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-rw-r--r--src/mesa/shader/slang/slang_codegen.c44
-rw-r--r--src/mesa/shader/slang/slang_simplify.c58
-rw-r--r--src/mesa/shader/slang/slang_simplify.h5
3 files changed, 73 insertions, 34 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index e384022cea..5ce3e46578 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -29,7 +29,6 @@
*/
#include "imports.h"
-#include "get.h"
#include "macros.h"
#include "slang_assemble.h"
#include "slang_codegen.h"
@@ -61,41 +60,17 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper);
* \return position of the constant in the paramList.
*/
static GLint
-slang_lookup_constant(const char *name, GLint index,
+slang_lookup_constant(const char *name,
struct gl_program_parameter_list *paramList,
GLuint *swizzleOut)
{
- struct constant_info {
- const char *Name;
- const GLenum Token;
- };
- static const struct constant_info info[] = {
- { "gl_MaxLights", GL_MAX_LIGHTS },
- { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES },
- { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS },
- { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS },
- { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS },
- { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS },
- { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS },
- { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS },
- { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS },
- { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS },
- { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS },
- { NULL, 0 }
- };
- GLuint i;
-
- for (i = 0; info[i].Name; i++) {
- if (strcmp(info[i].Name, name) == 0) {
- /* found */
- GLfloat value = -1.0;
- GLint pos;
- _mesa_GetFloatv(info[i].Token, &value);
- ASSERT(value >= 0.0); /* sanity check that glGetFloatv worked */
- /* XXX named constant! */
- pos = _mesa_add_unnamed_constant(paramList, &value, 1, swizzleOut);
- return pos;
- }
+ GLint value = _slang_lookup_constant(name);
+ if (value >= 0) {
+ /* XXX named constant! */
+ GLfloat fvalue = (GLfloat) value;
+ GLint pos;
+ pos = _mesa_add_unnamed_constant(paramList, &fvalue, 1, swizzleOut);
+ return pos;
}
return -1;
}
@@ -300,7 +275,8 @@ slang_allocate_storage(slang_assemble_ctx *A, slang_ir_node *n)
n->Store->Index = i;
}
else if (n->Store->File == PROGRAM_CONSTANT) {
- GLint i = slang_lookup_constant(varName, 0, prog->Parameters,
+ /* XXX compile-time constants should be converted to literals */
+ GLint i = slang_lookup_constant(varName, prog->Parameters,
&n->Store->Swizzle);
assert(i >= 0);
assert(n->Store->Size == 1);
diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c
index c71313a7bb..19e627489f 100644
--- a/src/mesa/shader/slang/slang_simplify.c
+++ b/src/mesa/shader/slang/slang_simplify.c
@@ -30,12 +30,57 @@
#include "imports.h"
#include "macros.h"
+#include "get.h"
#include "slang_compile.h"
#include "slang_codegen.h"
#include "slang_simplify.h"
#include "slang_print.h"
+
+
+/**
+ * Lookup the value of named constant, such as gl_MaxLights.
+ * \return value of constant, or -1 if unknown
+ */
+GLint
+_slang_lookup_constant(const char *name)
+{
+ struct constant_info {
+ const char *Name;
+ const GLenum Token;
+ };
+ static const struct constant_info info[] = {
+ { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES },
+ { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS },
+ { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS },
+ { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS },
+ { "gl_MaxLights", GL_MAX_LIGHTS },
+ { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS },
+ { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS },
+ { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS },
+ { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS },
+ { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS },
+ { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS },
+ { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS },
+ { NULL, 0 }
+ };
+ GLuint i;
+
+ for (i = 0; info[i].Name; i++) {
+ if (strcmp(info[i].Name, name) == 0) {
+ /* found */
+ GLint value = -1.0;
+ _mesa_GetIntegerv(info[i].Token, &value);
+ ASSERT(value >= 0); /* sanity check that glGetFloatv worked */
+ return value;
+ }
+ }
+ return -1;
+}
+
+
+
/**
* Recursively traverse an AST tree, applying simplifications wherever
* possible.
@@ -52,6 +97,19 @@ _slang_simplify(slang_operation *oper,
GLboolean isBool[4];
GLuint i, n;
+ if (oper->type == slang_oper_identifier) {
+ /* see if it's a named constant */
+ GLint value = _slang_lookup_constant((char *) oper->a_id);
+ if (value >= 0) {
+ oper->literal[0] =
+ oper->literal[1] =
+ oper->literal[2] =
+ oper->literal[3] = value;
+ oper->type = slang_oper_literal_int;
+ return;
+ }
+ }
+
/* first, simplify children */
for (i = 0; i < oper->num_children; i++) {
_slang_simplify(&oper->children[i], space, atoms);
diff --git a/src/mesa/shader/slang/slang_simplify.h b/src/mesa/shader/slang/slang_simplify.h
index 5ff7292f0f..b29740eaca 100644
--- a/src/mesa/shader/slang/slang_simplify.h
+++ b/src/mesa/shader/slang/slang_simplify.h
@@ -2,6 +2,11 @@
#ifndef SLANG_SIMPLIFY_H
#define SLANG_SIMPLIFY_H
+
+extern GLint
+_slang_lookup_constant(const char *name);
+
+
extern void
_slang_simplify(slang_operation *oper,
const slang_assembly_name_space * space,