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-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c14
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions.c1
2 files changed, 12 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 233fe3b731..a372554555 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -120,7 +120,8 @@ brw_render_target_supported(gl_format format)
static GLuint translate_tex_format( gl_format mesa_format,
GLenum internal_format,
- GLenum depth_mode )
+ GLenum depth_mode,
+ GLenum srgb_decode )
{
switch( mesa_format ) {
@@ -146,7 +147,14 @@ static GLuint translate_tex_format( gl_format mesa_format,
return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS;
else
return BRW_SURFACEFORMAT_L24X8_UNORM;
-
+
+ case MESA_FORMAT_SARGB8:
+ case MESA_FORMAT_SLA8:
+ case MESA_FORMAT_SL8:
+ if (srgb_decode == GL_DECODE_EXT)
+ return brw_format_for_mesa_format[mesa_format];
+ else if (srgb_decode == GL_SKIP_DECODE_EXT)
+ return brw_format_for_mesa_format[_mesa_get_srgb_format_linear(mesa_format)];
default:
assert(brw_format_for_mesa_format[mesa_format] != 0);
return brw_format_for_mesa_format[mesa_format];
@@ -189,7 +197,7 @@ brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
surf.ss0.surface_type = translate_tex_target(tObj->Target);
surf.ss0.surface_format = translate_tex_format(firstImage->TexFormat,
firstImage->InternalFormat,
- tObj->DepthMode);
+ tObj->DepthMode, tObj->sRGBDecode);
/* This is ok for all textures with channel width 8bit or less:
*/
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
index fab533f39f..747e9dcb71 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -178,6 +178,7 @@ static const struct dri_extension brw_extensions[] = {
{ "GL_EXT_shadow_funcs", NULL },
{ "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
{ "GL_EXT_texture_sRGB", NULL },
+ { "GL_EXT_texture_sRGB_decode", NULL },
{ "GL_EXT_texture_swizzle", NULL },
{ "GL_EXT_vertex_array_bgra", NULL },
{ "GL_ATI_envmap_bumpmap", GL_ATI_envmap_bumpmap_functions },