diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/main/api_validate.c | 15 | 
1 files changed, 12 insertions, 3 deletions
| diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 5c8955d7c8..42d1e579e0 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -87,11 +87,20 @@ check_valid_to_render(GLcontext *ctx, char *function)        return GL_FALSE;     } -   /* Always need vertex positions, unless a vertex program is in use */ -   if (!ctx->VertexProgram._Current && -       !ctx->Array.ArrayObj->Vertex.Enabled && +#if FEATURE_es2_glsl +   /* For ES2, we can draw if any vertex array is enabled (and we should +    * always have a vertex program/shader). +    */ +   if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current) +      return GL_FALSE; +#else +   /* For regular OpenGL, only draw if we have vertex positions (regardless +    * of whether or not we have a vertex program/shader). +    */ +   if (!ctx->Array.ArrayObj->Vertex.Enabled &&         !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)        return GL_FALSE; +#endif     return GL_TRUE;  } | 
