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-rw-r--r--src/mesa/Makefile21
-rw-r--r--src/mesa/SConscript8
-rw-r--r--src/mesa/drivers/dri/Makefile.template4
-rw-r--r--src/mesa/drivers/dri/common/dri_util.h4
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c8
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_emit.c25
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h9
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_emit.c53
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_fp.c11
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_glsl.c8
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_pass1.c6
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h1
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c1
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.h2
-rw-r--r--src/mesa/drivers/osmesa/Makefile3
-rw-r--r--src/mesa/main/dd.h21
-rw-r--r--src/mesa/main/imports.h29
-rw-r--r--src/mesa/main/mtypes.h24
-rw-r--r--src/mesa/main/shaderapi.c10
-rw-r--r--src/mesa/main/shaderobj.c18
-rw-r--r--src/mesa/main/shaderobj.h24
-rw-r--r--src/mesa/program/hash_table.c31
-rw-r--r--src/mesa/program/hash_table.h35
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2725
-rw-r--r--src/mesa/program/ir_to_mesa.h38
-rw-r--r--src/mesa/program/prog_execute.c6
-rw-r--r--src/mesa/program/prog_instruction.h2
-rw-r--r--src/mesa/program/prog_optimize.c78
-rw-r--r--src/mesa/program/prog_parameter.c9
-rw-r--r--src/mesa/program/prog_parameter.h2
-rw-r--r--src/mesa/program/prog_print.c38
-rw-r--r--src/mesa/program/prog_print.h7
-rw-r--r--src/mesa/program/symbol_table.c59
-rw-r--r--src/mesa/program/symbol_table.h3
-rw-r--r--src/mesa/sources.mak21
-rw-r--r--src/mesa/state_tracker/st_program.c8
39 files changed, 3241 insertions, 121 deletions
diff --git a/src/mesa/Makefile b/src/mesa/Makefile
index 7073c92240..f97720093c 100644
--- a/src/mesa/Makefile
+++ b/src/mesa/Makefile
@@ -42,16 +42,26 @@ MESA_GALLIUM_OBJECTS := $(addprefix $(MESA_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
MESA_INCLUDES := $(INCLUDE_DIRS)
ES1_INCLUDES := -I$(TOP)/src/mapi/es1api $(INCLUDE_DIRS)
ES2_INCLUDES := -I$(TOP)/src/mapi/es2api $(INCLUDE_DIRS)
-
+MESA_INCLUDES := -I$(TOP)/src/glsl $(MESA_INCLUDES)
+# For symbol_table.h in glsl compiler headers.
+MESA_INCLUDES := -I$(TOP)/src/mesa/shader $(MESA_INCLUDES)
define mesa-cc-c
@mkdir -p $(dir $@)
$(CC) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_INCLUDES) $(CFLAGS)
endef
+define mesa-cxx-c
+ @mkdir -p $(dir $@)
+ $(CXX) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_INCLUDES) $(CXXFLAGS)
+endef
+
$(MESA_OBJ_DIR)/%.o: %.c
$(call mesa-cc-c,MESA)
+$(MESA_OBJ_DIR)/%.o: %.cpp
+ $(call mesa-cxx-c,MESA)
+
$(MESA_OBJ_DIR)/%.o: %.S
$(call mesa-cc-c,MESA)
@@ -70,7 +80,7 @@ $(ES2_OBJ_DIR)/%.o: %.S
# Default: build dependencies, then asm_subdirs, GLSL built-in lib,
# then convenience libs (.a) and finally the device drivers:
-default: $(DEPENDS) asm_subdirs glsl_builtin \
+default: $(DEPENDS) asm_subdirs \
$(MESA_LIBS) $(ES1_LIBS) $(ES2_LIBS) driver_subdirs
main/api_exec_es1.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py
@@ -121,12 +131,6 @@ asm_subdirs:
######################################################################
-# GLSL built-in library
-glsl_builtin:
- (cd slang/library && $(MAKE)) || exit 1 ;
-
-
-######################################################################
# Dependency generation
depend: $(ALL_SOURCES)
@@ -241,7 +245,6 @@ clean: clean-es1 clean-es2
-rm -f depend depend.bak libmesa.a libmesagallium.a
-rm -f drivers/*/*.o
-rm -f *.pc
- -rm -f slang/library/*_gc.h
-@cd drivers/dri && $(MAKE) clean
-@cd drivers/x11 && $(MAKE) clean
-@cd drivers/osmesa && $(MAKE) clean
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index d31b957234..5c02abc914 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -10,6 +10,7 @@ if env['platform'] != 'winddk':
env.Append(CPPPATH = [
'#/src/mapi',
+ '#/src/glsl',
'#/src/mesa',
])
@@ -19,6 +20,7 @@ if env['platform'] != 'winddk':
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
'WIN32_THREADS', # use Win32 thread API
])
+ env.Prepend(CPPPATH = ['#src/talloc'])
#
# Source files
@@ -201,6 +203,7 @@ if env['platform'] != 'winddk':
program_sources = [
'program/arbprogparse.c',
'program/hash_table.c',
+ 'program/ir_to_mesa.cpp',
'program/lex.yy.c',
'program/nvfragparse.c',
'program/nvvertparse.c',
@@ -249,8 +252,7 @@ if env['platform'] != 'winddk':
program_sources +
vbo_sources +
vf_sources +
- statetracker_sources +
- slang_sources
+ statetracker_sources
)
#
@@ -328,7 +330,7 @@ if env['platform'] != 'winddk':
# build dir) to the include path
env.Append(CPPPATH = [matypes[0].dir])
- SConscript('slang/library/SConscript')
+ #SConscript('slang/library/SConscript')
#
# Libraries
diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template
index 8cb25439e4..35daacfacd 100644
--- a/src/mesa/drivers/dri/Makefile.template
+++ b/src/mesa/drivers/dri/Makefile.template
@@ -54,9 +54,9 @@ lib: symlinks subdirs depend
$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) Makefile \
$(TOP)/src/mesa/drivers/dri/Makefile.template $(TOP)/src/mesa/drivers/dri/common/dri_test.o
- $(MKLIB) -o $@.tmp -noprefix -linker '$(CC)' -ldflags '$(LDFLAGS)' \
+ $(MKLIB) -o $@.tmp -noprefix -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
$(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) $(DRI_LIB_DEPS)
- $(CC) $(CFLAGS) -o $@.test $(TOP)/src/mesa/drivers/dri/common/dri_test.o $@.tmp $(DRI_LIB_DEPS)
+ $(CXX) $(CFLAGS) -o $@.test $(TOP)/src/mesa/drivers/dri/common/dri_test.o $@.tmp $(DRI_LIB_DEPS)
@rm -f $@.test
mv -f $@.tmp $@
diff --git a/src/mesa/drivers/dri/common/dri_util.h b/src/mesa/drivers/dri/common/dri_util.h
index bc647ff813..e2fcdaa638 100644
--- a/src/mesa/drivers/dri/common/dri_util.h
+++ b/src/mesa/drivers/dri/common/dri_util.h
@@ -513,7 +513,11 @@ struct __DRIscreenRec {
*
* This pointer is never touched by the DRI layer.
*/
+#ifdef __cplusplus
+ void *priv;
+#else
void *private;
+#endif
/* Extensions provided by the loader. */
const __DRIgetDrawableInfoExtension *getDrawableInfo;
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index b3fe1c05d6..d8715cf026 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -174,6 +174,8 @@ i915CreateContext(int api,
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+ ctx->Shader.EmitNoIfs = GL_TRUE;
+
ctx->Const.MaxDrawBuffers = 1;
_tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 4b08d2599b..c6d11fed06 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -36,6 +36,7 @@
#include "program/program.h"
#include "program/programopt.h"
#include "tnl/tnl.h"
+#include "talloc.h"
#include "brw_context.h"
#include "brw_wm.h"
@@ -114,10 +115,7 @@ shader_error(GLcontext *ctx, struct gl_program *prog, const char *msg)
shader = _mesa_lookup_shader_program(ctx, prog->Id);
if (shader) {
- if (shader->InfoLog) {
- free(shader->InfoLog);
- }
- shader->InfoLog = _mesa_strdup(msg);
+ shader->InfoLog = talloc_strdup_append(shader->InfoLog, msg);
shader->LinkStatus = GL_FALSE;
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 9a832af9a9..9f90e1e5e5 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -75,10 +75,10 @@ static void do_vs_prog( struct brw_context *brw,
c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
}
- if (0)
- _mesa_print_program(&c.vp->program.Base);
-
-
+ if (0) {
+ _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
+ GL_TRUE);
+ }
/* Emit GEN4 code.
*/
diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c
index b6b558e9a6..fab6b4f3d5 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c
@@ -502,6 +502,23 @@ static void emit_cmp( struct brw_compile *p,
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
}
+static void emit_sign(struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0)
+{
+ struct brw_compile *p = &c->func;
+
+ brw_MOV(p, dst, brw_imm_f(0));
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0, brw_imm_f(0));
+ brw_MOV(p, dst, brw_imm_f(-1.0));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_G, arg0, brw_imm_f(0));
+ brw_MOV(p, dst, brw_imm_f(1.0));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+}
+
static void emit_max( struct brw_compile *p,
struct brw_reg dst,
struct brw_reg arg0,
@@ -1547,7 +1564,8 @@ void brw_vs_emit(struct brw_vs_compile *c )
if (INTEL_DEBUG & DEBUG_VS) {
printf("vs-mesa:\n");
- _mesa_print_program(&c->vp->program.Base);
+ _mesa_fprint_program_opt(stdout, &c->vp->program.Base, PROG_PRINT_DEBUG,
+ GL_TRUE);
printf("\n");
}
@@ -1732,6 +1750,9 @@ void brw_vs_emit(struct brw_vs_compile *c )
case OPCODE_SLE:
unalias2(c, dst, args[0], args[1], emit_sle);
break;
+ case OPCODE_SSG:
+ unalias1(c, dst, args[0], emit_sign);
+ break;
case OPCODE_SUB:
brw_ADD(p, dst, args[0], negate(args[1]));
break;
@@ -1903,7 +1924,7 @@ void brw_vs_emit(struct brw_vs_compile *c )
printf("vs-native:\n");
for (i = 0; i < p->nr_insn; i++)
- brw_disasm(stderr, &p->store[i], intel->gen);
+ brw_disasm(stdout, &p->store[i], intel->gen);
printf("\n");
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index e182fc3202..34cefeea32 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -32,7 +32,7 @@
#include "brw_context.h"
#include "brw_wm.h"
#include "brw_state.h"
-
+#include "main/formats.h"
/** Return number of src args for given instruction */
GLuint brw_wm_nr_args( GLuint opcode )
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index f40977fab8..40f51c21c9 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -343,6 +343,11 @@ void emit_delta_xy(struct brw_compile *p,
const struct brw_reg *dst,
GLuint mask,
const struct brw_reg *arg0);
+void emit_dp2(struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1);
void emit_dp3(struct brw_compile *p,
const struct brw_reg *dst,
GLuint mask,
@@ -425,6 +430,10 @@ void emit_sop(struct brw_compile *p,
GLuint cond,
const struct brw_reg *arg0,
const struct brw_reg *arg1);
+void emit_sign(struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0);
void emit_tex(struct brw_wm_compile *c,
struct brw_reg *dst,
GLuint dst_flags,
diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c
index d9fa2e6335..053cf13a01 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c
@@ -668,6 +668,28 @@ void emit_cmp(struct brw_compile *p,
}
}
+void emit_sign(struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0)
+{
+ GLuint i;
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ brw_MOV(p, dst[i], brw_imm_f(0.0));
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], brw_imm_f(0));
+ brw_MOV(p, dst[i], brw_imm_f(-1.0));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_G, arg0[i], brw_imm_f(0));
+ brw_MOV(p, dst[i], brw_imm_f(1.0));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ }
+ }
+}
+
void emit_max(struct brw_compile *p,
const struct brw_reg *dst,
GLuint mask,
@@ -709,6 +731,27 @@ void emit_min(struct brw_compile *p,
}
+void emit_dp2(struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1)
+{
+ int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
+
+ if (!(mask & WRITEMASK_XYZW))
+ return; /* Do not emit dead code */
+
+ assert(is_power_of_two(mask & WRITEMASK_XYZW));
+
+ brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
+
+ brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
+ brw_MAC(p, dst[dst_chan], arg0[1], arg1[1]);
+ brw_set_saturate(p, 0);
+}
+
+
void emit_dp3(struct brw_compile *p,
const struct brw_reg *dst,
GLuint mask,
@@ -1562,6 +1605,10 @@ void brw_wm_emit( struct brw_wm_compile *c )
emit_ddxy(p, dst, dst_flags, GL_FALSE, args[0]);
break;
+ case OPCODE_DP2:
+ emit_dp2(p, dst, dst_flags, args[0], args[1]);
+ break;
+
case OPCODE_DP3:
emit_dp3(p, dst, dst_flags, args[0], args[1]);
break;
@@ -1673,6 +1720,10 @@ void brw_wm_emit( struct brw_wm_compile *c )
emit_sne(p, dst, dst_flags, args[0], args[1]);
break;
+ case OPCODE_SSG:
+ emit_sign(p, dst, dst_flags, args[0]);
+ break;
+
case OPCODE_LIT:
emit_lit(c, dst, dst_flags, args[0]);
break;
@@ -1724,7 +1775,7 @@ void brw_wm_emit( struct brw_wm_compile *c )
printf("wm-native:\n");
for (i = 0; i < p->nr_insn; i++)
- brw_disasm(stderr, &p->store[i], p->brw->intel.gen);
+ brw_disasm(stdout, &p->store[i], p->brw->intel.gen);
printf("\n");
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c
index 0bef874b88..3870bf10fc 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_fp.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c
@@ -88,6 +88,7 @@ static struct prog_src_register src_reg(GLuint file, GLuint idx)
reg.RelAddr = 0;
reg.Negate = NEGATE_NONE;
reg.Abs = 0;
+ reg.HasIndex2 = 0;
return reg;
}
@@ -1036,13 +1037,12 @@ static void print_insns( const struct prog_instruction *insn,
for (i = 0; i < nr; i++, insn++) {
printf("%3d: ", i);
if (insn->Opcode < MAX_OPCODE)
- _mesa_print_instruction(insn);
+ _mesa_fprint_instruction_opt(stdout, insn, 0, PROG_PRINT_DEBUG, NULL);
else if (insn->Opcode < MAX_WM_OPCODE) {
GLuint idx = insn->Opcode - MAX_OPCODE;
- _mesa_print_alu_instruction(insn,
- wm_opcode_strings[idx],
- 3);
+ _mesa_fprint_alu_instruction(stdout, insn, wm_opcode_strings[idx],
+ 3, PROG_PRINT_DEBUG, NULL);
}
else
printf("965 Opcode %d\n", insn->Opcode);
@@ -1061,7 +1061,8 @@ void brw_wm_pass_fp( struct brw_wm_compile *c )
if (INTEL_DEBUG & DEBUG_WM) {
printf("pre-fp:\n");
- _mesa_print_program(&fp->program.Base);
+ _mesa_fprint_program_opt(stdout, &fp->program.Base, PROG_PRINT_DEBUG,
+ GL_TRUE);
printf("\n");
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
index 575f89b17f..f13b0aaf95 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
@@ -1903,6 +1903,9 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
case OPCODE_SWZ:
emit_alu1(p, brw_MOV, dst, dst_flags, args[0]);
break;
+ case OPCODE_DP2:
+ emit_dp2(p, dst, dst_flags, args[0], args[1]);
+ break;
case OPCODE_DP3:
emit_dp3(p, dst, dst_flags, args[0], args[1]);
break;
@@ -1971,6 +1974,9 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
emit_sop(p, dst, dst_flags,
BRW_CONDITIONAL_NEQ, args[0], args[1]);
break;
+ case OPCODE_SSG:
+ emit_sign(p, dst, dst_flags, args[0]);
+ break;
case OPCODE_MUL:
emit_alu2(p, brw_MUL, dst, dst_flags, args[0], args[1]);
break;
@@ -2111,7 +2117,7 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
if (INTEL_DEBUG & DEBUG_WM) {
printf("wm-native:\n");
for (i = 0; i < p->nr_insn; i++)
- brw_disasm(stderr, &p->store[i], intel->gen);
+ brw_disasm(stdout, &p->store[i], intel->gen);
printf("\n");
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass1.c b/src/mesa/drivers/dri/i965/brw_wm_pass1.c
index b449394029..962515a99e 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_pass1.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_pass1.c
@@ -158,6 +158,7 @@ void brw_wm_pass1( struct brw_wm_compile *c )
case OPCODE_FLR:
case OPCODE_FRC:
case OPCODE_MOV:
+ case OPCODE_SSG:
case OPCODE_SWZ:
case OPCODE_TRUNC:
read0 = writemask;
@@ -254,6 +255,11 @@ void brw_wm_pass1( struct brw_wm_compile *c )
read2 = WRITEMASK_W; /* pixel w */
break;
+ case OPCODE_DP2:
+ read0 = WRITEMASK_XY;
+ read1 = WRITEMASK_XY;
+ break;
+
case OPCODE_DP3:
read0 = WRITEMASK_XYZ;
read1 = WRITEMASK_XYZ;
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index c7ac2de01e..f245ba843b 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -32,7 +32,6 @@
#include "main/mtypes.h"
#include "main/mm.h"
-#include "texmem.h"
#include "dri_metaops.h"
#include "drm.h"
#include "intel_bufmgr.h"
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index 39ac0205fa..42adb4cb4a 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -30,6 +30,7 @@
#include "intel_regions.h"
#include "intel_tex_layout.h"
#include "main/enums.h"
+#include "main/formats.h"
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h
index 4bb012dc65..cd77dd5b8e 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.h
+++ b/src/mesa/drivers/dri/intel/intel_tex.h
@@ -31,8 +31,6 @@
#include "main/mtypes.h"
#include "main/formats.h"
#include "intel_context.h"
-#include "texmem.h"
-
void intelInitTextureFuncs(struct dd_function_table *functions);
diff --git a/src/mesa/drivers/osmesa/Makefile b/src/mesa/drivers/osmesa/Makefile
index c6b4a04085..091e6f66d9 100644
--- a/src/mesa/drivers/osmesa/Makefile
+++ b/src/mesa/drivers/osmesa/Makefile
@@ -23,8 +23,7 @@ INCLUDE_DIRS = \
CORE_MESA = \
$(TOP)/src/mesa/libmesa.a \
$(TOP)/src/mapi/glapi/libglapi.a \
- $(TOP)/src/glsl/cl/libglslcl.a \
- $(TOP)/src/glsl/pp/libglslpp.a
+ $(TOP)/src/glsl/libglsl.a
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 825073ca88..71d0f570e4 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -595,6 +595,27 @@ struct dd_function_table {
/*@}*/
+ /**
+ * \name GLSL shader/program functions.
