatch_stub_764@16) + HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@16)) + GL_STUB(_dispatch_stub_765, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_765@8) + HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@8)) GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8) GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8) GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) @@ -941,19 +961,28 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4) GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4) GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_763, _gloffset_BlitFramebufferEXT, _dispatch_stub_763@40) - HIDDEN(GL_PREFIX(_dispatch_stub_763, _dispatch_stub_763@40)) + GL_STUB(_dispatch_stub_783, _gloffset_BlitFramebufferEXT, _dispatch_stub_783@40) + HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@40)) + GL_STUB(_dispatch_stub_784, _gloffset_BufferParameteriAPPLE, _dispatch_stub_784@12) + HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@12)) + GL_STUB(_dispatch_stub_785, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_785@12) + HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@12)) GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB(_dispatch_stub_765, _gloffset_StencilFuncSeparateATI, _dispatch_stub_765@16) - HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@16)) - GL_STUB(_dispatch_stub_766, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_766@16) - HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@16)) - GL_STUB(_dispatch_stub_767, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_767@16) - HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@16)) - GL_STUB(_dispatch_stub_768, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_768@12) - HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@12)) - GL_STUB(_dispatch_stub_769, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_769@12) - HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@12)) + GL_STUB(ProvokingVertexEXT, _gloffset_ProvokingVertexEXT, ProvokingVertexEXT@4) + GL_STUB(_dispatch_stub_788, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_788@12) + HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@12)) + GL_STUB(_dispatch_stub_789, _gloffset_TextureRangeAPPLE, _dispatch_stub_789@12) + HIDDEN(GL_PREFIX(_dispatch_stub_789, _dispatch_stub_789@12)) + GL_STUB(_dispatch_stub_790, _gloffset_StencilFuncSeparateATI, _dispatch_stub_790@16) + HIDDEN(GL_PREFIX(_dispatch_stub_790, _dispatch_stub_790@16)) + GL_STUB(_dispatch_stub_791, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_791@16) + HIDDEN(GL_PREFIX(_dispatch_stub_791, _dispatch_stub_791@16)) + GL_STUB(_dispatch_stub_792, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_792@16) + HIDDEN(GL_PREFIX(_dispatch_stub_792, _dispatch_stub_792@16)) + GL_STUB(_dispatch_stub_793, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_793@12) + HIDDEN(GL_PREFIX(_dispatch_stub_793, _dispatch_stub_793@12)) + GL_STUB(_dispatch_stub_794, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_794@12) + HIDDEN(GL_PREFIX(_dispatch_stub_794, _dispatch_stub_794@12)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) @@ -1269,6 +1298,24 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4, IsProgramNV, IsProgramNV@4) GL_STUB_ALIAS(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) GL_STUB_ALIAS(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) + GL_STUB_ALIAS(BindFramebuffer, _gloffset_BindFramebufferEXT, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) + GL_STUB_ALIAS(BindRenderbuffer, _gloffset_BindRenderbufferEXT, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) + GL_STUB_ALIAS(CheckFramebufferStatus, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) + GL_STUB_ALIAS(DeleteFramebuffers, _gloffset_DeleteFramebuffersEXT, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) + GL_STUB_ALIAS(DeleteRenderbuffers, _gloffset_DeleteRenderbuffersEXT, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) + GL_STUB_ALIAS(FramebufferRenderbuffer, _gloffset_FramebufferRenderbufferEXT, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) + GL_STUB_ALIAS(FramebufferTexture1D, _gloffset_FramebufferTexture1DEXT, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) + GL_STUB_ALIAS(FramebufferTexture2D, _gloffset_FramebufferTexture2DEXT, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) + GL_STUB_ALIAS(FramebufferTexture3D, _gloffset_FramebufferTexture3DEXT, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) + GL_STUB_ALIAS(GenFramebuffers, _gloffset_GenFramebuffersEXT, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) + GL_STUB_ALIAS(GenRenderbuffers, _gloffset_GenRenderbuffersEXT, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) + GL_STUB_ALIAS(GenerateMipmap, _gloffset_GenerateMipmapEXT, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) + GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, _gloffset_GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB_ALIAS(GetRenderbufferParameteriv, _gloffset_GetRenderbufferParameterivEXT, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) + GL_STUB_ALIAS(IsFramebuffer, _gloffset_IsFramebufferEXT, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) + GL_STUB_ALIAS(IsRenderbuffer, _gloffset_IsRenderbufferEXT, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) + GL_STUB_ALIAS(RenderbufferStorage, _gloffset_RenderbufferStorageEXT, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) + GL_STUB_ALIAS(FramebufferTextureLayer, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) GLOBL GLNAME(gl_dispatch_functions_end) HIDDEN(GLNAME(gl_dispatch_functions_end)) |