diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/swrast/s_linetemp.h | 48 | ||||
| -rw-r--r-- | src/mesa/swrast/s_tritemp.h | 12 | 
2 files changed, 35 insertions, 25 deletions
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index 61c338ac69..b7b434771e 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -1,8 +1,8 @@  /*   * Mesa 3-D graphics library - * Version:  6.5 + * Version:  6.5.3   * - * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved. + * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.   *   * Permission is hereby granted, free of charge, to any person obtaining a   * copy of this software and associated documentation files (the "Software"), @@ -336,29 +336,33 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )  #endif  #ifdef INTERP_VARYING     interpFlags |= SPAN_VARYING; -   { /* XXX review this */ +   {        const GLfloat invLen = 1.0F / numPixels; +      const GLbitfield inputsUsed = ctx->FragmentProgram._Current ? +         ctx->FragmentProgram._Current->Base.InputsRead : 0x0; +      const GLfloat invw0 = vert0->win[3]; +      const GLfloat invw1 = vert1->win[3];        GLuint v;        for (v = 0; v < MAX_VARYING; v++) { -         const GLfloat invw0 = vert0->win[3]; -         const GLfloat invw1 = vert1->win[3]; -         GLfloat ds, dt, dr, dq; -         span.var[v][0] = invw0 * vert0->varying[v][0]; -         span.var[v][1] = invw0 * vert0->varying[v][1]; -         span.var[v][2] = invw0 * vert0->varying[v][2]; -         span.var[v][3] = invw0 * vert0->varying[v][3]; -         ds = (invw1 * vert1->varying[v][0]) - span.var[v][0]; -         dt = (invw1 * vert1->varying[v][1]) - span.var[v][1]; -         dr = (invw1 * vert1->varying[v][2]) - span.var[v][2]; -         dq = (invw1 * vert1->varying[v][3]) - span.var[v][3]; -         span.varStepX[v][0] = ds * invLen; -         span.varStepX[v][1] = dt * invLen; -         span.varStepX[v][2] = dr * invLen; -         span.varStepX[v][3] = dq * invLen; -         span.varStepY[v][0] = 0.0F; -         span.varStepY[v][1] = 0.0F; -         span.varStepY[v][2] = 0.0F; -         span.varStepY[v][3] = 0.0F; +         if (inputsUsed & FRAG_BIT_VAR(v)) { +            GLfloat ds, dt, dr, dq; +            span.var[v][0] = invw0 * vert0->varying[v][0]; +            span.var[v][1] = invw0 * vert0->varying[v][1]; +            span.var[v][2] = invw0 * vert0->varying[v][2]; +            span.var[v][3] = invw0 * vert0->varying[v][3]; +            ds = (invw1 * vert1->varying[v][0]) - span.var[v][0]; +            dt = (invw1 * vert1->varying[v][1]) - span.var[v][1]; +            dr = (invw1 * vert1->varying[v][2]) - span.var[v][2]; +            dq = (invw1 * vert1->varying[v][3]) - span.var[v][3]; +            span.varStepX[v][0] = ds * invLen; +            span.varStepX[v][1] = dt * invLen; +            span.varStepX[v][2] = dr * invLen; +            span.varStepX[v][3] = dq * invLen; +            span.varStepY[v][0] = 0.0F; +            span.varStepY[v][1] = 0.0F; +            span.varStepY[v][2] = 0.0F; +            span.varStepY[v][3] = 0.0F; +         }        }     }  #endif diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index c85379b4b1..6ff52b5e4a 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -144,13 +144,15 @@  #ifdef INTERP_VARYING -/* XXX need a varyingEnabled[] check */ +  #define VARYING_LOOP(CODE)                     \     {                                           \        GLuint iv, ic;                           \        for (iv = 0; iv < MAX_VARYING; iv++) {   \ -         for (ic = 0; ic < 4; ic++) {          \ -            CODE                               \ +         if (inputsUsed & FRAG_BIT_VAR(iv)) {  \ +            for (ic = 0; ic < 4; ic++) {       \ +               CODE                            \ +            }                                  \           }                                     \        }                                        \     } @@ -216,6 +218,10 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,     const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1); /* for x/y coord snapping */  #endif     GLinterp vMin_fx, vMin_fy, vMid_fx, vMid_fy, vMax_fx, vMax_fy; +#ifdef INTERP_VARYING +   const GLbitfield inputsUsed = ctx->FragmentProgram._Current ? +      ctx->FragmentProgram._Current->Base.InputsRead : 0x0; +#endif     SWspan span;  | 