+ */
+ /*@{*/
+ /**
+ * Called when a shader is compiled.
+ *
+ * Note that not all shader objects get ShaderCompile called on
+ * them. Notably, the shaders containing builtin functions do not
+ * have CompileShader() called, so if lowering passes are done they
+ * need to also be performed in LinkShader().
+ */
+ GLboolean (*CompileShader)(GLcontext *ctx, struct gl_shader *shader);
+ /**
+ * Called when a shader program is linked.
+ *
+ * This gives drivers an opportunity to clone the IR and make their
+ * own transformations on it for the purposes of code generation.
+ */
+ GLboolean (*LinkShader)(GLcontext *ctx, struct gl_shader_program *shader);
+ /*@}*/
/**
* \name State-changing functions.
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index 9c2ffd66d6..e967b14731 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -116,6 +116,35 @@ typedef union { GLfloat f; GLint i; } fi_type;
#endif
+/**
+ * \name Work-arounds for platforms that lack C99 math functions
+ */
+/*@{*/
+#if (defined(_XOPEN_SOURCE) && (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \
+ && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \
+ && (!defined(_MSC_VER) || (_MSC_VER < 1400))
+#define acosf(f) ((float) acos(f))
+#define asinf(f) ((float) asin(f))
+#define atan2f(x,y) ((float) atan2(x,y))
+#define atanf(f) ((float) atan(f))
+#define cielf(f) ((float) ciel(f))
+#define cosf(f) ((float) cos(f))
+#define coshf(f) ((float) cosh(f))
+#define expf(f) ((float) exp(f))
+#define exp2f(f) ((float) exp2(f))
+#define floorf(f) ((float) floor(f))
+#define logf(f) ((float) log(f))
+#define log2f(f) ((float) log2(f))
+#define powf(x,y) ((float) pow(x,y))
+#define sinf(f) ((float) sin(f))
+#define sinhf(f) ((float) sinh(f))
+#define sqrtf(f) ((float) sqrt(f))
+#define tanf(f) ((float) tan(f))
+#define tanhf(f) ((float) tanh(f))
+#define truncf(f) ((float) trunc(f))
+#endif
+/*@}*/
+
/***
*** LOG2: Log base 2 of float
***/
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 8d92892ad7..b8bcda56bf 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2084,6 +2084,15 @@ struct gl_shader
struct gl_program *Program; /**< Post-compile assembly code */
GLchar *InfoLog;
struct gl_sl_pragmas Pragmas;
+
+ unsigned Version; /**< GLSL version used for linking */
+
+ struct exec_list *ir;
+ struct glsl_symbol_table *symbols;
+
+ /** Shaders containing built-in functions that are used for linking. */
+ struct gl_shader *builtins_to_link[16];
+ unsigned num_builtins_to_link;
};
@@ -2129,6 +2138,16 @@ struct gl_shader_program
GLboolean Validated;
GLboolean _Used; /**< Ever used for drawing? */
GLchar *InfoLog;
+
+ unsigned Version; /**< GLSL version used for linking */
+
+ /**
+ * Per-stage shaders resulting from the first stage of linking.
+ */
+ /*@{*/
+ GLuint _NumLinkedShaders;
+ struct gl_shader *_LinkedShaders[2];
+ /*@}*/
};
@@ -2154,6 +2173,11 @@ struct gl_shader_state
GLboolean EmitCondCodes; /**< Use condition codes? */
GLboolean EmitComments; /**< Annotated instructions */
GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
+ /**
+ * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
+ * support control flow.
+ */
+ GLboolean EmitNoIfs;
void *MemPool;
GLbitfield Flags; /**< Mask of GLSL_x flags */
struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 9cb2391035..89b9557e84 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -48,6 +48,7 @@
#include "program/prog_uniform.h"
#include "slang/slang_compile.h"
#include "slang/slang_link.h"
+#include "talloc.h"
/** Define this to enable shader substitution (see below) */
@@ -99,6 +100,7 @@ _mesa_init_shader_state(GLcontext *ctx)
ctx->Shader.EmitContReturn = GL_TRUE;
ctx->Shader.EmitCondCodes = GL_FALSE;
ctx->Shader.EmitComments = GL_FALSE;
+ ctx->Shader.EmitNoIfs = GL_FALSE;
ctx->Shader.Flags = get_shader_flags();
/* Default pragma settings */
@@ -800,7 +802,7 @@ compile_shader(GLcontext *ctx, GLuint shaderObj)
/* this call will set the sh->CompileStatus field to indicate if
* compilation was successful.
*/
- (void) _slang_compile(ctx, sh);
+ _mesa_glsl_compile_shader(ctx, sh);
}
@@ -826,7 +828,7 @@ link_program(GLcontext *ctx, GLuint program)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- _slang_link(ctx, program, shProg);
+ _mesa_glsl_link_shader(ctx, shProg);
/* debug code */
if (0) {
@@ -1051,9 +1053,9 @@ validate_program(GLcontext *ctx, GLuint program)
if (!shProg->Validated) {
/* update info log */
if (shProg->InfoLog) {
- free(shProg->InfoLog);
+ talloc_free(shProg->InfoLog);
}
- shProg->InfoLog = _mesa_strdup(errMsg);
+ shProg->InfoLog = talloc_strdup(shProg, errMsg);
}
}
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 14bbb2e4bc..863d50fbe5 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -36,7 +36,7 @@
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/prog_uniform.h"
-
+#include "talloc.h"
/**********************************************************************/
/*** Shader object functions ***/
@@ -92,13 +92,13 @@ _mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
* Allocate a new gl_shader object, initialize it.
* Called via ctx->Driver.NewShader()
*/
-static struct gl_shader *
+struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
{
struct gl_shader *shader;
assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
type == GL_GEOMETRY_SHADER_ARB);
- shader = CALLOC_STRUCT(gl_shader);
+ shader = talloc_zero(NULL, struct gl_shader);
if (shader) {
shader->Type = type;
shader->Name = name;
@@ -117,10 +117,8 @@ __mesa_delete_shader(GLcontext *ctx, struct gl_shader *sh)
{
if (sh->Source)
free((void *) sh->Source);
- if (sh->InfoLog)
- free(sh->InfoLog);
_mesa_reference_program(ctx, &sh->Program, NULL);
- free(sh);
+ talloc_free(sh);
}
@@ -235,7 +233,7 @@ static struct gl_shader_program *
_mesa_new_shader_program(GLcontext *ctx, GLuint name)
{
struct gl_shader_program *shProg;
- shProg = CALLOC_STRUCT(gl_shader_program);
+ shProg = talloc_zero(NULL, struct gl_shader_program);
if (shProg) {
shProg->Type = GL_SHADER_PROGRAM_MESA;
shProg->Name = name;
@@ -305,7 +303,7 @@ _mesa_free_shader_program_data(GLcontext *ctx,
}
if (shProg->InfoLog) {
- free(shProg->InfoLog);
+ talloc_free(shProg->InfoLog);
shProg->InfoLog = NULL;
}
@@ -328,7 +326,7 @@ __mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
{
_mesa_free_shader_program_data(ctx, shProg);
- free(shProg);
+ talloc_free(shProg);
}
@@ -389,4 +387,6 @@ _mesa_init_shader_object_functions(struct dd_function_table *driver)
driver->DeleteShader = __mesa_delete_shader;
driver->NewShaderProgram = _mesa_new_shader_program;
driver->DeleteShaderProgram = __mesa_delete_shader_program;
+ driver->CompileShader = _mesa_ir_compile_shader;
+ driver->LinkShader = _mesa_ir_link_shader;
}
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index d6b37b4596..1b96316b67 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -27,8 +27,22 @@
#define SHADEROBJ_H
-#include "glheader.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "program/ir_to_mesa.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+/**
+ * Internal functions
+ */
+
+extern void
+_mesa_init_shader_state(GLcontext * ctx);
+
+extern void
+_mesa_free_shader_state(GLcontext *ctx);
extern void
@@ -48,6 +62,9 @@ _mesa_reference_shader_program(GLcontext *ctx,
struct gl_shader_program **ptr,
struct gl_shader_program *shProg);
+extern struct gl_shader *
+_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
+
extern struct gl_shader_program *
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
@@ -74,5 +91,8 @@ _mesa_init_shader_state(GLcontext *ctx);
extern void
_mesa_free_shader_state(GLcontext *ctx);
+#ifdef __cplusplus
+}
+#endif
#endif /* SHADEROBJ_H */
diff --git a/src/mesa/program/hash_table.c b/src/mesa/program/hash_table.c
index fa6ba2bfdf..f7ef366c1a 100644
--- a/src/mesa/program/hash_table.c
+++ b/src/mesa/program/hash_table.c
@@ -142,6 +142,23 @@ hash_table_insert(struct hash_table *ht, void *data, const void *key)
insert_at_head(& ht->buckets[bucket], & node->link);
}
+void
+hash_table_remove(struct hash_table *ht, const void *key)
+{
+ const unsigned hash_value = (*ht->hash)(key);
+ const unsigned bucket = hash_value % ht->num_buckets;
+ struct node *node;
+
+ foreach(node, & ht->buckets[bucket]) {
+ struct hash_node *hn = (struct hash_node *) node;
+
+ if ((*ht->compare)(hn->key, key) == 0) {
+ remove_from_list(node);
+ free(node);
+ return;
+ }
+ }
+}
unsigned
hash_table_string_hash(const void *key)
@@ -157,3 +174,17 @@ hash_table_string_hash(const void *key)
return hash;
}
+
+
+unsigned
+hash_table_pointer_hash(const void *key)
+{
+ return (unsigned)((uintptr_t) key / sizeof(void *));
+}
+
+
+int
+hash_table_pointer_compare(const void *key1, const void *key2)
+{
+ return key1 == key2 ? 0 : 1;
+}
diff --git a/src/mesa/program/hash_table.h b/src/mesa/program/hash_table.h
index e750906f96..f1c4fdcd1f 100644
--- a/src/mesa/program/hash_table.h
+++ b/src/mesa/program/hash_table.h
@@ -36,6 +36,10 @@ struct hash_table;
typedef unsigned (*hash_func_t)(const void *key);
typedef int (*hash_compare_func_t)(const void *key1, const void *key2);
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/**
* Hash table constructor
*
@@ -88,6 +92,10 @@ extern void *hash_table_find(struct hash_table *ht, const void *key);
extern void hash_table_insert(struct hash_table *ht, void *data,
const void *key);
+/**
+ * Remove a specific element from a hash table.
+ */
+extern void hash_table_remove(struct hash_table *ht, const void *key);
/**
* Compute hash value of a string
@@ -112,4 +120,31 @@ extern unsigned hash_table_string_hash(const void *key);
*/
#define hash_table_string_compare ((hash_compare_func_t) strcmp)
+
+/**
+ * Compute hash value of a pointer
+ *
+ * \param key Pointer to be used as a hash key
+ *
+ * \note
+ * The memory pointed to by \c key is \b never accessed. The value of \c key
+ * itself is used as the hash key
+ *
+ * \sa hash_table_pointer_compare
+ */
+unsigned
+hash_table_pointer_hash(const void *key);
+
+
+/**
+ * Compare two pointers used as keys
+ *
+ * \sa hash_table_pointer_hash
+ */
+int
+hash_table_pointer_compare(const void *key1, const void *key2);
+
+#ifdef __cplusplus
+}
+#endif
#endif /* HASH_TABLE_H */
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
new file mode 100644
index 0000000000..1fb578516c
--- /dev/null
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -0,0 +1,2725 @@
+/*
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ir_to_mesa.cpp
+ *
+ * Translates the IR to ARB_fragment_program text if possible,
+ * printing the result
+ */
+
+#include <stdio.h>
+#include "main/compiler.h"
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_print_visitor.h"
+#include "ir_expression_flattening.h"
+#include "glsl_types.h"
+#include "glsl_parser_extras.h"
+#include "../glsl/program.h"
+#include "ir_optimization.h"
+#include "ast.h"
+
+extern "C" {
+#include "main/mtypes.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/uniforms.h"
+#include "program/hash_table.h"
+#include "program/prog_instruction.h"
+#include "program/prog_optimize.h"
+#include "program/prog_print.h"
+#include "program/program.h"
+#include "program/prog_uniform.h"
+#include "program/prog_parameter.h"
+}
+
+static int swizzle_for_size(int size);
+
+/**
+ * This struct is a corresponding struct to Mesa prog_src_register, with
+ * wider fields.
+ */
+typedef struct ir_to_mesa_src_reg {
+ ir_to_mesa_src_reg(int file, int index, const glsl_type *type)
+ {
+ this->file = file;
+ this->index = index;
+ if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
+ this->swizzle = swizzle_for_size(type->vector_elements);
+ else
+ this->swizzle = SWIZZLE_XYZW;
+ this->negate = 0;
+ this->reladdr = NULL;
+ }
+
+ ir_to_mesa_src_reg()
+ {
+ this->file = PROGRAM_UNDEFINED;
+ }
+
+ int file; /**< PROGRAM_* from Mesa */
+ int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+ GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
+ int negate; /**< NEGATE_XYZW mask from mesa */
+ /** Register index should be offset by the integer in this reg. */
+ ir_to_mesa_src_reg *reladdr;
+} ir_to_mesa_src_reg;
+
+typedef struct ir_to_mesa_dst_reg {
+ int file; /**< PROGRAM_* from Mesa */
+ int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+ int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
+ GLuint cond_mask:4;
+ /** Register index should be offset by the integer in this reg. */
+ ir_to_mesa_src_reg *reladdr;
+} ir_to_mesa_dst_reg;
+
+extern ir_to_mesa_src_reg ir_to_mesa_undef;
+
+class ir_to_mesa_instruction : public exec_node {
+public:
+ enum prog_opcode op;
+ ir_to_mesa_dst_reg dst_reg;
+ ir_to_mesa_src_reg src_reg[3];
+ /** Pointer to the ir source this tree came from for debugging */
+ ir_instruction *ir;
+ GLboolean cond_update;
+ int sampler; /**< sampler index */
+ int tex_target; /**< One of TEXTURE_*_INDEX */
+ GLboolean tex_shadow;
+
+ class function_entry *function; /* Set on OPCODE_CAL or OPCODE_BGNSUB */
+};
+
+class variable_storage : public exec_node {
+public:
+ variable_storage(ir_variable *var, int file, int index)
+ : file(file), index(index), var(var)
+ {
+ /* empty */
+ }
+
+ int file;
+ int index;
+ ir_variable *var; /* variable that maps to this, if any */
+};
+
+class function_entry : public exec_node {
+public:
+ ir_function_signature *sig;
+
+ /**
+ * identifier of this function signature used by the program.
+ *
+ * At the point that Mesa instructions for function calls are
+ * generated, we don't know the address of the first instruction of
+ * the function body. So we make the BranchTarget that is called a
+ * small integer and rewrite them during set_branchtargets().
