diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/swrast/s_alpha.h | 4 | ||||
| -rw-r--r-- | src/mesa/swrast/s_blend.h | 4 | ||||
| -rw-r--r-- | src/mesa/swrast/s_context.c | 21 | ||||
| -rw-r--r-- | src/mesa/swrast/s_context.h | 169 | ||||
| -rw-r--r-- | src/mesa/swrast/s_depth.h | 4 | ||||
| -rw-r--r-- | src/mesa/swrast/s_nvfragprog.c | 514 | ||||
| -rw-r--r-- | src/mesa/swrast/s_nvfragprog.h | 4 | ||||
| -rw-r--r-- | src/mesa/swrast/s_texture.c | 278 | ||||
| -rw-r--r-- | src/mesa/swrast/s_texture.h | 5 | ||||
| -rw-r--r-- | src/mesa/swrast/swrast.h | 154 | 
10 files changed, 798 insertions, 359 deletions
| diff --git a/src/mesa/swrast/s_alpha.h b/src/mesa/swrast/s_alpha.h index 784307b5b2..413babb3e9 100644 --- a/src/mesa/swrast/s_alpha.h +++ b/src/mesa/swrast/s_alpha.h @@ -1,4 +1,4 @@ -/* $Id: s_alpha.h,v 1.6 2002/02/02 21:40:33 brianp Exp $ */ +/* $Id: s_alpha.h,v 1.7 2003/02/23 04:10:54 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -30,7 +30,7 @@  #include "mtypes.h" -#include "swrast.h" +#include "s_context.h"  extern GLint diff --git a/src/mesa/swrast/s_blend.h b/src/mesa/swrast/s_blend.h index 090547d18b..8d3124f28c 100644 --- a/src/mesa/swrast/s_blend.h +++ b/src/mesa/swrast/s_blend.h @@ -1,4 +1,4 @@ -/* $Id: s_blend.h,v 1.6 2002/02/02 21:40:33 brianp Exp $ */ +/* $Id: s_blend.h,v 1.7 2003/02/23 04:10:54 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -30,7 +30,7 @@  #include "mtypes.h" -#include "swrast.h" +#include "s_context.h" diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 89427578e6..2c3ffbedd7 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,4 +1,4 @@ -/* $Id: s_context.c,v 1.44 2003/01/26 14:37:16 brianp Exp $ */ +/* $Id: s_context.c,v 1.45 2003/02/23 04:10:54 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -267,6 +267,7 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )     swrast->Point( ctx, v0 );  } +  static void  _swrast_validate_blend_func( GLcontext *ctx, GLuint n,  			     const GLubyte mask[], @@ -285,13 +286,27 @@ _swrast_validate_blend_func( GLcontext *ctx, GLuint n,  static void  _swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit,  				 const struct gl_texture_object *tObj, -				 GLuint n, GLfloat texcoords[][4], +				 GLuint n, const GLfloat texcoords[][4],  				 const GLfloat lambda[], GLchan rgba[][4] )  {     SWcontext *swrast = SWRAST_CONTEXT(ctx);     _swrast_validate_derived( ctx ); -   _swrast_choose_texture_sample_func( ctx, texUnit, tObj ); + +   /* Compute min/mag filter threshold */ +   if (tObj->MinFilter != tObj->MagFilter) { +      if (tObj->MagFilter == GL_LINEAR +          && (tObj->MinFilter == GL_NEAREST_MIPMAP_NEAREST || +              tObj->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) { +         swrast->_MinMagThresh[texUnit] = 0.5F; +      } +      else { +         swrast->_MinMagThresh[texUnit] = 0.0F; +      } +   } + +   swrast->TextureSample[texUnit] = +      _swrast_choose_texture_sample_func( ctx, tObj );     swrast->TextureSample[texUnit]( ctx, texUnit, tObj, n, texcoords,  				   lambda, rgba ); diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 3fd7f3c3a9..2be1545c8f 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -1,10 +1,10 @@ -/* $Id: s_context.h,v 1.23 2003/01/14 04:55:46 brianp Exp $ */ +/* $Id: s_context.h,v 1.24 2003/02/23 04:10:54 brianp Exp $ */  /*   * Mesa 3-D graphics library   * Version:  5.1   * - * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved. + * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.   *   * Permission is hereby granted, free of charge, to any person obtaining a   * copy of this software and associated documentation files (the "Software"), @@ -22,14 +22,12 @@   * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN   * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN   * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - *    Keith Whitwell <keith@tungstengraphics.com>   */ +  /**   * \file swrast/s_context.h - * \brief fill in description + * \brief Software rasterization context and private types.   * \author Keith Whitwell <keith@tungstengraphics.com>   */ @@ -39,19 +37,160 @@  #include "mtypes.h"  #include "swrast.h" -/* - * For texture sampling: + +/** + * \struct sw_span + * \brief Contains data for either a horizontal line or a set of + * pixels that are passed through a pipeline of functions before being + * drawn. + * + * The sw_span structure describes the colors, Z, fogcoord, texcoords, + * etc for either a horizontal run or a set of independent pixels.  