+ */
+ int sig_id;
+
+ /**
+ * Pointer to first instruction of the function body.
+ *
+ * Set during function body emits after main() is processed.
+ */
+ ir_to_mesa_instruction *bgn_inst;
+
+ /**
+ * Index of the first instruction of the function body in actual
+ * Mesa IR.
+ *
+ * Set after convertion from ir_to_mesa_instruction to prog_instruction.
+ */
+ int inst;
+
+ /** Storage for the return value. */
+ ir_to_mesa_src_reg return_reg;
+};
+
+class ir_to_mesa_visitor : public ir_visitor {
+public:
+ ir_to_mesa_visitor();
+ ~ir_to_mesa_visitor();
+
+ function_entry *current_function;
+
+ GLcontext *ctx;
+ struct gl_program *prog;
+
+ int next_temp;
+
+ variable_storage *find_variable_storage(ir_variable *var);
+
+ function_entry *get_function_signature(ir_function_signature *sig);
+
+ ir_to_mesa_src_reg get_temp(const glsl_type *type);
+ void reladdr_to_temp(ir_instruction *ir,
+ ir_to_mesa_src_reg *reg, int *num_reladdr);
+
+ struct ir_to_mesa_src_reg src_reg_for_float(float val);
+
+ /**
+ * \name Visit methods
+ *
+ * As typical for the visitor pattern, there must be one \c visit method for
+ * each concrete subclass of \c ir_instruction. Virtual base classes within
+ * the hierarchy should not have \c visit methods.
+ */
+ /*@{*/
+ virtual void visit(ir_variable *);
+ virtual void visit(ir_loop *);
+ virtual void visit(ir_loop_jump *);
+ virtual void visit(ir_function_signature *);
+ virtual void visit(ir_function *);
+ virtual void visit(ir_expression *);
+ virtual void visit(ir_swizzle *);
+ virtual void visit(ir_dereference_variable *);
+ virtual void visit(ir_dereference_array *);
+ virtual void visit(ir_dereference_record *);
+ virtual void visit(ir_assignment *);
+ virtual void visit(ir_constant *);
+ virtual void visit(ir_call *);
+ virtual void visit(ir_return *);
+ virtual void visit(ir_discard *);
+ virtual void visit(ir_texture *);
+ virtual void visit(ir_if *);
+ /*@}*/
+
+ struct ir_to_mesa_src_reg result;
+
+ /** List of variable_storage */
+ exec_list variables;
+
+ /** List of function_entry */
+ exec_list function_signatures;
+ int next_signature_id;
+
+ /** List of ir_to_mesa_instruction */
+ exec_list instructions;
+
+ ir_to_mesa_instruction *ir_to_mesa_emit_op0(ir_instruction *ir,
+ enum prog_opcode op);
+
+ ir_to_mesa_instruction *ir_to_mesa_emit_op1(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0);
+
+ ir_to_mesa_instruction *ir_to_mesa_emit_op2(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0,
+ ir_to_mesa_src_reg src1);
+
+ ir_to_mesa_instruction *ir_to_mesa_emit_op3(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0,
+ ir_to_mesa_src_reg src1,
+ ir_to_mesa_src_reg src2);
+
+ void ir_to_mesa_emit_scalar_op1(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0);
+
+ void ir_to_mesa_emit_scalar_op2(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0,
+ ir_to_mesa_src_reg src1);
+
+ GLboolean try_emit_mad(ir_expression *ir,
+ int mul_operand);
+
+ int add_uniform(const char *name,
+ const glsl_type *type,
+ ir_constant *constant);
+ void add_aggregate_uniform(ir_instruction *ir,
+ const char *name,
+ const struct glsl_type *type,
+ ir_constant *constant,
+ struct ir_to_mesa_dst_reg temp);
+
+ struct hash_table *sampler_map;
+
+ void set_sampler_location(ir_variable *sampler, int location);
+ int get_sampler_location(ir_variable *sampler);
+
+ void *mem_ctx;
+};
+
+ir_to_mesa_src_reg ir_to_mesa_undef = ir_to_mesa_src_reg(PROGRAM_UNDEFINED, 0, NULL);
+
+ir_to_mesa_dst_reg ir_to_mesa_undef_dst = {
+ PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP, COND_TR, NULL,
+};
+
+ir_to_mesa_dst_reg ir_to_mesa_address_reg = {
+ PROGRAM_ADDRESS, 0, WRITEMASK_X, COND_TR, NULL
+};
+
+static int swizzle_for_size(int size)
+{
+ int size_swizzles[4] = {
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
+ };
+
+ return size_swizzles[size - 1];
+}
+
+ir_to_mesa_instruction *
+ir_to_mesa_visitor::ir_to_mesa_emit_op3(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0,
+ ir_to_mesa_src_reg src1,
+ ir_to_mesa_src_reg src2)
+{
+ ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction();
+ int num_reladdr = 0;
+
+ /* If we have to do relative addressing, we want to load the ARL
+ * reg directly for one of the regs, and preload the other reladdr
+ * sources into temps.
+ */
+ num_reladdr += dst.reladdr != NULL;
+ num_reladdr += src0.reladdr != NULL;
+ num_reladdr += src1.reladdr != NULL;
+ num_reladdr += src2.reladdr != NULL;
+
+ reladdr_to_temp(ir, &src2, &num_reladdr);
+ reladdr_to_temp(ir, &src1, &num_reladdr);
+ reladdr_to_temp(ir, &src0, &num_reladdr);
+
+ if (dst.reladdr) {
+ ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg,
+ *dst.reladdr);
+
+ num_reladdr--;
+ }
+ assert(num_reladdr == 0);
+
+ inst->op = op;
+ inst->dst_reg = dst;
+ inst->src_reg[0] = src0;
+ inst->src_reg[1] = src1;
+ inst->src_reg[2] = src2;
+ inst->ir = ir;
+
+ inst->function = NULL;
+
+ this->instructions.push_tail(inst);
+
+ return inst;
+}
+
+
+ir_to_mesa_instruction *
+ir_to_mesa_visitor::ir_to_mesa_emit_op2(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0,
+ ir_to_mesa_src_reg src1)
+{
+ return ir_to_mesa_emit_op3(ir, op, dst, src0, src1, ir_to_mesa_undef);
+}
+
+ir_to_mesa_instruction *
+ir_to_mesa_visitor::ir_to_mesa_emit_op1(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0)
+{
+ assert(dst.writemask != 0);
+ return ir_to_mesa_emit_op3(ir, op, dst,
+ src0, ir_to_mesa_undef, ir_to_mesa_undef);
+}
+
+ir_to_mesa_instruction *
+ir_to_mesa_visitor::ir_to_mesa_emit_op0(ir_instruction *ir,
+ enum prog_opcode op)
+{
+ return ir_to_mesa_emit_op3(ir, op, ir_to_mesa_undef_dst,
+ ir_to_mesa_undef,
+ ir_to_mesa_undef,
+ ir_to_mesa_undef);
+}
+
+void
+ir_to_mesa_visitor::set_sampler_location(ir_variable *sampler, int location)
+{
+ if (this->sampler_map == NULL) {
+ this->sampler_map = hash_table_ctor(0, hash_table_pointer_hash,
+ hash_table_pointer_compare);
+ }
+
+ hash_table_insert(this->sampler_map, (void *)(uintptr_t)location, sampler);
+}
+
+int
+ir_to_mesa_visitor::get_sampler_location(ir_variable *sampler)
+{
+ void *result = hash_table_find(this->sampler_map, sampler);
+
+ return (int)(uintptr_t)result;
+}
+
+inline ir_to_mesa_dst_reg
+ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg reg)
+{
+ ir_to_mesa_dst_reg dst_reg;
+
+ dst_reg.file = reg.file;
+ dst_reg.index = reg.index;
+ dst_reg.writemask = WRITEMASK_XYZW;
+ dst_reg.cond_mask = COND_TR;
+ dst_reg.reladdr = reg.reladdr;
+
+ return dst_reg;
+}
+
+inline ir_to_mesa_src_reg
+ir_to_mesa_src_reg_from_dst(ir_to_mesa_dst_reg reg)
+{
+ return ir_to_mesa_src_reg(reg.file, reg.index, NULL);
+}
+
+/**
+ * Emits Mesa scalar opcodes to produce unique answers across channels.
+ *
+ * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X
+ * channel determines the result across all channels. So to do a vec4
+ * of this operation, we want to emit a scalar per source channel used
+ * to produce dest channels.
+ */
+void
+ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op2(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg orig_src0,
+ ir_to_mesa_src_reg orig_src1)
+{
+ int i, j;
+ int done_mask = ~dst.writemask;
+
+ /* Mesa RCP is a scalar operation splatting results to all channels,
+ * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
+ * dst channels.
+ */
+ for (i = 0; i < 4; i++) {
+ GLuint this_mask = (1 << i);
+ ir_to_mesa_instruction *inst;
+ ir_to_mesa_src_reg src0 = orig_src0;
+ ir_to_mesa_src_reg src1 = orig_src1;
+
+ if (done_mask & this_mask)
+ continue;
+
+ GLuint src0_swiz = GET_SWZ(src0.swizzle, i);
+ GLuint src1_swiz = GET_SWZ(src1.swizzle, i);
+ for (j = i + 1; j < 4; j++) {
+ if (!(done_mask & (1 << j)) &&
+ GET_SWZ(src0.swizzle, j) == src0_swiz &&
+ GET_SWZ(src1.swizzle, j) == src1_swiz) {
+ this_mask |= (1 << j);
+ }
+ }
+ src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
+ src0_swiz, src0_swiz);
+ src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz,
+ src1_swiz, src1_swiz);
+
+ inst = ir_to_mesa_emit_op2(ir, op,
+ dst,
+ src0,
+ src1);
+ inst->dst_reg.writemask = this_mask;
+ done_mask |= this_mask;
+ }
+}
+
+void
+ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op1(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0)
+{
+ ir_to_mesa_src_reg undef = ir_to_mesa_undef;
+
+ undef.swizzle = SWIZZLE_XXXX;
+
+ ir_to_mesa_emit_scalar_op2(ir, op, dst, src0, undef);
+}
+
+struct ir_to_mesa_src_reg
+ir_to_mesa_visitor::src_reg_for_float(float val)
+{
+ ir_to_mesa_src_reg src_reg(PROGRAM_CONSTANT, -1, NULL);
+
+ src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters,
+ &val, 1, &src_reg.swizzle);
+
+ return src_reg;
+}
+
+static int
+type_size(const struct glsl_type *type)
+{
+ unsigned int i;
+ int size;
+
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ if (type->is_matrix()) {
+ return type->matrix_columns;
+ } else {
+ /* Regardless of size of vector, it gets a vec4. This is bad
+ * packing for things like floats, but otherwise arrays become a
+ * mess. Hopefully a later pass over the code can pack scalars
+ * down if appropriate.
+ */
+ return 1;
+ }
+ case GLSL_TYPE_ARRAY:
+ return type_size(type->fields.array) * type->length;
+ case GLSL_TYPE_STRUCT:
+ size = 0;
+ for (i = 0; i < type->length; i++) {
+ size += type_size(type->fields.structure[i].type);
+ }
+ return size;
+ case GLSL_TYPE_SAMPLER:
+ /* Samplers take up no register space, since they're baked in at
+ * link time.
+ */
+ return 0;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+/**
+ * In the initial pass of codegen, we assign temporary numbers to
+ * intermediate results. (not SSA -- variable assignments will reuse
+ * storage). Actual register allocation for the Mesa VM occurs in a
+ * pass over the Mesa IR later.
+ */
+ir_to_mesa_src_reg
+ir_to_mesa_visitor::get_temp(const glsl_type *type)
+{
+ ir_to_mesa_src_reg src_reg;
+ int swizzle[4];
+ int i;
+
+ src_reg.file = PROGRAM_TEMPORARY;
+ src_reg.index = next_temp;
+ src_reg.reladdr = NULL;
+ next_temp += type_size(type);
+
+ if (type->is_array() || type->is_record()) {
+ src_reg.swizzle = SWIZZLE_NOOP;
+ } else {
+ for (i = 0; i < type->vector_elements; i++)
+ swizzle[i] = i;
+ for (; i < 4; i++)
+ swizzle[i] = type->vector_elements - 1;
+ src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1],
+ swizzle[2], swizzle[3]);
+ }
+ src_reg.negate = 0;
+
+ return src_reg;
+}
+
+variable_storage *
+ir_to_mesa_visitor::find_variable_storage(ir_variable *var)
+{
+
+ variable_storage *entry;
+
+ foreach_iter(exec_list_iterator, iter, this->variables) {
+ entry = (variable_storage *)iter.get();
+
+ if (entry->var == var)
+ return entry;
+ }
+
+ return NULL;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_variable *ir)
+{
+ if (strcmp(ir->name, "gl_FragCoord") == 0) {
+ struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
+
+ fp->OriginUpperLeft = ir->origin_upper_left;
+ fp->PixelCenterInteger = ir->pixel_center_integer;
+ }
+}
+
+void
+ir_to_mesa_visitor::visit(ir_loop *ir)
+{
+ assert(!ir->from);
+ assert(!ir->to);
+ assert(!ir->increment);
+ assert(!ir->counter);
+
+ ir_to_mesa_emit_op0(NULL, OPCODE_BGNLOOP);
+ visit_exec_list(&ir->body_instructions, this);
+ ir_to_mesa_emit_op0(NULL, OPCODE_ENDLOOP);
+}
+
+void
+ir_to_mesa_visitor::visit(ir_loop_jump *ir)
+{
+ switch (ir->mode) {
+ case ir_loop_jump::jump_break:
+ ir_to_mesa_emit_op0(NULL, OPCODE_BRK);
+ break;
+ case ir_loop_jump::jump_continue:
+ ir_to_mesa_emit_op0(NULL, OPCODE_CONT);
+ break;
+ }
+}
+
+
+void
+ir_to_mesa_visitor::visit(ir_function_signature *ir)
+{
+ assert(0);
+ (void)ir;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_function *ir)
+{
+ /* Ignore function bodies other than main() -- we shouldn't see calls to
+ * them since they should all be inlined before we get to ir_to_mesa.
+ */
+ if (strcmp(ir->name, "main") == 0) {
+ const ir_function_signature *sig;
+ exec_list empty;
+
+ sig = ir->matching_signature(&empty);
+
+ assert(sig);
+
+ foreach_iter(exec_list_iterator, iter, sig->body) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+
+ ir->accept(this);
+ }
+ }
+}
+
+GLboolean
+ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand)
+{
+ int nonmul_operand = 1 - mul_operand;
+ ir_to_mesa_src_reg a, b, c;
+
+ ir_expression *expr = ir->operands[mul_operand]->as_expression();
+ if (!expr || expr->operation != ir_binop_mul)
+ return false;
+
+ expr->operands[0]->accept(this);
+ a = this->result;
+ expr->operands[1]->accept(this);
+ b = this->result;
+ ir->operands[nonmul_operand]->accept(this);
+ c = this->result;
+
+ this->result = get_temp(ir->type);
+ ir_to_mesa_emit_op3(ir, OPCODE_MAD,
+ ir_to_mesa_dst_reg_from_src(this->result), a, b, c);
+
+ return true;
+}
+
+void
+ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir,
+ ir_to_mesa_src_reg *reg, int *num_reladdr)
+{
+ if (!reg->reladdr)
+ return;
+
+ ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, *reg->reladdr);
+
+ if (*num_reladdr != 1) {
+ ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
+
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV,
+ ir_to_mesa_dst_reg_from_src(temp), *reg);
+ *reg = temp;
+ }
+
+ (*num_reladdr)--;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_expression *ir)
+{
+ unsigned int operand;
+ struct ir_to_mesa_src_reg op[2];
+ struct ir_to_mesa_src_reg result_src;
+ struct ir_to_mesa_dst_reg result_dst;
+ const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
+ const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
+ const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
+
+ /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c)
+ */
+ if (ir->operation == ir_binop_add) {
+ if (try_emit_mad(ir, 1))
+ return;
+ if (try_emit_mad(ir, 0))
+ return;
+ }
+
+ for (operand = 0; operand < ir->get_num_operands(); operand++) {
+ this->result.file = PROGRAM_UNDEFINED;
+ ir->operands[operand]->accept(this);
+ if (this->result.file == PROGRAM_UNDEFINED) {
+ ir_print_visitor v;
+ printf("Failed to get tree for expression operand:\n");
+ ir->operands[operand]->accept(&v);
+ exit(1);
+ }
+ op[operand] = this->result;
+
+ /* Matrix expression operands should have been broken down to vector
+ * operations already.
+ */
+ assert(!ir->operands[operand]->type->is_matrix());
+ }
+
+ this->result.file = PROGRAM_UNDEFINED;
+
+ /* Storage for our result. Ideally for an assignment we'd be using
+ * the actual storage for the result here, instead.
+ */
+ result_src = get_temp(ir->type);
+ /* convenience for the emit functions below. */
+ result_dst = ir_to_mesa_dst_reg_from_src(result_src);
+ /* Limit writes to the channels that will be used by result_src later.
+ * This does limit this temp's use as a temporary for multi-instruction
+ * sequences.
+ */
+ result_dst.writemask = (1 << ir->type->vector_elements) - 1;
+
+ switch (ir->operation) {
+ case ir_unop_logic_not:
+ ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst,
+ op[0], src_reg_for_float(0.0));
+ break;
+ case ir_unop_neg:
+ op[0].negate = ~op[0].negate;
+ result_src = op[0];
+ break;
+ case ir_unop_abs:
+ ir_to_mesa_emit_op1(ir, OPCODE_ABS, result_dst, op[0]);
+ break;
+ case ir_unop_sign:
+ ir_to_mesa_emit_op1(ir, OPCODE_SSG, result_dst, op[0]);
+ break;
+ case ir_unop_rcp:
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, op[0]);
+ break;
+
+ case ir_unop_exp2:
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_EX2, result_dst, op[0]);
+ break;
+ case ir_unop_exp:
+ case ir_unop_log:
+ assert(!"not reached: should be handled by ir_explog_to_explog2");
+ break;
+ case ir_unop_log2:
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_LG2, result_dst, op[0]);
+ break;
+ case ir_unop_sin:
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_SIN, result_dst, op[0]);
+ break;
+ case ir_unop_cos:
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_COS, result_dst, op[0]);
+ break;
+
+ case ir_unop_dFdx:
+ ir_to_mesa_emit_op1(ir, OPCODE_DDX, result_dst, op[0]);
+ break;
+ case ir_unop_dFdy:
+ ir_to_mesa_emit_op1(ir, OPCODE_DDY, result_dst, op[0]);
+ break;
+
+ case ir_binop_add:
+ ir_to_mesa_emit_op2(ir, OPCODE_ADD, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_sub:
+ ir_to_mesa_emit_op2(ir, OPCODE_SUB, result_dst, op[0], op[1]);
+ break;
+
+ case ir_binop_mul:
+ ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_div:
+ assert(!"not reached: should be handled by ir_div_to_mul_rcp");
+ case ir_binop_mod:
+ assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
+ break;
+
+ case ir_binop_less:
+ ir_to_mesa_emit_op2(ir, OPCODE_SLT, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_greater:
+ ir_to_mesa_emit_op2(ir, OPCODE_SGT, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_lequal:
+ ir_to_mesa_emit_op2(ir, OPCODE_SLE, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_gequal:
+ ir_to_mesa_emit_op2(ir, OPCODE_SGE, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_equal:
+ ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_logic_xor:
+ case ir_binop_nequal:
+ ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]);
+ break;
+
+ case ir_binop_logic_or:
+ /* This could be a saturated add and skip the SNE. */
+ ir_to_mesa_emit_op2(ir, OPCODE_ADD,
+ result_dst,
+ op[0], op[1]);
+
+ ir_to_mesa_emit_op2(ir, OPCODE_SNE,
+ result_dst,
+ result_src, src_reg_for_float(0.0));
+ break;
+
+ case ir_binop_logic_and:
+ /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
+ ir_to_mesa_emit_op2(ir, OPCODE_MUL,
+ result_dst,
+ op[0], op[1]);
+ break;
+
+ case ir_binop_dot:
+ if (ir->operands[0]->type == vec4_type) {
+ assert(ir->operands[1]->type == vec4_type);
+ ir_to_mesa_emit_op2(ir, OPCODE_DP4,
+ result_dst,
+ op[0], op[1]);
+ } else if (ir->operands[0]->type == vec3_type) {
+ assert(ir->operands[1]->type == vec3_type);
+ ir_to_mesa_emit_op2(ir, OPCODE_DP3,
+ result_dst,
+ op[0], op[1]);
+ } else if (ir->operands[0]->type == vec2_type) {
+ assert(ir->operands[1]->type == vec2_type);
+ ir_to_mesa_emit_op2(ir, OPCODE_DP2,
+ result_dst,
+ op[0], op[1]);
+ }
+ break;
+
+ case ir_binop_cross:
+ ir_to_mesa_emit_op2(ir, OPCODE_XPD, result_dst, op[0], op[1]);
+ break;
+
+ case ir_unop_sqrt:
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]);
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, result_src);
+ /* For incoming channels < 0, set the result to 0. */
+ ir_to_mesa_emit_op3(ir, OPCODE_CMP, result_dst,
+ op[0], src_reg_for_float(0.0), result_src);
+ break;
+ case ir_unop_rsq:
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]);
+ break;
+ case ir_unop_i2f:
+ case ir_unop_b2f:
+ case ir_unop_b2i:
+ /* Mesa IR lacks types, ints are stored as truncated floats. */
+ result_src = op[0];
+ break;
+ case ir_unop_f2i:
+ ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]);
+ break;
+ case ir_unop_f2b:
+ case ir_unop_i2b:
+ ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst,
+ result_src, src_reg_for_float(0.0));
+ break;
+ case ir_unop_trunc:
+ ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]);
+ break;
+ case ir_unop_ceil:
+ op[0].negate = ~op[0].negate;
+ ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]);
+ result_src.negate = ~result_src.negate;
+ break;
+ case ir_unop_floor:
+ ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]);
+ break;
+ case ir_unop_fract:
+ ir_to_mesa_emit_op1(ir, OPCODE_FRC, result_dst, op[0]);
+ break;
+
+ case ir_binop_min:
+ ir_to_mesa_emit_op2(ir, OPCODE_MIN, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_max:
+ ir_to_mesa_emit_op2(ir, OPCODE_MAX, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_pow:
+ ir_to_mesa_emit_scalar_op2(ir, OPCODE_POW, result_dst, op[0], op[1]);
+ break;
+
+ case ir_unop_bit_not:
+ case ir_unop_u2f:
+ case ir_binop_lshift:
+ case ir_binop_rshift:
+ case ir_binop_bit_and:
+ case ir_binop_bit_xor:
+ case ir_binop_bit_or:
+ assert(!"GLSL 1.30 features unsupported");
+ break;
+ }
+
+ this->result = result_src;
+}
+
+
+void
+ir_to_mesa_visitor::visit(ir_swizzle *ir)
+{
+ ir_to_mesa_src_reg src_reg;
+ int i;
+ int swizzle[4];
+
+ /* Note that this is only swizzles in expressions, not those on the left
+ * hand side of an assignment, which do write masking. See ir_assignment
+ * for that.
+ */
+
+ ir->val->accept(this);
+ src_reg = this->result;
+ assert(src_reg.file != PROGRAM_UNDEFINED);
+
+ for (i = 0; i < 4; i++) {
+ if (i < ir->type->vector_elements) {
+ switch (i) {
+ case 0:
+ swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.x);
+ break;
+ case 1:
+ swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.y);
+ break;
+ case 2:
+ swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.z);
+ break;
+ case 3:
+ swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.w);
+ break;
+ }
+ } else {
+ /* If the type is smaller than a vec4, replicate the last
+ * channel out.
+ */
+ swizzle[i] = swizzle[ir->type->vector_elements - 1];
+ }
+ }
+
+ src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0],
+ swizzle[1],
+ swizzle[2],
+ swizzle[3]);
+
+ this->result = src_reg;
+}
+
+static const struct {
+ const char *name;
+ const char *field;
+ int tokens[STATE_LENGTH];
+ int swizzle;
+ bool array_indexed;
+} statevars[] = {
+ {"gl_DepthRange", "near",
+ {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX, false},
+ {"gl_DepthRange", "far",
+ {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY, false},
+ {"gl_DepthRange", "diff",
+ {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ, false},
+
+ {"gl_ClipPlane", NULL,
+ {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW, true}
+,
+ {"gl_Point", "size",
+ {STATE_POINT_SIZE}, SWIZZLE_XXXX, false},
+ {"gl_Point", "sizeMin",
+ {STATE_POINT_SIZE}, SWIZZLE_YYYY, false},
+ {"gl_Point", "sizeMax",
+ {STATE_POINT_SIZE}, SWIZZLE_ZZZZ, false},
+ {"gl_Point", "fadeThresholdSize",
+ {STATE_POINT_SIZE}, SWIZZLE_WWWW, false},
+ {"gl_Point", "distanceConstantAttenuation",
+ {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX, false},
+ {"gl_Point", "distanceLinearAttenuation",
+ {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY, false},
+ {"gl_Point", "distanceQuadraticAttenuation",
+ {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ, false},
+
+ {"gl_FrontMaterial", "emission",
+ {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW, false},
+ {"gl_FrontMaterial", "ambient",
+ {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW, false},
+ {"gl_FrontMaterial", "diffuse",
+ {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW, false},
+ {"gl_FrontMaterial", "specular",
+ {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW, false},
+ {"gl_FrontMaterial", "shininess",
+ {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX, false},
+
+ {"gl_BackMaterial", "emission",
+ {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW, false},
+ {"gl_BackMaterial", "ambient",
+ {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW, false},
+ {"gl_BackMaterial", "diffuse",
+ {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW, false},
+ {"gl_BackMaterial", "specular",
+ {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW, false},
+ {"gl_BackMaterial", "shininess",
+ {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX, false},
+
+ {"gl_LightSource", "ambient",
+ {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW, true},
+ {"gl_LightSource", "diffuse",
+ {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW, true},
+ {"gl_LightSource", "specular",
+ {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW, true},
+ {"gl_LightSource", "position",
+ {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW, true},
+ {"gl_LightSource", "halfVector",
+ {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW, true},
+ {"gl_LightSource", "spotDirection",
+ {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_XYZW, true},
+ {"gl_LightSource", "spotCosCutoff",
+ {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW, true},
+ {"gl_LightSource", "spotCutoff",
+ {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX, true},
+ {"gl_LightSource", "spotExponent",
+ {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW, true},
+ {"gl_LightSource", "constantAttenuation",
+ {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX, true},
+ {"gl_LightSource", "linearAttenuation",
+ {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY, true},
+ {"gl_LightSource", "quadraticAttenuation",
+ {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ, true},
+
+ {"gl_LightModel", NULL,
+ {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW, false},
+
+ {"gl_FrontLightModelProduct", NULL,
+ {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW, false},
+ {"gl_BackLightModelProduct", NULL,
+ {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW, false},
+
+ {"gl_FrontLightProduct", "ambient",
+ {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW, true},
+ {"gl_FrontLightProduct", "diffuse",
+ {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW, true},
+ {"gl_FrontLightProduct", "specular",
+ {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW, true},
+
+ {"gl_BackLightProduct", "ambient",
+ {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW, true},
+ {"gl_BackLightProduct", "diffuse",
+ {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW, true},
+ {"gl_BackLightProduct", "specular",
+ {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW, true},
+
+ {"gl_TextureEnvColor", "ambient",
+ {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW, true},
+
+ {"gl_EyePlaneS", NULL,
+ {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW, true},
+ {"gl_EyePlaneT", NULL,
+ {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW, true},
+ {"gl_EyePlaneR", NULL,
+ {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW, true},
+ {"gl_EyePlaneQ", NULL,
+ {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW, true},
+
+ {"gl_ObjectPlaneS", NULL,
+ {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW, true},
+ {"gl_ObjectPlaneT", NULL,
+ {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW, true},
+ {"gl_ObjectPlaneR", NULL,
+ {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW, true},
+ {"gl_ObjectPlaneQ", NULL,
+ {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW, true},
+
+ {"gl_Fog", "color",
+ {STATE_FOG_COLOR}, SWIZZLE_XYZW, false},
+ {"gl_Fog", "density",
+ {STATE_FOG_PARAMS}, SWIZZLE_XXXX, false},
+ {"gl_Fog", "start",
+ {STATE_FOG_PARAMS}, SWIZZLE_YYYY, false},
+ {"gl_Fog", "end",
+ {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ, false},
+ {"gl_Fog", "scale",
+ {STATE_FOG_PARAMS}, SWIZZLE_WWWW, false},
+};
+
+static ir_to_mesa_src_reg
+get_builtin_uniform_reg(struct gl_program *prog,
+ const char *name, int array_index, const char *field)
+{
+ unsigned int i;
+ ir_to_mesa_src_reg src_reg;
+ int tokens[STATE_LENGTH];
+
+ for (i = 0; i < Elements(statevars); i++) {
+ if (strcmp(statevars[i].name, name) != 0)
+ continue;
+ if (!field && statevars[i].field) {
+ assert(!"FINISHME: whole-structure state var dereference");
+ }
+ if (field && strcmp(statevars[i].field, field) != 0)
+ continue;
+ break;
+ }
+
+ if (i == Elements(statevars)) {
+ printf("builtin uniform %s%s%s not found\n",
+ name,
+ field ? "." : "",
+ field ? field : "");
+ abort();
+ }
+
+ memcpy(&tokens, statevars[i].tokens, sizeof(tokens));
+ if (statevars[i].array_indexed)
+ tokens[1] = array_index;
+
+ src_reg.file = PROGRAM_STATE_VAR;
+ src_reg.index = _mesa_add_state_reference(prog->Parameters,
+ (gl_state_index *)tokens);
+ src_reg.swizzle = statevars[i].swizzle;
+ src_reg.negate = 0;
+ src_reg.reladdr = false;
+
+ return src_reg;
+}
+
+static int
+add_matrix_ref(struct gl_program *prog, int *tokens)
+{
+ int base_pos = -1;
+ int i;
+
+ /* Add a ref for each column. It looks like the reason we do
+ * it this way is that _mesa_add_state_reference doesn't work
+ * for things that aren't vec4s, so the tokens[2]/tokens[3]
+ * range has to be equal.
+ */
+ for (i = 0; i < 4; i++) {
+ tokens[2] = i;
+ tokens[3] = i;
+ int pos = _mesa_add_state_reference(prog->Parameters,
+ (gl_state_index *)tokens);
+ if (base_pos == -1)
+ base_pos = pos;
+ else
+ assert(base_pos + i == pos);
+ }
+
+ return base_pos;
+}
+
+static variable_storage *
+get_builtin_matrix_ref(void *mem_ctx, struct gl_program *prog, ir_variable *var,
+ ir_rvalue *array_index)
+{
+ /*
+ * NOTE: The ARB_vertex_program extension specified that matrices get
+ * loaded in registers in row-major order. With GLSL, we want column-
+ * major order. So, we need to transpose all matrices here...
+ */
+ static const struct {
+ const char *name;
+ int matrix;
+ int modifier;
+ } matrices[] = {
+ { "gl_ModelViewMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE },
+ { "gl_ModelViewMatrixInverse", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS },
+ { "gl_ModelViewMatrixTranspose", STATE_MODELVIEW_MATRIX, 0 },
+ { "gl_ModelViewMatrixInverseTranspose", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE },
+
+ { "gl_ProjectionMatrix", STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE },
+ { "gl_ProjectionMatrixInverse", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS },
+ { "gl_ProjectionMatrixTranspose", STATE_PROJECTION_MATRIX, 0 },
+ { "gl_ProjectionMatrixInverseTranspose", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE },
+
+ { "gl_ModelViewProjectionMatrix", STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE },
+ { "gl_ModelViewProjectionMatrixInverse", STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS },
+ { "gl_ModelViewProjectionMatrixTranspose", STATE_MVP_MATRIX, 0 },
+ { "gl_ModelViewProjectionMatrixInverseTranspose", STATE_MVP_MATRIX, STATE_MATRIX_INVERSE },
+
+ { "gl_TextureMatrix", STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE },
+ { "gl_TextureMatrixInverse", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS },
+ { "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 },
+ { "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE },
+
+ { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE },
+
+ };
+ unsigned int i;
+ variable_storage *entry;
+
+ /* C++ gets angry when we try to use an int as a gl_state_index, so we use
+ * ints for gl_state_index. Make sure they're compatible.