We + * can either specify a base/step to indicate interpolated values, or + * fill in arrays of values.  The interpMask and arrayMask bitfields + * indicate which are active. + * + * With this structure it's easy to hand-off span rasterization to + * subroutines instead of doing it all inline in the triangle functions + * like we used to do. + * It also cleans up the local variable namespace a great deal. + * + * It would be interesting to experiment with multiprocessor rasterization + * with this structure.  The triangle rasterizer could simply emit a + * stream of these structures which would be consumed by one or more + * span-processing threads which could run in parallel.   */ -typedef void (*TextureSampleFunc)( GLcontext *ctx, GLuint texUnit, -				   const struct gl_texture_object *tObj, -                                   GLuint n, GLfloat texcoords[][4], -                                   const GLfloat lambda[], GLchan rgba[][4] ); +/** + * \defgroup SpanFlags SPAN_XXX-flags + * Bitmasks to indicate which span_arrays need to be computed + * (sw_span::interpMask) or have already been filled + * (sw_span::arrayMask) + */ +/*@{*/ +#define SPAN_RGBA         0x001 +#define SPAN_SPEC         0x002 +#define SPAN_INDEX        0x004 +#define SPAN_Z            0x008 +#define SPAN_FOG          0x010 +#define SPAN_TEXTURE      0x020 +#define SPAN_INT_TEXTURE  0x040 +#define SPAN_LAMBDA       0x080 +#define SPAN_COVERAGE     0x100 +#define SPAN_FLAT         0x200  /**< flat shading? */ +/** sw_span::arrayMask only - for span_arrays::x, span_arrays::y */ +#define SPAN_XY           0x400 +#define SPAN_MASK         0x800  /**< sw_span::arrayMask only */ +/*@}*/ + -/* - * Blending function +/** + * \struct span_arrays  + * \brief Arrays of fragment values. + * + * These will either be computed from the x/xStep values above or + * filled in by glDraw/CopyPixels, etc. + * These arrays are separated out of sw_span to conserve memory.   */ +struct span_arrays { +   GLchan  rgb[MAX_WIDTH][3]; +   GLchan  rgba[MAX_WIDTH][4]; +   GLuint  index[MAX_WIDTH]; +   GLchan  spec[MAX_WIDTH][4]; /* specular color */ +   GLint   x[MAX_WIDTH];  /**< X/Y used for point/line rendering only */ +   GLint   y[MAX_WIDTH];  /**< X/Y used for point/line rendering only */ +   GLdepth z[MAX_WIDTH]; +   GLfloat fog[MAX_WIDTH]; +   GLfloat texcoords[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH][4]; +   GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; +   GLfloat coverage[MAX_WIDTH]; + +   /** This mask indicates if fragment is alive or culled */ +   GLubyte mask[MAX_WIDTH]; +}; + + +struct sw_span { +   GLint x, y; + +   /** Only need to process pixels between start <= i < end */ +   /** At this time, start is always zero. */ +   GLuint start, end; + +   /** This flag indicates that mask[] array is effectively filled with ones */ +   GLboolean writeAll; + +   /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */ +   GLenum primitive; + +   /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */ +   GLuint facing; + +   /** +    * This bitmask (of  \link SpanFlags SPAN_* flags\endlink) indicates +    * which of the x/xStep variables are relevant. +    */ +   GLuint interpMask; + +#if CHAN_TYPE == GL_FLOAT +   GLfloat red, redStep; +   GLfloat green, greenStep; +   GLfloat blue, blueStep; +   GLfloat alpha, alphaStep; +   GLfloat specRed, specRedStep; +   GLfloat specGreen, specGreenStep; +   GLfloat specBlue, specBlueStep; +#else /* CHAN_TYPE == GL_UNSIGNED_BYTE or GL_UNSIGNED SHORT */ +   GLfixed red, redStep; +   GLfixed green, greenStep; +   GLfixed blue, blueStep; +   GLfixed alpha, alphaStep; +   GLfixed specRed, specRedStep; +   GLfixed specGreen, specGreenStep; +   GLfixed specBlue, specBlueStep; +#endif +   GLfixed index, indexStep; +   GLfixed z, zStep; +   GLfloat fog, fogStep; +   GLfloat tex[MAX_TEXTURE_COORD_UNITS][4];  /* s, t, r, q */ +   GLfloat texStepX[MAX_TEXTURE_COORD_UNITS][4]; +   GLfloat texStepY[MAX_TEXTURE_COORD_UNITS][4]; +   GLfixed intTex[2], intTexStep[2];  /* s, t only */ + +   /** +    * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates +    * which of the fragment arrays in the span_arrays struct are relevant. +    */ +   GLuint arrayMask; + +   /** +    * We store the arrays of fragment values in a separate struct so +    * that we can allocate sw_span structs on the stack without using +    * a lot of memory.  