+ */
+ assert(sizeof(gl_state_index) == sizeof(int));
+
+ for (i = 0; i < Elements(matrices); i++) {
+ if (strcmp(var->name, matrices[i].name) == 0) {
+ int tokens[STATE_LENGTH];
+ int base_pos = -1;
+
+ tokens[0] = matrices[i].matrix;
+ tokens[4] = matrices[i].modifier;
+ if (matrices[i].matrix == STATE_TEXTURE_MATRIX) {
+ ir_constant *index = array_index->constant_expression_value();
+ if (index) {
+ tokens[1] = index->value.i[0];
+ base_pos = add_matrix_ref(prog, tokens);
+ } else {
+ for (i = 0; i < var->type->length; i++) {
+ tokens[1] = i;
+ int pos = add_matrix_ref(prog, tokens);
+ if (base_pos == -1)
+ base_pos = pos;
+ else
+ assert(base_pos + (int)i * 4 == pos);
+ }
+ }
+ } else {
+ tokens[1] = 0; /* unused array index */
+ base_pos = add_matrix_ref(prog, tokens);
+ }
+ tokens[4] = matrices[i].modifier;
+
+ entry = new(mem_ctx) variable_storage(var,
+ PROGRAM_STATE_VAR,
+ base_pos);
+
+ return entry;
+ }
+ }
+
+ return NULL;
+}
+
+int
+ir_to_mesa_visitor::add_uniform(const char *name,
+ const glsl_type *type,
+ ir_constant *constant)
+{
+ int len;
+
+ if (type->is_vector() ||
+ type->is_scalar()) {
+ len = type->vector_elements;
+ } else {
+ len = type_size(type) * 4;
+ }
+
+ float *values = NULL;
+ if (constant && type->is_array()) {
+ values = (float *)malloc(type->length * 4 * sizeof(float));
+
+ assert(type->fields.array->is_scalar() ||
+ type->fields.array->is_vector() ||
+ !"FINISHME: uniform array initializers for non-vector");
+
+ for (unsigned int i = 0; i < type->length; i++) {
+ ir_constant *element = constant->array_elements[i];
+ unsigned int c;
+
+ for (c = 0; c < type->fields.array->vector_elements; c++) {
+ switch (type->fields.array->base_type) {
+ case GLSL_TYPE_FLOAT:
+ values[4 * i + c] = element->value.f[c];
+ break;
+ case GLSL_TYPE_INT:
+ values[4 * i + c] = element->value.i[c];
+ break;
+ case GLSL_TYPE_UINT:
+ values[4 * i + c] = element->value.u[c];
+ break;
+ case GLSL_TYPE_BOOL:
+ values[4 * i + c] = element->value.b[c];
+ break;
+ default:
+ assert(!"not reached");
+ }
+ }
+ }
+ } else if (constant) {
+ values = (float *)malloc(16 * sizeof(float));
+ for (unsigned int i = 0; i < type->components(); i++) {
+ switch (type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ values[i] = constant->value.f[i];
+ break;
+ case GLSL_TYPE_INT:
+ values[i] = constant->value.i[i];
+ break;
+ case GLSL_TYPE_UINT:
+ values[i] = constant->value.u[i];
+ break;
+ case GLSL_TYPE_BOOL:
+ values[i] = constant->value.b[i];
+ break;
+ default:
+ assert(!"not reached");
+ }
+ }
+ }
+
+ int loc = _mesa_add_uniform(this->prog->Parameters,
+ name,
+ len,
+ type->gl_type,
+ values);
+ free(values);
+
+ return loc;
+}
+
+/* Recursively add all the members of the aggregate uniform as uniform names
+ * to Mesa, moving those uniforms to our structured temporary.
+ */
+void
+ir_to_mesa_visitor::add_aggregate_uniform(ir_instruction *ir,
+ const char *name,
+ const struct glsl_type *type,
+ ir_constant *constant,
+ struct ir_to_mesa_dst_reg temp)
+{
+ int loc;
+
+ if (type->is_record()) {
+ void *mem_ctx = talloc_new(NULL);
+ ir_constant *field_constant = NULL;
+
+ if (constant)
+ field_constant = (ir_constant *)constant->components.get_head();
+
+ for (unsigned int i = 0; i < type->length; i++) {
+ const glsl_type *field_type = type->fields.structure[i].type;
+
+ add_aggregate_uniform(ir,
+ talloc_asprintf(mem_ctx, "%s.%s", name,
+ type->fields.structure[i].name),
+ field_type, field_constant, temp);
+ temp.index += type_size(field_type);
+
+ if (constant)
+ field_constant = (ir_constant *)field_constant->next;
+ }
+
+ talloc_free(mem_ctx);
+
+ return;
+ }
+
+ assert(type->is_vector() || type->is_scalar() || !"FINISHME: other types");
+
+ loc = add_uniform(name, type, constant);
+
+ ir_to_mesa_src_reg uniform(PROGRAM_UNIFORM, loc, type);
+
+ for (int i = 0; i < type_size(type); i++) {
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, uniform);
+ temp.index++;
+ uniform.index++;
+ }
+}
+
+
+void
+ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
+{
+ variable_storage *entry = find_variable_storage(ir->var);
+ unsigned int loc;
+
+ if (!entry) {
+ switch (ir->var->mode) {
+ case ir_var_uniform:
+ entry = get_builtin_matrix_ref(this->mem_ctx, this->prog, ir->var,
+ NULL);
+ if (entry)
+ break;
+
+ /* FINISHME: Fix up uniform name for arrays and things */
+ if (ir->var->type->base_type == GLSL_TYPE_SAMPLER ||
+ (ir->var->type->base_type == GLSL_TYPE_ARRAY &&
+ ir->var->type->fields.array->base_type == GLSL_TYPE_SAMPLER)) {
+ int array_length;
+
+ if (ir->var->type->base_type == GLSL_TYPE_ARRAY)
+ array_length = ir->var->type->length;
+ else
+ array_length = 1;
+ int sampler = _mesa_add_sampler(this->prog->Parameters,
+ ir->var->name,
+ ir->var->type->gl_type,
+ array_length);
+ set_sampler_location(ir->var, sampler);
+
+ entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_SAMPLER,
+ sampler);
+ this->variables.push_tail(entry);
+ break;
+ }
+
+ assert(ir->var->type->gl_type != 0 &&
+ ir->var->type->gl_type != GL_INVALID_ENUM);
+
+ /* Oh, the joy of aggregate types in Mesa. Like constants,
+ * we can only really do vec4s. So, make a temp, chop the
+ * aggregate up into vec4s, and move those vec4s to the temp.
+ */
+ if (ir->var->type->is_record()) {
+ ir_to_mesa_src_reg temp = get_temp(ir->var->type);
+
+ entry = new(mem_ctx) variable_storage(ir->var,
+ temp.file,
+ temp.index);
+ this->variables.push_tail(entry);
+
+ add_aggregate_uniform(ir->var, ir->var->name, ir->var->type,
+ ir->var->constant_value,
+ ir_to_mesa_dst_reg_from_src(temp));
+ break;
+ }
+
+ loc = add_uniform(ir->var->name,
+ ir->var->type,
+ ir->var->constant_value);
+
+ /* Always mark the uniform used at this point. If it isn't
+ * used, dead code elimination should have nuked the decl already.
+ */
+ this->prog->Parameters->Parameters[loc].Used = GL_TRUE;
+
+ entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_UNIFORM, loc);
+ this->variables.push_tail(entry);
+ break;
+ case ir_var_in:
+ case ir_var_out:
+ case ir_var_inout:
+ /* The linker assigns locations for varyings and attributes,
+ * including deprecated builtins (like gl_Color), user-assign
+ * generic attributes (glBindVertexLocation), and
+ * user-defined varyings.
+ *
+ * FINISHME: We would hit this path for function arguments. Fix!
+ */
+ assert(ir->var->location != -1);
+ if (ir->var->mode == ir_var_in ||
+ ir->var->mode == ir_var_inout) {
+ entry = new(mem_ctx) variable_storage(ir->var,
+ PROGRAM_INPUT,
+ ir->var->location);
+
+ if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
+ ir->var->location >= VERT_ATTRIB_GENERIC0) {
+ _mesa_add_attribute(prog->Attributes,
+ ir->var->name,
+ _mesa_sizeof_glsl_type(ir->var->type->gl_type),
+ ir->var->type->gl_type,
+ ir->var->location - VERT_ATTRIB_GENERIC0);
+ }
+ } else {
+ entry = new(mem_ctx) variable_storage(ir->var,
+ PROGRAM_OUTPUT,
+ ir->var->location);
+ }
+
+ break;
+ case ir_var_auto:
+ case ir_var_temporary:
+ entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_TEMPORARY,
+ this->next_temp);
+ this->variables.push_tail(entry);
+
+ next_temp += type_size(ir->var->type);
+ break;
+ }
+
+ if (!entry) {
+ printf("Failed to make storage for %s\n", ir->var->name);
+ exit(1);
+ }
+ }
+
+ this->result = ir_to_mesa_src_reg(entry->file, entry->index, ir->var->type);
+}
+
+void
+ir_to_mesa_visitor::visit(ir_dereference_array *ir)
+{
+ ir_variable *var = ir->variable_referenced();
+ ir_constant *index;
+ ir_to_mesa_src_reg src_reg;
+ ir_dereference_variable *deref_var = ir->array->as_dereference_variable();
+ int element_size = type_size(ir->type);
+
+ index = ir->array_index->constant_expression_value();
+
+ if (deref_var && strncmp(deref_var->var->name,
+ "gl_TextureMatrix",
+ strlen("gl_TextureMatrix")) == 0) {
+ struct variable_storage *entry;
+
+ entry = get_builtin_matrix_ref(this->mem_ctx, this->prog, deref_var->var,
+ ir->array_index);
+ assert(entry);
+
+ ir_to_mesa_src_reg src_reg(entry->file, entry->index, ir->type);
+
+ if (index) {
+ src_reg.reladdr = NULL;
+ } else {
+ ir_to_mesa_src_reg index_reg = get_temp(glsl_type::float_type);
+
+ ir->array_index->accept(this);
+ ir_to_mesa_emit_op2(ir, OPCODE_MUL,
+ ir_to_mesa_dst_reg_from_src(index_reg),
+ this->result, src_reg_for_float(element_size));
+
+ src_reg.reladdr = talloc(mem_ctx, ir_to_mesa_src_reg);
+ memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg));
+ }
+
+ this->result = src_reg;
+ return;
+ }
+
+ if (strncmp(var->name, "gl_", 3) == 0 && var->mode == ir_var_uniform &&
+ !var->type->is_matrix()) {
+ ir_dereference_record *record = NULL;
+ if (ir->array->ir_type == ir_type_dereference_record)
+ record = (ir_dereference_record *)ir->array;
+
+ assert(index || !"FINISHME: variable-indexed builtin uniform access");
+
+ this->result = get_builtin_uniform_reg(prog,
+ var->name,
+ index->value.i[0],
+ record ? record->field : NULL);
+ }
+
+ ir->array->accept(this);
+ src_reg = this->result;
+
+ if (index) {
+ src_reg.index += index->value.i[0] * element_size;
+ } else {
+ ir_to_mesa_src_reg array_base = this->result;
+ /* Variable index array dereference. It eats the "vec4" of the
+ * base of the array and an index that offsets the Mesa register
+ * index.
+ */
+ ir->array_index->accept(this);
+
+ ir_to_mesa_src_reg index_reg;
+
+ if (element_size == 1) {
+ index_reg = this->result;
+ } else {
+ index_reg = get_temp(glsl_type::float_type);
+
+ ir_to_mesa_emit_op2(ir, OPCODE_MUL,
+ ir_to_mesa_dst_reg_from_src(index_reg),
+ this->result, src_reg_for_float(element_size));
+ }
+
+ src_reg.reladdr = talloc(mem_ctx, ir_to_mesa_src_reg);
+ memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg));
+ }
+
+ /* If the type is smaller than a vec4, replicate the last channel out. */
+ if (ir->type->is_scalar() || ir->type->is_vector())
+ src_reg.swizzle = swizzle_for_size(ir->type->vector_elements);
+ else
+ src_reg.swizzle = SWIZZLE_NOOP;
+
+ this->result = src_reg;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_dereference_record *ir)
+{
+ unsigned int i;
+ const glsl_type *struct_type = ir->record->type;
+ int offset = 0;
+ ir_variable *var = ir->record->variable_referenced();
+
+ if (strncmp(var->name, "gl_", 3) == 0 && var->mode == ir_var_uniform) {
+ assert(var);
+
+ this->result = get_builtin_uniform_reg(prog,
+ var->name,
+ 0,
+ ir->field);
+ return;
+ }
+
+ ir->record->accept(this);
+
+ for (i = 0; i < struct_type->length; i++) {
+ if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
+ break;
+ offset += type_size(struct_type->fields.structure[i].type);
+ }
+ this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
+ this->result.index += offset;
+}
+
+/**
+ * We want to be careful in assignment setup to hit the actual storage
+ * instead of potentially using a temporary like we might with the
+ * ir_dereference handler.
+ */
+static struct ir_to_mesa_dst_reg
+get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v)
+{
+ /* The LHS must be a dereference. If the LHS is a variable indexed array
+ * access of a vector, it must be separated into a series conditional moves
+ * before reaching this point (see ir_vec_index_to_cond_assign).
+ */
+ assert(ir->as_dereference());
+ ir_dereference_array *deref_array = ir->as_dereference_array();
+ if (deref_array) {
+ assert(!deref_array->array->type->is_vector());
+ }
+
+ /* Use the rvalue deref handler for the most part. We'll ignore
+ * swizzles in it and write swizzles using writemask, though.
+ */
+ ir->accept(v);
+ return ir_to_mesa_dst_reg_from_src(v->result);
+}
+
+void
+ir_to_mesa_visitor::visit(ir_assignment *ir)
+{
+ struct ir_to_mesa_dst_reg l;
+ struct ir_to_mesa_src_reg r;
+ int i;
+
+ ir->rhs->accept(this);
+ r = this->result;
+
+ l = get_assignment_lhs(ir->lhs, this);
+
+ /* FINISHME: This should really set to the correct maximal writemask for each
+ * FINISHME: component written (in the loops below). This case can only
+ * FINISHME: occur for matrices, arrays, and structures.
+ */
+ if (ir->write_mask == 0) {
+ assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
+ l.writemask = WRITEMASK_XYZW;
+ } else if (ir->lhs->type->is_scalar()) {
+ /* FINISHME: This hack makes writing to gl_FragData, which lives in the
+ * FINISHME: W component of fragment shader output zero, work correctly.
+ */
+ l.writemask = WRITEMASK_XYZW;
+ } else {
+ assert(ir->lhs->type->is_vector());
+ l.writemask = ir->write_mask;
+ }
+
+ assert(l.file != PROGRAM_UNDEFINED);
+ assert(r.file != PROGRAM_UNDEFINED);
+
+ if (ir->condition) {
+ ir_to_mesa_src_reg condition;
+
+ ir->condition->accept(this);
+ condition = this->result;
+
+ /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves,
+ * and the condition we produced is 0.0 or 1.0. By flipping the
+ * sign, we can choose which value OPCODE_CMP produces without
+ * an extra computing the condition.
+ */
+ condition.negate = ~condition.negate;
+ for (i = 0; i < type_size(ir->lhs->type); i++) {
+ ir_to_mesa_emit_op3(ir, OPCODE_CMP, l,
+ condition, r, ir_to_mesa_src_reg_from_dst(l));
+ l.index++;
+ r.index++;
+ }
+ } else {
+ for (i = 0; i < type_size(ir->lhs->type); i++) {
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
+ l.index++;
+ r.index++;
+ }
+ }
+}
+
+
+void
+ir_to_mesa_visitor::visit(ir_constant *ir)
+{
+ ir_to_mesa_src_reg src_reg;
+ GLfloat stack_vals[4];
+ GLfloat *values = stack_vals;
+ unsigned int i;
+
+ /* Unfortunately, 4 floats is all we can get into
+ * _mesa_add_unnamed_constant. So, make a temp to store an
+ * aggregate constant and move each constant value into it. If we
+ * get lucky, copy propagation will eliminate the extra moves.
+ */
+
+ if (ir->type->base_type == GLSL_TYPE_STRUCT) {
+ ir_to_mesa_src_reg temp_base = get_temp(ir->type);
+ ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base);
+
+ foreach_iter(exec_list_iterator, iter, ir->components) {
+ ir_constant *field_value = (ir_constant *)iter.get();
+ int size = type_size(field_value->type);
+
+ assert(size > 0);
+
+ field_value->accept(this);
+ src_reg = this->result;
+
+ for (i = 0; i < (unsigned int)size; i++) {
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg);
+
+ src_reg.index++;
+ temp.index++;
+ }
+ }
+ this->result = temp_base;
+ return;
+ }
+
+ if (ir->type->is_array()) {
+ ir_to_mesa_src_reg temp_base = get_temp(ir->type);
+ ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base);
+ int size = type_size(ir->type->fields.array);
+
+ assert(size > 0);
+
+ for (i = 0; i < ir->type->length; i++) {
+ ir->array_elements[i]->accept(this);
+ src_reg = this->result;
+ for (int j = 0; j < size; j++) {
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg);
+
+ src_reg.index++;
+ temp.index++;
+ }
+ }
+ this->result = temp_base;
+ return;
+ }
+
+ if (ir->type->is_matrix()) {
+ ir_to_mesa_src_reg mat = get_temp(ir->type);
+ ir_to_mesa_dst_reg mat_column = ir_to_mesa_dst_reg_from_src(mat);
+
+ for (i = 0; i < ir->type->matrix_columns; i++) {
+ assert(ir->type->base_type == GLSL_TYPE_FLOAT);
+ values = &ir->value.f[i * ir->type->vector_elements];
+
+ src_reg = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, NULL);
+ src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters,
+ values,
+ ir->type->vector_elements,
+ &src_reg.swizzle);
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, mat_column, src_reg);
+
+ mat_column.index++;
+ }
+
+ this->result = mat;
+ }
+
+ src_reg.file = PROGRAM_CONSTANT;
+ switch (ir->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ values = &ir->value.f[0];
+ break;
+ case GLSL_TYPE_UINT:
+ for (i = 0; i < ir->type->vector_elements; i++) {
+ values[i] = ir->value.u[i];
+ }
+ break;
+ case GLSL_TYPE_INT:
+ for (i = 0; i < ir->type->vector_elements; i++) {
+ values[i] = ir->value.i[i];
+ }
+ break;
+ case GLSL_TYPE_BOOL:
+ for (i = 0; i < ir->type->vector_elements; i++) {
+ values[i] = ir->value.b[i];
+ }
+ break;
+ default:
+ assert(!"Non-float/uint/int/bool constant");
+ }
+
+ this->result = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, ir->type);
+ this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters,
+ values,
+ ir->type->vector_elements,
+ &this->result.swizzle);
+}
+
+function_entry *
+ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig)
+{
+ function_entry *entry;
+
+ foreach_iter(exec_list_iterator, iter, this->function_signatures) {
+ entry = (function_entry *)iter.get();
+
+ if (entry->sig == sig)
+ return entry;
+ }
+
+ entry = talloc(mem_ctx, function_entry);
+ entry->sig = sig;
+ entry->sig_id = this->next_signature_id++;
+ entry->bgn_inst = NULL;
+
+ /* Allocate storage for all the parameters. */
+ foreach_iter(exec_list_iterator, iter, sig->parameters) {
+ ir_variable *param = (ir_variable *)iter.get();
+ variable_storage *storage;
+
+ storage = find_variable_storage(param);
+ assert(!storage);
+
+ storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY,
+ this->next_temp);
+ this->variables.push_tail(storage);
+
+ this->next_temp += type_size(param->type);
+ }
+
+ if (!sig->return_type->is_void()) {
+ entry->return_reg = get_temp(sig->return_type);
+ } else {
+ entry->return_reg = ir_to_mesa_undef;
+ }
+
+ this->function_signatures.push_tail(entry);
+ return entry;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_call *ir)
+{
+ ir_to_mesa_instruction *call_inst;
+ ir_function_signature *sig = ir->get_callee();
+ function_entry *entry = get_function_signature(sig);
+ int i;
+
+ /* Process in parameters. */
+ exec_list_iterator sig_iter = sig->parameters.iterator();
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_rvalue *param_rval = (ir_rvalue *)iter.get();
+ ir_variable *param = (ir_variable *)sig_iter.get();
+
+ if (param->mode == ir_var_in ||
+ param->mode == ir_var_inout) {
+ variable_storage *storage = find_variable_storage(param);
+ assert(storage);
+
+ param_rval->accept(this);
+ ir_to_mesa_src_reg r = this->result;
+
+ ir_to_mesa_dst_reg l;
+ l.file = storage->file;
+ l.index = storage->index;
+ l.reladdr = NULL;
+ l.writemask = WRITEMASK_XYZW;
+ l.cond_mask = COND_TR;
+
+ for (i = 0; i < type_size(param->type); i++) {
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
+ l.index++;
+ r.index++;
+ }
+ }
+
+ sig_iter.next();
+ }
+ assert(!sig_iter.has_next());
+
+ /* Emit call instruction */
+ call_inst = ir_to_mesa_emit_op1(ir, OPCODE_CAL,
+ ir_to_mesa_undef_dst, ir_to_mesa_undef);
+ call_inst->function = entry;
+
+ /* Process out parameters. */
+ sig_iter = sig->parameters.iterator();
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_rvalue *param_rval = (ir_rvalue *)iter.get();
+ ir_variable *param = (ir_variable *)sig_iter.get();
+
+ if (param->mode == ir_var_out ||
+ param->mode == ir_var_inout) {
+ variable_storage *storage = find_variable_storage(param);
+ assert(storage);
+
+ ir_to_mesa_src_reg r;
+ r.file = storage->file;
+ r.index = storage->index;
+ r.reladdr = NULL;
+ r.swizzle = SWIZZLE_NOOP;
+ r.negate = 0;
+
+ param_rval->accept(this);
+ ir_to_mesa_dst_reg l = ir_to_mesa_dst_reg_from_src(this->result);
+
+ for (i = 0; i < type_size(param->type); i++) {
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
+ l.index++;
+ r.index++;
+ }
+ }
+
+ sig_iter.next();
+ }
+ assert(!sig_iter.has_next());
+
+ /* Process return value. */
+ this->result = entry->return_reg;
+}
+
+
+void
+ir_to_mesa_visitor::visit(ir_texture *ir)
+{
+ ir_to_mesa_src_reg result_src, coord, lod_info, projector;
+ ir_to_mesa_dst_reg result_dst, coord_dst;
+ ir_to_mesa_instruction *inst = NULL;
+ prog_opcode opcode = OPCODE_NOP;
+
+ ir->coordinate->accept(this);
+
+ /* Put our coords in a temp. We'll need to modify them for shadow,
+ * projection, or LOD, so the only case we'd use it as is is if
+ * we're doing plain old texturing. Mesa IR optimization should
+ * handle cleaning up our mess in that case.
+ */
+ coord = get_temp(glsl_type::vec4_type);
+ coord_dst = ir_to_mesa_dst_reg_from_src(coord);
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst,
+ this->result);
+
+ if (ir->projector) {
+ ir->projector->accept(this);
+ projector = this->result;
+ }
+
+ /* Storage for our result. Ideally for an assignment we'd be using
+ * the actual storage for the result here, instead.
+ */
+ result_src = get_temp(glsl_type::vec4_type);
+ result_dst = ir_to_mesa_dst_reg_from_src(result_src);
+
+ switch (ir->op) {
+ case ir_tex:
+ opcode = OPCODE_TEX;
+ break;
+ case ir_txb:
+ opcode = OPCODE_TXB;
+ ir->lod_info.bias->accept(this);
+ lod_info = this->result;
+ break;
+ case ir_txl:
+ opcode = OPCODE_TXL;
+ ir->lod_info.lod->accept(this);
+ lod_info = this->result;
+ break;
+ case ir_txd:
+ case ir_txf:
+ assert(!"GLSL 1.30 features unsupported");
+ break;
+ }
+
+ if (ir->projector) {
+ if (opcode == OPCODE_TEX) {
+ /* Slot the projector in as the last component of the coord. */
+ coord_dst.writemask = WRITEMASK_W;
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, projector);
+ coord_dst.writemask = WRITEMASK_XYZW;
+ opcode = OPCODE_TXP;
+ } else {
+ ir_to_mesa_src_reg coord_w = coord;
+ coord_w.swizzle = SWIZZLE_WWWW;
+
+ /* For the other TEX opcodes there's no projective version
+ * since the last slot is taken up by lod info. Do the
+ * projective divide now.
+ */
+ coord_dst.writemask = WRITEMASK_W;
+ ir_to_mesa_emit_op1(ir, OPCODE_RCP, coord_dst, projector);
+
+ coord_dst.writemask = WRITEMASK_XYZ;
+ ir_to_mesa_emit_op2(ir, OPCODE_MUL, coord_dst, coord, coord_w);
+
+ coord_dst.writemask = WRITEMASK_XYZW;
+ coord.swizzle = SWIZZLE_XYZW;
+ }
+ }
+
+ if (ir->shadow_comparitor) {
+ /* Slot the shadow value in as the second to last component of the
+ * coord.
+ */
+ ir->shadow_comparitor->accept(this);
+ coord_dst.writemask = WRITEMASK_Z;
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, this->result);
+ coord_dst.writemask = WRITEMASK_XYZW;
+ }
+
+ if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) {
+ /* Mesa IR stores lod or lod bias in the last channel of the coords. */
+ coord_dst.writemask = WRITEMASK_W;
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, lod_info);
+ coord_dst.writemask = WRITEMASK_XYZW;
+ }
+
+ inst = ir_to_mesa_emit_op1(ir, opcode, result_dst, coord);
+
+ if (ir->shadow_comparitor)
+ inst->tex_shadow = GL_TRUE;
+
+ ir_variable *sampler = ir->sampler->variable_referenced();
+
+ /* generate the mapping, remove when we generate storage at
+ * declaration time
+ */
+ ir->sampler->accept(this);
+
+ inst->sampler = get_sampler_location(sampler);
+
+ ir_dereference_array *sampler_array = ir->sampler->as_dereference_array();
+ if (sampler_array) {
+ ir_constant *array_index =
+ sampler_array->array_index->constant_expression_value();
+
+ /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
+ * while GLSL 1.30 requires that the array indices be constant
+ * integer expressions. We don't expect any driver to actually
+ * work with a really variable array index, and in 1.20 all that
+ * would work would be an unrolled loop counter, so assert that
+ * we ended up with a constant at least..
+ */
+ assert(array_index);
+ inst->sampler += array_index->value.i[0];
+ }
+
+ const glsl_type *sampler_type = sampler->type;
+ while (sampler_type->base_type == GLSL_TYPE_ARRAY)
+ sampler_type = sampler_type->fields.array;
+
+ switch (sampler_type->sampler_dimensionality) {
+ case GLSL_SAMPLER_DIM_1D:
+ inst->tex_target = (sampler_type->sampler_array)
+ ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_2D:
+ inst->tex_target = (sampler_type->sampler_array)
+ ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_3D:
+ inst->tex_target = TEXTURE_3D_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_CUBE:
+ inst->tex_target = TEXTURE_CUBE_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_RECT:
+ inst->tex_target = TEXTURE_RECT_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_BUF:
+ assert(!"FINISHME: Implement ARB_texture_buffer_object");
+ break;
+ default:
+ assert(!"Should not get here.");
+ }
+
+ this->result = result_src;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_return *ir)
+{
+ assert(current_function);
+
+ if (ir->get_value()) {
+ ir_to_mesa_dst_reg l;
+ int i;
+
+ ir->get_value()->accept(this);
+ ir_to_mesa_src_reg r = this->result;
+
+ l = ir_to_mesa_dst_reg_from_src(current_function->return_reg);
+
+ for (i = 0; i < type_size(current_function->sig->return_type); i++) {
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
+ l.index++;
+ r.index++;
+ }
+ }
+
+ ir_to_mesa_emit_op0(ir, OPCODE_RET);
+}
+
+void
+ir_to_mesa_visitor::visit(ir_discard *ir)
+{
+ assert(ir->condition == NULL); /* FINISHME */
+
+ ir_to_mesa_emit_op0(ir, OPCODE_KIL_NV);
+}
+
+void
+ir_to_mesa_visitor::visit(ir_if *ir)
+{
+ ir_to_mesa_instruction *cond_inst, *if_inst, *else_inst = NULL;
+ ir_to_mesa_instruction *prev_inst;
+
+ prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
+
+ ir->condition->accept(this);
+ assert(this->result.file != PROGRAM_UNDEFINED);
+
+ if (ctx->Shader.EmitCondCodes) {
+ cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
+
+ /* See if we actually generated any instruction for generating
+ * the condition. If not, then cook up a move to a temp so we
+ * have something to set cond_update on.
+ */
+ if (cond_inst == prev_inst) {
+ ir_to_mesa_src_reg temp = get_temp(glsl_type::bool_type);
+ cond_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_MOV,
+ ir_to_mesa_dst_reg_from_src(temp),
+ result);
+ }
+ cond_inst->cond_update = GL_TRUE;
+
+ if_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_IF);
+ if_inst->dst_reg.cond_mask = COND_NE;
+ } else {
+ if_inst = ir_to_mesa_emit_op1(ir->condition,
+ OPCODE_IF, ir_to_mesa_undef_dst,
+ this->result);
+ }
+
+ this->instructions.push_tail(if_inst);
+
+ visit_exec_list(&ir->then_instructions, this);
+
+ if (!ir->else_instructions.is_empty()) {
+ else_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_ELSE);
+ visit_exec_list(&ir->else_instructions, this);
+ }
+
+ if_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_ENDIF,
+ ir_to_mesa_undef_dst, ir_to_mesa_undef);
+}
+
+ir_to_mesa_visitor::ir_to_mesa_visitor()
+{
+ result.file = PROGRAM_UNDEFINED;
+ next_temp = 1;
+ next_signature_id = 1;
+ sampler_map = NULL;
+ current_function = NULL;
+}
+
+ir_to_mesa_visitor::~ir_to_mesa_visitor()
+{
+ if (this->sampler_map)
+ hash_table_dtor(this->sampler_map);
+}
+
+static struct prog_src_register
+mesa_src_reg_from_ir_src_reg(ir_to_mesa_src_reg reg)
+{
+ struct prog_src_register mesa_reg;
+
+ mesa_reg.File = reg.file;
+ assert(reg.index < (1 << INST_INDEX_BITS) - 1);
+ mesa_reg.Index = reg.index;
+ mesa_reg.Swizzle = reg.swizzle;
+ mesa_reg.RelAddr = reg.reladdr != NULL;
+ mesa_reg.Negate = reg.negate;
+ mesa_reg.Abs = 0;
+ mesa_reg.HasIndex2 = GL_FALSE;
+
+ return mesa_reg;
+}
+
+static void
+set_branchtargets(ir_to_mesa_visitor *v,
+ struct prog_instruction *mesa_instructions,
+ int num_instructions)
+{
+ int if_count = 0, loop_count = 0;
+ int *if_stack, *loop_stack;
+ int if_stack_pos = 0, loop_stack_pos = 0;
+ int i, j;
+
+ for (i = 0; i < num_instructions; i++) {
+ switch (mesa_instructions[i].Opcode) {
+ case OPCODE_IF:
+ if_count++;
+ break;
+ case OPCODE_BGNLOOP:
+ loop_count++;
+ break;
+ case OPCODE_BRK:
+ case OPCODE_CONT:
+ mesa_instructions[i].BranchTarget = -1;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if_stack = (int *)calloc(if_count, sizeof(*if_stack));
+ loop_stack = (int *)calloc(loop_count, sizeof(*loop_stack));
+
+ for (i = 0; i < num_instructions; i++) {
+ switch (mesa_instructions[i].Opcode) {
+ case OPCODE_IF:
+ if_stack[if_stack_pos] = i;
+ if_stack_pos++;
+ break;
+ case OPCODE_ELSE:
+ mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
+ if_stack[if_stack_pos - 1] = i;
+ break;
+ case OPCODE_ENDIF:
+ mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
+ if_stack_pos--;
+ break;
+ case OPCODE_BGNLOOP:
+ loop_stack[loop_stack_pos] = i;
+ loop_stack_pos++;
+ break;
+ case OPCODE_ENDLOOP:
+ loop_stack_pos--;
+ /* Rewrite any breaks/conts at this nesting level (haven't
+ * already had a BranchTarget assigned) to point to the end
+ * of the loop.
+ */
+ for (j = loop_stack[loop_stack_pos]; j < i; j++) {
+ if (mesa_instructions[j].Opcode == OPCODE_BRK ||
+ mesa_instructions[j].Opcode == OPCODE_CONT) {
+ if (mesa_instructions[j].BranchTarget == -1) {
+ mesa_instructions[j].BranchTarget = i;
+ }
+ }
+ }
+ /* The loop ends point at each other. */
+ mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos];
+ mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i;
+ break;
+ case OPCODE_CAL:
+ foreach_iter(exec_list_iterator, iter, v->function_signatures) {
+ function_entry *entry = (function_entry *)iter.get();
+
+ if (entry->sig_id == mesa_instructions[i].BranchTarget) {
+ mesa_instructions[i].BranchTarget = entry->inst;
+ break;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ free(if_stack);
+}
+
+static void
+print_program(struct prog_instruction *mesa_instructions,
+ ir_instruction **mesa_instruction_annotation,
+ int num_instructions)
+{
+ ir_instruction *last_ir = NULL;
+ int i;
+ int indent = 0;
+
+ for (i = 0; i < num_instructions; i++) {
+ struct prog_instruction *mesa_inst = mesa_instructions + i;
+ ir_instruction *ir = mesa_instruction_annotation[i];
+
+ fprintf(stdout, "%3d: ", i);
+
+ if (last_ir != ir && ir) {
+ int j;
+
+ for (j = 0; j < indent; j++) {
+ fprintf(stdout, " ");
+ }
+ ir->print();
+ printf("\n");
+ last_ir = ir;
+
+ fprintf(stdout, " "); /* line number spacing. */
+ }
+
+ indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent,
+ PROG_PRINT_DEBUG, NULL);
+ }
+}
+
+static void
+count_resources(struct gl_program *prog)
+{
+ unsigned int i;
+
+ prog->SamplersUsed = 0;
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = &prog->Instructions[i];
+
+ /* Instead of just using the uniform's value to map to a
+ * sampler, Mesa first allocates a separate number for the
+ * sampler (_mesa_add_sampler), then we reindex it down to a
+ * small integer (sampler_map[], SamplersUsed), then that gets
+ * mapped to the uniform's value, and we get an actual sampler.
+ */
+ if (_mesa_is_tex_instruction(inst->Opcode)) {
+ prog->SamplerTargets[inst->TexSrcUnit] =
+ (gl_texture_index)inst->TexSrcTarget;
+ prog->SamplersUsed |= 1 << inst->TexSrcUnit;
+ if (inst->TexShadow) {
+ prog->ShadowSamplers |= 1 << inst->TexSrcUnit;
+ }
+ }
+ }
+
+ _mesa_update_shader_textures_used(prog);
+}
+
+/* Each stage has some uniforms in its Parameters list. The Uniforms
+ * list for the linked shader program has a pointer to these uniforms
+ * in each of the stage's Parameters list, so that their values can be
+ * updated when a uniform is set.
+ */
+static void
+link_uniforms_to_shared_uniform_list(struct gl_uniform_list *uniforms,
+ struct gl_program *prog)
+{
+ unsigned int i;
+
+ for (i = 0; i < prog->Parameters->NumParameters; i++) {
+ const struct gl_program_parameter *p = prog->Parameters->Parameters + i;
+
+ if (p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) {
+ struct gl_uniform *uniform =
+ _mesa_append_uniform(uniforms, p->Name, prog->Target, i);
+ if (uniform)
+ uniform->Initialized = p->Initialized;
+ }
+ }
+}
+
+struct gl_program *
+get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
+ struct gl_shader *shader)
+{
+ void *mem_ctx = shader_program;
+ ir_to_mesa_visitor v;
+ struct prog_instruction *mesa_instructions, *mesa_inst;
+ ir_instruction **mesa_instruction_annotation;
+ int i;
+ struct gl_program *prog;
+ GLenum target;
+ const char *target_string;
+ GLboolean progress;
+
+ switch (shader->Type) {
+ case GL_VERTEX_SHADER:
+ target = GL_VERTEX_PROGRAM_ARB;
+ target_string = "vertex";
+ break;
+ case GL_FRAGMENT_SHADER:
+ target = GL_FRAGMENT_PROGRAM_ARB;
+ target_string = "fragment";
+ break;
+ default:
+ assert(!"should not be reached");
+ break;
+ }
+
+ validate_ir_tree(shader->ir);
+
+ prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
+ if (!prog)
+ return NULL;
+ prog->Parameters = _mesa_new_parameter_list();
+ prog->Varying = _mesa_new_parameter_list();
+ prog->Attributes = _mesa_new_parameter_list();
+ v.ctx = ctx;
+ v.prog = prog;
+
+ v.mem_ctx = talloc_new(NULL);
+
+ /* Emit Mesa IR for main(). */
+ visit_exec_list(shader->ir, &v);
+ v.ir_to_mesa_emit_op0(NULL, OPCODE_END);
+
+ /* Now emit bodies for any functions that were used. */
+ do {
+ progress = GL_FALSE;
+
+ foreach_iter(exec_list_iterator, iter, v.function_signatures) {
+ function_entry *entry = (function_entry *)iter.get();
+
+ if (!entry->bgn_inst) {
+ v.current_function = entry;
+
+ entry->bgn_inst = v.ir_to_mesa_emit_op0(NULL, OPCODE_BGNSUB);
+ entry->bgn_inst->function = entry;
+
+ visit_exec_list(&entry->sig->body, &v);
+
+ ir_to_mesa_instruction *last;
+ last = (ir_to_mesa_instruction *)v.instructions.get_tail();
+ if (last->op != OPCODE_RET)
+ v.ir_to_mesa_emit_op0(NULL, OPCODE_RET);
+
+ ir_to_mesa_instruction *end;
+ end = v.ir_to_mesa_emit_op0(NULL, OPCODE_ENDSUB);
+ end->function = entry;
+
+ progress = GL_TRUE;
+ }
+ }
+ } while (progress);
+
+ prog->NumTemporaries = v.next_temp;
+
+ int num_instructions = 0;
+ foreach_iter(exec_list_iterator, iter, v.instructions) {
+ num_instructions++;
+ }
+
+ mesa_instructions =
+ (struct prog_instruction *)calloc(num_instructions,
+ sizeof(*mesa_instructions));
+ mesa_instruction_annotation = talloc_array(mem_ctx, ir_instruction *,
+ num_instructions);
+
+ mesa_inst = mesa_instructions;
+ i = 0;
+ foreach_iter(exec_list_iterator, iter, v.instructions) {
+ ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get();
+
+ mesa_inst->Opcode = inst->op;
+ mesa_inst->CondUpdate = inst->cond_update;
+ mesa_inst->DstReg.File = inst->dst_reg.file;
+ mesa_inst->DstReg.Index = inst->dst_reg.index;
+ mesa_inst->DstReg.CondMask = inst->dst_reg.cond_mask;
+ mesa_inst->DstReg.WriteMask = inst->dst_reg.writemask;
+ mesa_inst->DstReg.RelAddr = inst->dst_reg.reladdr != NULL;
+ mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src_reg[0]);
+ mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src_reg[1]);
+ mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src_reg[2]);
+ mesa_inst->TexSrcUnit = inst->sampler;
+ mesa_inst->TexSrcTarget = inst->tex_target;
+ mesa_inst->TexShadow = inst->tex_shadow;
+ mesa_instruction_annotation[i] = inst->ir;
+
+ if (ctx->Shader.EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) {
+ shader_program->InfoLog =
+ talloc_asprintf_append(shader_program->InfoLog,
+ "Couldn't flatten if statement\n");
+ shader_program->LinkStatus = false;
+ }
+
+ switch (mesa_inst->Opcode) {
+ case OPCODE_BGNSUB:
+ inst->function->inst = i;
+ mesa_inst->Comment = strdup(inst->function->sig->function_name());
+ break;
+ case OPCODE_ENDSUB:
+ mesa_inst->Comment = strdup(inst->function->sig->function_name());
+ break;
+ case OPCODE_CAL:
+ mesa_inst->BranchTarget = inst->function->sig_id; /* rewritten later */
+ break;
+ case OPCODE_ARL:
+ prog->NumAddressRegs = 1;
+ break;
+ default:
+ break;
+ }
+
+ mesa_inst++;
+ i++;
+ }
+
+ set_branchtargets(&v, mesa_instructions, num_instructions);
+
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ printf("\n");
+ printf("GLSL IR for linked %s program %d:\n", target_string,
+ shader_program->Name);
+ _mesa_print_ir(shader->ir, NULL);
+ printf("\n");
+ printf("\n");
+ printf("Mesa IR for linked %s program %d:\n", target_string,
+ shader_program->Name);
+ print_program(mesa_instructions, mesa_instruction_annotation,
+ num_instructions);
+ }
+
+ prog->Instructions = mesa_instructions;
+ prog->NumInstructions = num_instructions;
+
+ do_set_program_inouts(shader->ir, prog);
+ count_resources(prog);
+
+ _mesa_reference_program(ctx, &shader->Program, prog);
+
+ if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) {
+ _mesa_optimize_program(ctx, prog);
+ }
+
+ return prog;
+}
+
+extern "C" {
+GLboolean
+_mesa_ir_compile_shader(GLcontext *ctx, struct gl_shader *shader)
+{
+ assert(shader->CompileStatus);
+ (void) ctx;
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
+{
+ assert(prog->LinkStatus);
+
+ for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
+ bool progress;
+ exec_list *ir = prog->_LinkedShaders[i]->ir;
+
+ do {
+ progress = false;
+
+ /* Lowering */
+ do_mat_op_to_vec(ir);
+ do_mod_to_fract(ir);
+ do_div_to_mul_rcp(ir);
+ do_explog_to_explog2(ir);
+
+ progress = do_common_optimization(ir, true) || progress;
+
+ if (ctx->Shader.EmitNoIfs)
+ progress = do_if_to_cond_assign(ir) || progress;
+
+ progress = do_vec_index_to_cond_assign(ir) || progress;
+ } while (progress);
+
+ validate_ir_tree(ir);
+ }
+
+ for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
+ struct gl_program *linked_prog;
+ bool ok = true;
+
+ linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
+
+ link_uniforms_to_shared_uniform_list(prog->Uniforms, linked_prog);
+
+ switch (prog->_LinkedShaders[i]->Type) {
+ case GL_VERTEX_SHADER:
+ _mesa_reference_vertprog(ctx, &prog->VertexProgram,
+ (struct gl_vertex_program *)linked_prog);
+ ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
+ linked_prog);
+ break;
+ case GL_FRAGMENT_SHADER:
+ _mesa_reference_fragprog(ctx, &prog->FragmentProgram,
+ (struct gl_fragment_program *)linked_prog);
+ ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ linked_prog);
+ break;
+ }
+ if (!ok) {
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+void
+_mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
+{
+ struct _mesa_glsl_parse_state *state =
+ new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
+
+ const char *source = shader->Source;
+ state->error = preprocess(state, &source, &state->info_log,
+ &ctx->Extensions);
+
+ if (!state->error) {
+ _mesa_glsl_lexer_ctor(state, source);
+ _mesa_glsl_parse(state);
+ _mesa_glsl_lexer_dtor(state);
+ }
+
+ shader->ir = new(shader) exec_list;
+ if (!state->error && !state->translation_unit.is_empty())
+ _mesa_ast_to_hir(shader->ir, state);
+
+ if (!state->error && !shader->ir->is_empty()) {
+ validate_ir_tree(shader->ir);
+
+ /* Do some optimization at compile time to reduce shader IR size
+ * and reduce later work if the same shader is linked multiple times
+ */
+ while (do_common_optimization(shader->ir, false))
+ ;
+
+ validate_ir_tree(shader->ir);
+ }
+
+ shader->symbols = state->symbols;
+
+ shader->CompileStatus = !state->error;
+ shader->InfoLog = state->info_log;
+ shader->Version = state->language_version;
+ memcpy(shader->builtins_to_link, state->builtins_to_link,
+ sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
+ shader->num_builtins_to_link = state->num_builtins_to_link;
+
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ _mesa_write_shader_to_file(shader);
+ }
+
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ printf("GLSL source for shader %d:\n", shader->Name);
+ printf("%s\n", shader->Source);
+
+ if (shader->CompileStatus) {
+ printf("GLSL IR for shader %d:\n", shader->Name);
+ _mesa_print_ir(shader->ir, NULL);
+ printf("\n\n");
+ }
+ }
+
+ /* Retain any live IR, but trash the rest. */
+ reparent_ir(shader->ir, shader);
+
+ talloc_free(state);
+
+ if (shader->CompileStatus) {
+ if (!ctx->Driver.CompileShader(ctx, shader))
+ shader->CompileStatus = GL_FALSE;
+ }
+}
+
+void
+_mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
+{
+ unsigned int i;
+
+ _mesa_clear_shader_program_data(ctx, prog);
+
+ prog->LinkStatus = GL_TRUE;
+
+ for (i = 0; i < prog->NumShaders; i++) {
+ if (!prog->Shaders[i]->CompileStatus) {
+ prog->InfoLog =
+ talloc_asprintf_append(prog->InfoLog,
+ "linking with uncompiled shader");
+ prog->LinkStatus = GL_FALSE;
+ }
+ }
+
+ prog->Varying = _mesa_new_parameter_list();
+ _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL);
+ _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL);
+
+ if (prog->LinkStatus) {
+ link_shaders(prog);
+
+ /* We don't use the linker's uniforms list, and cook up our own at
+ * generate time.
+ */
+ free(prog->Uniforms);
+ prog->Uniforms = _mesa_new_uniform_list();
+ }
+
+ if (prog->LinkStatus) {
+ if (!ctx->Driver.LinkShader(ctx, prog))
+ prog->LinkStatus = GL_FALSE;
+ }
+}
+
+} /* extern "C" */
diff --git a/src/mesa/program/ir_to_mesa.h b/src/mesa/program/ir_to_mesa.h
new file mode 100644
index 0000000000..ecaacde4bb
--- /dev/null
+++ b/src/mesa/program/ir_to_mesa.h
@@ -0,0 +1,38 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "main/config.h"
+#include "main/mtypes.h"
+
+void _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *sh);
+void _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog);
+GLboolean _mesa_ir_compile_shader(GLcontext *ctx, struct gl_shader *shader);
+GLboolean _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c
index 1670c91b6a..1222a0f4c8 100644
--- a/src/mesa/program/prog_execute.c
+++ b/src/mesa/program/prog_execute.c
@@ -1842,7 +1842,11 @@ _mesa_execute_program(GLcontext * ctx,
numExec++;
if (numExec > maxExec) {
- _mesa_problem(ctx, "Infinite loop detected in fragment program");
+ static GLboolean reported = GL_FALSE;
+ if (!reported) {
+ _mesa_problem(ctx, "Infinite loop detected in fragment program");
+ reported = GL_TRUE;
+ }
return GL_TRUE;
}
diff --git a/src/mesa/program/prog_instruction.h b/src/mesa/program/prog_instruction.h
index 098b366ab5..ca90de7ce1 100644
--- a/src/mesa/program/prog_instruction.h
+++ b/src/mesa/program/prog_instruction.h
@@ -401,7 +401,7 @@ struct prog_instruction
/**
* For BRA and CAL instructions, the location to jump to.
* For BGNLOOP, points to ENDLOOP (and vice-versa).
- * For BRK, points to BGNLOOP (which points to ENDLOOP).
+ * For BRK, points to ENDLOOP
* For IF, points to ELSE or ENDIF.
* For ELSE, points to ENDIF.
*/
diff --git a/src/mesa/program/prog_optimize.c b/src/mesa/program/prog_optimize.c
index c78187c983..ab878755e2 100644
--- a/src/mesa/program/prog_optimize.c
+++ b/src/mesa/program/prog_optimize.c
@@ -34,7 +34,12 @@
#define MAX_LOOP_NESTING 50
-
+/* MAX_PROGRAM_TEMPS is a low number (256), and we want to be able to
+ * register allocate many temporary values into that small number of
+ * temps. So allow large temporary indices coming into the register
+ * allocator.
+ */
+#define REG_ALLOCATE_MAX_PROGRAM_TEMPS ((1 << INST_INDEX_BITS) - 1)
static GLboolean dbg = GL_FALSE;
@@ -233,7 +238,7 @@ replace_regs(struct gl_program *prog, gl_register_file file, const GLint map[])
static GLboolean
_mesa_remove_dead_code_global(struct gl_program *prog)
{
- GLboolean tempRead[MAX_PROGRAM_TEMPS][4];
+ GLboolean tempRead[REG_ALLOCATE_MAX_PROGRAM_TEMPS][4];
GLboolean *removeInst; /* per-instruction removal flag */
GLuint i, rem = 0, comp;
@@ -258,7 +263,7 @@ _mesa_remove_dead_code_global(struct gl_program *prog)
if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) {
const GLuint index = inst->SrcReg[j].Index;
GLuint read_mask;
- ASSERT(index < MAX_PROGRAM_TEMPS);
+ ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS);
read_mask = get_src_arg_mask(inst, j, NO_MASK);
if (inst->SrcReg[j].RelAddr) {
@@ -281,7 +286,7 @@ _mesa_remove_dead_code_global(struct gl_program *prog)
/* check dst reg */
if (inst->DstReg.File == PROGRAM_TEMPORARY) {
const GLuint index = inst->DstReg.Index;
- ASSERT(index < MAX_PROGRAM_TEMPS);
+ ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS);
if (inst->DstReg.RelAddr) {
if (dbg)
@@ -826,7 +831,7 @@ struct interval
struct interval_list
{
GLuint Num;
- struct interval Intervals[MAX_PROGRAM_TEMPS];
+ struct interval Intervals[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
};
@@ -913,15 +918,33 @@ sort_interval_list_by_start(struct interval_list *list)
#endif
}
+struct loop_info
+{
+ GLuint Start, End; /**< Start, end instructions of loop */
+};
/**
* Update the intermediate interval info for register 'index' and
* instruction 'ic'.
*/
static void
-update_interval(GLint intBegin[], GLint intEnd[], GLuint index, GLuint ic)
+update_interval(GLint intBegin[], GLint intEnd[],
+ struct loop_info *loopStack, GLuint loopStackDepth,
+ GLuint index, GLuint ic)
{
- ASSERT(index < MAX_PROGRAM_TEMPS);
+ int i;
+
+ /* If the register is used in a loop, extend its lifetime through the end
+ * of the outermost loop that doesn't contain its definition.
+ */
+ for (i = 0; i < loopStackDepth; i++) {
+ if (intBegin[index] < loopStack[i].Start) {
+ ic = loopStack[i].End;
+ break;
+ }
+ }
+
+ ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS);
if (intBegin[index] == -1) {
ASSERT(intEnd[index] == -1);
intBegin[index] = intEnd[index] = ic;
@@ -938,18 +961,14 @@ update_interval(GLint intBegin[], GLint intEnd[], GLuint index, GLuint ic)
GLboolean
_mesa_find_temp_intervals(const struct prog_instruction *instructions,
GLuint numInstructions,
- GLint intBegin[MAX_PROGRAM_TEMPS],
- GLint intEnd[MAX_PROGRAM_TEMPS])
+ GLint intBegin[REG_ALLOCATE_MAX_PROGRAM_TEMPS],
+ GLint intEnd[REG_ALLOCATE_MAX_PROGRAM_TEMPS])
{
- struct loop_info
- {
- GLuint Start, End; /**< Start, end instructions of loop */
- };
struct loop_info loopStack[MAX_LOOP_NESTING];
GLuint loopStackDepth = 0;
GLuint i;
- for (i = 0; i < MAX_PROGRAM_TEMPS; i++){
+ for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++){
intBegin[i] = intEnd[i] = -1;
}
@@ -975,24 +994,16 @@ _mesa_find_temp_intervals(const struct prog_instruction *instructions,
const GLuint index = inst->SrcReg[j].Index;
if (inst->SrcReg[j].RelAddr)
return GL_FALSE;
- update_interval(intBegin, intEnd, index, i);
- if (loopStackDepth > 0) {
- /* extend temp register's interval to end of loop */
- GLuint loopEnd = loopStack[loopStackDepth - 1].End;
- update_interval(intBegin, intEnd, index, loopEnd);
- }
+ update_interval(intBegin, intEnd, loopStack, loopStackDepth,
+ index, i);
}
}
if (inst->DstReg.File == PROGRAM_TEMPORARY) {
const GLuint index = inst->DstReg.Index;
if (inst->DstReg.RelAddr)
return GL_FALSE;
- update_interval(intBegin, intEnd, index, i);
- if (loopStackDepth > 0) {
- /* extend temp register's interval to end of loop */
- GLuint loopEnd = loopStack[loopStackDepth - 1].End;
- update_interval(intBegin, intEnd, index, loopEnd);
- }
+ update_interval(intBegin, intEnd, loopStack, loopStackDepth,
+ index, i);
}
}
}
@@ -1012,7 +1023,8 @@ static GLboolean
find_live_intervals(struct gl_program *prog,
struct interval_list *liveIntervals)
{
- GLint intBegin[MAX_PROGRAM_TEMPS], intEnd[MAX_PROGRAM_TEMPS];
+ GLint intBegin[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
+ GLint intEnd[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
GLuint i;
/*
@@ -1032,7 +1044,7 @@ find_live_intervals(struct gl_program *prog,
/* Build live intervals list from intermediate arrays */
liveIntervals->Num = 0;
- for (i = 0; i < MAX_PROGRAM_TEMPS; i++) {
+ for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++) {
if (intBegin[i] >= 0) {
struct interval inv;
inv.Reg = i;
@@ -1068,10 +1080,10 @@ find_live_intervals(struct gl_program *prog,
/** Scan the array of used register flags to find free entry */
static GLint
-alloc_register(GLboolean usedRegs[MAX_PROGRAM_TEMPS])
+alloc_register(GLboolean usedRegs[REG_ALLOCATE_MAX_PROGRAM_TEMPS])
{
GLuint k;
- for (k = 0; k < MAX_PROGRAM_TEMPS; k++) {
+ for (k = 0; k < REG_ALLOCATE_MAX_PROGRAM_TEMPS; k++) {
if (!usedRegs[k]) {
usedRegs[k] = GL_TRUE;
return k;
@@ -1093,8 +1105,8 @@ static void
_mesa_reallocate_registers(struct gl_program *prog)
{
struct interval_list liveIntervals;
- GLint registerMap[MAX_PROGRAM_TEMPS];
- GLboolean usedRegs[MAX_PROGRAM_TEMPS];
+ GLint registerMap[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
+ GLboolean usedRegs[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
GLuint i;
GLint maxTemp = -1;
@@ -1103,7 +1115,7 @@ _mesa_reallocate_registers(struct gl_program *prog)
_mesa_print_program(prog);
}
- for (i = 0; i < MAX_PROGRAM_TEMPS; i++){
+ for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++){
registerMap[i] = -1;
usedRegs[i] = GL_FALSE;
}
diff --git a/src/mesa/program/prog_parameter.c b/src/mesa/program/prog_parameter.c
index aac488c79a..fa5deaf127 100644
--- a/src/mesa/program/prog_parameter.c
+++ b/src/mesa/program/prog_parameter.c
@@ -344,18 +344,19 @@ _mesa_use_uniform(struct gl_program_parameter_list *paramList,
*/
GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
- const char *name, GLenum datatype)
+ const char *name, GLenum datatype, int array_length)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
- ASSERT(paramList->Parameters[i].Size == 1);
+ ASSERT(paramList->Parameters[i].Size == 4 * array_length);
ASSERT(paramList->Parameters[i].DataType == datatype);
/* already in list */
return (GLint) paramList->ParameterValues[i][0];
}
else {
GLuint i;
- const GLint size = 1; /* a sampler is basically a texture unit number */
+ /* One integer texture unit number goes in each parameter location. */
+ const GLint size = 4 * array_length;
GLfloat value[4];
GLint numSamplers = 0;
for (i = 0; i < paramList->NumParameters; i++) {
@@ -591,7 +592,7 @@ _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
if (vSize == 1) {
/* look for v[0] anywhere within float[4] value */
GLuint j;
- for (j = 0; j < 4; j++) {
+ for (j = 0; j < list->Parameters[i].Size; j++) {
if (list->ParameterValues[i][j] == v[0]) {
/* found it */
*posOut = i;
diff --git a/src/mesa/program/prog_parameter.h b/src/mesa/program/prog_parameter.h
index cc3378ae20..1860f31287 100644
--- a/src/mesa/program/prog_parameter.h
+++ b/src/mesa/program/prog_parameter.h
@@ -142,7 +142,7 @@ _mesa_use_uniform(struct gl_program_parameter_list *paramList,
extern GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
- const char *name, GLenum datatype);
+ const char *name, GLenum datatype, int array_length);
extern GLint
_mesa_add_varying(struct gl_program_parameter_list *paramList,
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index 6056c459e4..00aa6de963 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -540,12 +540,12 @@ fprint_comment(FILE *f, const struct prog_instruction *inst)
}
-static void
-fprint_alu_instruction(FILE *f,
- const struct prog_instruction *inst,
- const char *opcode_string, GLuint numRegs,
- gl_prog_print_mode mode,
- const struct gl_program *prog)
+void
+_mesa_fprint_alu_instruction(FILE *f,
+ const struct prog_instruction *inst,
+ const char *opcode_string, GLuint numRegs,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog)
{
GLuint j;
@@ -582,8 +582,8 @@ void
_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string, GLuint numRegs)
{
- fprint_alu_instruction(stderr, inst, opcode_string,
- numRegs, PROG_PRINT_DEBUG, NULL);
+ _mesa_fprint_alu_instruction(stderr, inst, opcode_string,
+ numRegs, PROG_PRINT_DEBUG, NULL);
}
@@ -791,16 +791,16 @@ _mesa_fprint_instruction_opt(FILE *f,
default:
if (inst->Opcode < MAX_OPCODE) {
/* typical alu instruction */
- fprint_alu_instruction(f, inst,
- _mesa_opcode_string(inst->Opcode),
- _mesa_num_inst_src_regs(inst->Opcode),
- mode, prog);
+ _mesa_fprint_alu_instruction(f, inst,
+ _mesa_opcode_string(inst->Opcode),
+ _mesa_num_inst_src_regs(inst->Opcode),
+ mode, prog);
}
else {
- fprint_alu_instruction(f, inst,
- _mesa_opcode_string(inst->Opcode),
- 3/*_mesa_num_inst_src_regs(inst->Opcode)*/,
- mode, prog);
+ _mesa_fprint_alu_instruction(f, inst,
+ _mesa_opcode_string(inst->Opcode),
+ 3/*_mesa_num_inst_src_regs(inst->Opcode)*/,
+ mode, prog);
}
break;
}
@@ -1033,11 +1033,11 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
fprintf(f, "/* Compile status: %s */\n",
shader->CompileStatus ? "ok" : "fail");
- if (!shader->CompileStatus) {
- fprintf(f, "/* Log Info: */\n");
+ fprintf(f, "/* Log Info: */\n");
+ if (shader->InfoLog) {
fputs(shader->InfoLog, f);
}
- else {
+ if (shader->CompileStatus && shader->Program) {
fprintf(f, "/* GPU code */\n");
fprintf(f, "/*\n");
_mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE);
diff --git a/src/mesa/program/prog_print.h b/src/mesa/program/prog_print.h
index 4667373f37..78b90aeb4d 100644
--- a/src/mesa/program/prog_print.h
+++ b/src/mesa/program/prog_print.h
@@ -66,6 +66,13 @@ extern void
_mesa_print_swizzle(GLuint swizzle);
extern void
+_mesa_fprint_alu_instruction(FILE *f,
+ const struct prog_instruction *inst,
+ const char *opcode_string, GLuint numRegs,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog);
+
+extern void
_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string, GLuint numRegs);
diff --git a/src/mesa/program/symbol_table.c b/src/mesa/program/symbol_table.c
index 6a5d686897..09e7cb44ef 100644
--- a/src/mesa/program/symbol_table.c
+++ b/src/mesa/program/symbol_table.c
@@ -58,7 +58,9 @@ struct symbol {
*/
int name_space;
-
+ /** Scope depth where this symbol was defined. */
+ unsigned depth;
+
/**
* Arbitrary user supplied data.
*/
@@ -73,7 +75,7 @@ struct symbol_header {
struct symbol_header *next;
/** Symbol name. */
- const char *name;
+ char *name;
/** Linked list of symbols with the same name. */
struct symbol *symbols;
@@ -104,6 +106,9 @@ struct _mesa_symbol_table {
/** List of all symbol headers in the table. */
struct symbol_header *hdr;
+
+ /** Current scope depth. */
+ unsigned depth;
};
@@ -157,6 +162,7 @@ _mesa_symbol_table_pop_scope(struct _mesa_symbol_table *table)
struct symbol *sym = scope->symbols;
table->current_scope = scope->next;
+ table->depth--;
free(scope);
@@ -184,6 +190,7 @@ _mesa_symbol_table_push_scope(struct _mesa_symbol_table *table)
scope->next = table->current_scope;
table->current_scope = scope;
+ table->depth++;
}
@@ -261,6 +268,36 @@ _mesa_symbol_table_iterator_next(struct _mesa_symbol_table_iterator *iter)
}
+/**
+ * Determine the scope "distance" of a symbol from the current scope
+ *
+ * \return
+ * A non-negative number for the number of scopes between the current scope
+ * and the scope where a symbol was defined. A value of zero means the current
+ * scope. A negative number if the symbol does not exist.
+ */
+int
+_mesa_symbol_table_symbol_scope(struct _mesa_symbol_table *table,
+ int name_space, const char *name)
+{
+ struct symbol_header *const hdr = find_symbol(table, name);
+ struct symbol *sym;
+
+ if (hdr != NULL) {
+ for (sym = hdr->symbols; sym != NULL; sym = sym->next_with_same_name) {
+ assert(sym->hdr == hdr);
+
+ if ((name_space == -1) || (sym->name_space == name_space)) {
+ assert(sym->depth <= table->depth);
+ return sym->depth - table->depth;
+ }
+ }
+ }
+
+ return -1;
+}
+
+
void *
_mesa_symbol_table_find_symbol(struct _mesa_symbol_table *table,
int name_space, const char *name)
@@ -300,21 +337,34 @@ _mesa_symbol_table_add_symbol(struct _mesa_symbol_table *table,
if (hdr == NULL) {
hdr = calloc(1, sizeof(*hdr));
- hdr->name = name;
+ hdr->name = strdup(name);
- hash_table_insert(table->ht, hdr, name);
+ hash_table_insert(table->ht, hdr, hdr->name);
hdr->next = table->hdr;
table->hdr = hdr;
}
check_symbol_table(table);
+ /* If the symbol already exists in this namespace at this scope, it cannot
+ * be added to the table.
+ */
+ for (sym = hdr->symbols
+ ; (sym != NULL) && (sym->name_space != name_space)
+ ; sym = sym->next_with_same_name) {
+ /* empty */
+ }
+
+ if (sym && (sym->depth == table->depth))
+ return -1;
+
sym = calloc(1, sizeof(*sym));
sym->next_with_same_name = hdr->symbols;
sym->next_with_same_scope = table->current_scope->symbols;
sym->hdr = hdr;
sym->name_space = name_space;
sym->data = declaration;
+ sym->depth = table->depth;
assert(sym->hdr == hdr);
@@ -354,6 +404,7 @@ _mesa_symbol_table_dtor(struct _mesa_symbol_table *table)
for (hdr = table->hdr; hdr != NULL; hdr = next) {
next = hdr->next;
+ free(hdr->name);
free(hdr);
}
diff --git a/src/mesa/program/symbol_table.h b/src/mesa/program/symbol_table.h
index 0c054ef139..1d570fc1a0 100644
--- a/src/mesa/program/symbol_table.h
+++ b/src/mesa/program/symbol_table.h
@@ -33,6 +33,9 @@ extern void _mesa_symbol_table_pop_scope(struct _mesa_symbol_table *table);
extern int _mesa_symbol_table_add_symbol(struct _mesa_symbol_table *symtab,
int name_space, const char *name, void *declaration);
+extern int _mesa_symbol_table_symbol_scope(struct _mesa_symbol_table *table,
+ int name_space, const char *name);
+
extern void *_mesa_symbol_table_find_symbol(
struct _mesa_symbol_table *symtab, int name_space, const char *name);
diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak
index f01b60c4fc..373f1b50d0 100644
--- a/src/mesa/sources.mak
+++ b/src/mesa/sources.mak
@@ -250,6 +250,9 @@ PROGRAM_SOURCES = \
program/programopt.c \
program/symbol_table.c
+SHADER_CXX_SOURCES = \
+ program/ir_to_mesa.cpp
+
SLANG_SOURCES = \
slang/slang_builtin.c \
slang/slang_codegen.c \
@@ -324,8 +327,10 @@ MESA_SOURCES = \
$(SWRAST_SOURCES) \
$(SWRAST_SETUP_SOURCES) \
$(COMMON_DRIVER_SOURCES)\
- $(ASM_C_SOURCES) \
- $(SLANG_SOURCES)
+ $(ASM_C_SOURCES)
+
+MESA_CXX_SOURCES = \
+ $(SHADER_CXX_SOURCES)
# Sources for building Gallium drivers
MESA_GALLIUM_SOURCES = \
@@ -335,12 +340,15 @@ MESA_GALLIUM_SOURCES = \
$(STATETRACKER_SOURCES) \
$(PROGRAM_SOURCES) \
ppc/common_ppc.c \
- x86/common_x86.c \
- $(SLANG_SOURCES)
+ x86/common_x86.c
+
+MESA_GALLIUM_CXX_SOURCES = \
+ $(SHADER_CXX_SOURCES)
# All the core C sources, for dependency checking
ALL_SOURCES = \
$(MESA_SOURCES) \
+ $(MESA_CXX_SOURCES) \
$(MESA_ASM_SOURCES) \
$(STATETRACKER_SOURCES)
@@ -349,10 +357,12 @@ ALL_SOURCES = \
MESA_OBJECTS = \
$(MESA_SOURCES:.c=.o) \
+ $(MESA_CXX_SOURCES:.cpp=.o) \
$(MESA_ASM_SOURCES:.S=.o)
MESA_GALLIUM_OBJECTS = \
$(MESA_GALLIUM_SOURCES:.c=.o) \
+ $(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \
$(MESA_ASM_SOURCES:.S=.o)
@@ -362,8 +372,7 @@ COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
### Other archives/libraries
GLSL_LIBS = \
- $(TOP)/src/glsl/pp/libglslpp.a \
- $(TOP)/src/glsl/cl/libglslcl.a
+ $(TOP)/src/glsl/libglsl.a
### Include directories
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 91528c227b..8c2d8b6154 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -207,6 +207,9 @@ st_translate_vertex_program(struct st_context *st,
enum pipe_error error;
unsigned num_outputs;
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
+
ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
if (ureg == NULL) {
FREE(vpv);
@@ -298,6 +301,8 @@ st_translate_fragment_program(struct st_context *st,
ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
uint fs_num_outputs = 0;
+ _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+
/*
* Convert Mesa program inputs to TGSI input register semantics.
*/
@@ -485,6 +490,9 @@ st_translate_geometry_program(struct st_context *st,
GLuint maxSlot = 0;
struct ureg_program *ureg;
+ _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING);
+
ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
if (ureg == NULL) {
return;