The span_arrays struct is about 400KB while the +    * sw_span struct is only about 512 bytes. +    */ +   struct span_arrays *array; +}; + + +#define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK)	\ +do {								\ +   (S).primitive = (PRIMITIVE);					\ +   (S).interpMask = (INTERP_MASK);				\ +   (S).arrayMask = (ARRAY_MASK);				\ +   (S).start = 0;						\ +   (S).end = (END);						\ +   (S).facing = 0;						\ +   (S).array = SWRAST_CONTEXT(ctx)->SpanArrays;			\ +} while (0) + + +typedef void (*texture_sample_func)(GLcontext *ctx, GLuint texUnit, +                                    const struct gl_texture_object *tObj, +                                    GLuint n, const GLfloat texcoords[][4], +                                    const GLfloat lambda[], GLchan rgba[][4]); +  #ifdef USE_MMX_ASM  typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,                                      const GLubyte mask[], @@ -188,7 +327,7 @@ typedef struct     /** Internal hooks, kept uptodate by the same mechanism as above.      */     blend_func BlendFunc; -   TextureSampleFunc TextureSample[MAX_TEXTURE_IMAGE_UNITS]; +   texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];     /** Buffer for saving the sampled texture colors.      * Needed for GL_ARB_texture_env_crossbar implementation. diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h index 2b7e9ddeb4..674ee5e7b5 100644 --- a/src/mesa/swrast/s_depth.h +++ b/src/mesa/swrast/s_depth.h @@ -1,4 +1,4 @@ -/* $Id: s_depth.h,v 1.6 2002/03/16 00:53:15 brianp Exp $ */ +/* $Id: s_depth.h,v 1.7 2003/02/23 04:10:54 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -30,7 +30,7 @@  #include "mtypes.h" -#include "swrast.h" +#include "s_context.h"  extern GLvoid * diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c index 6ff4569a8e..16bfe7d1c4 100644 --- a/src/mesa/swrast/s_nvfragprog.c +++ b/src/mesa/swrast/s_nvfragprog.c @@ -1,10 +1,10 @@ -/* $Id: s_nvfragprog.c,v 1.2 2003/02/17 15:38:04 brianp Exp $ */ +/* $Id: s_nvfragprog.c,v 1.3 2003/02/23 04:10:54 brianp Exp $ */  /*   * Mesa 3-D graphics library   * Version:  5.1   * - * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved. + * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.   *   * Permission is hereby granted, free of charge, to any person obtaining a   * copy of this software and associated documentation files (the "Software"), @@ -36,56 +36,42 @@  #include "s_nvfragprog.h" +  /**   * Fetch a texel.   */  static void  fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit, -             GLenum target, GLfloat color[4] ) +             GLuint targetIndex, GLfloat color[4] )  { +   const GLfloat *lambda = NULL; +   GLchan rgba[4]; +   SWcontext *swrast = SWRAST_CONTEXT(ctx);     const struct gl_texture_object *texObj; -   /* XXX Use swrast->TextureSample[texUnit]() to sample texture. -    * Needs to be swrast->TextureSample[target][texUnit]() though. -    */ - -   switch (target) { -      case GL_TEXTURE_1D: +   switch (targetIndex) { +      case TEXTURE_1D_INDEX:           texObj = ctx->Texture.Unit[unit].Current1D;           break; -      case GL_TEXTURE_2D: +      case TEXTURE_2D_INDEX:           texObj = ctx->Texture.Unit[unit].Current2D;           break; -      case GL_TEXTURE_3D: +      case TEXTURE_3D_INDEX:           texObj = ctx->Texture.Unit[unit].Current3D;           break; -      case GL_TEXTURE_CUBE_MAP: +      case TEXTURE_CUBE_INDEX:           texObj = ctx->Texture.Unit[unit].CurrentCubeMap;           break; -      case GL_TEXTURE_RECTANGLE_NV: +      case TEXTURE_RECT_INDEX:           texObj = ctx->Texture.Unit[unit].CurrentRect;           break;        default:           _mesa_problem(ctx, "Invalid target in fetch_texel");     } -   if (texObj->Complete) { -      const struct gl_texture_image *texImage; -      GLint col, row, img; -      GLchan texel[4]; -      col = IROUND(texcoord[0] * texImage->Width); /* XXX temporary! */ -      row = IROUND(texcoord[1] * texImage->Height); /* XXX temporary! */ -      img = 0; -      texImage->FetchTexel(texImage, col, row, img, texel); -      /* XXX texture format? */ -      color[0] = CHAN_TO_FLOAT(texel[0]); -      color[1] = CHAN_TO_FLOAT(texel[1]); -      color[2] = CHAN_TO_FLOAT(texel[2]); -      color[3] = CHAN_TO_FLOAT(texel[3]); -   } -   else { -      ASSIGN_4V(color, 0.0, 0.0, 0.0, 0.0); -   } +   swrast->TextureSample[unit](ctx, unit, texObj, 1, +                               (const GLfloat (*)[4]) &texcoord, +                               lambda, &rgba);  } @@ -95,7 +81,7 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit,  static void  fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],                     const GLfloat dtdx[4], const GLfloat dtdy[4], -                   GLuint unit, GLenum target, GLfloat color[4] ) +                   GLuint unit, GLuint targetIndex, GLfloat color[4] )  {     /* XXX to do */ @@ -314,6 +300,30 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)                                inst->UpdateCondRegister );              }              break; +         case FP_OPCODE_DDX: /* Partial derivative with respect to X */ +            { +               GLfloat a[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               result[0] = 0; /* XXX fix */ +               result[1] = 0; +               result[2] = 0; +               result[3] = 0; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_DDY: /* Partial derivative with respect to Y */ +            { +               GLfloat a[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               result[0] = 0; /* XXX fix */ +               result[1] = 0; +               result[2] = 0; +               result[3] = 0; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break;           case FP_OPCODE_DP3:              {                 GLfloat a[4], b[4], result[4]; @@ -336,6 +346,53 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)                                inst->UpdateCondRegister );              }              break; +         case FP_OPCODE_DST: /* Distance vector */ +            { +               GLfloat a[4], b[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               fetch_vector4( &inst->SrcReg[1], machine, b ); +               result[0] = 1.0F; +               result[1] = a[1] * b[1]; +               result[2] = a[2]; +               result[3] = b[3]; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_EX2: /* Exponential base 2 */ +            { +               GLfloat a[4], result[4]; +               fetch_vector1( &inst->SrcReg[0], machine, a ); +               result[0] = result[1] = result[2] = result[3] = +                  (GLfloat) pow(2.0, a[0]); +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_FLR: +            { +               GLfloat a[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               result[0] = FLOORF(a[0]); +               result[1] = FLOORF(a[1]); +               result[2] = FLOORF(a[2]); +               result[3] = FLOORF(a[3]); +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_FRC: +            { +               GLfloat a[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               result[0] = a[0] - FLOORF(a[0]); +               result[1] = a[1] - FLOORF(a[1]); +               result[2] = a[2] - FLOORF(a[2]); +               result[3] = a[3] - FLOORF(a[3]); +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break;           case FP_OPCODE_KIL:              {                 const GLuint *swizzle = inst->DstReg.CondSwizzle; @@ -347,6 +404,32 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)                    return;              }              break; +         case FP_OPCODE_LG2:  /* log base 2 */ +            { +               GLfloat a[4], result[4]; +               fetch_vector1( &inst->SrcReg[0], machine, a ); +               result[0] = result[1] = result[2] = result[3] +                  = LOG2(a[0]); +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_LIT: +            { +               GLfloat a[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               if (a[0] < 0.0F) +                  a[0] = 0.0F; +               if (a[1] < 0.0F) +                  a[1] = 0.0F; +               result[0] = 1.0F; +               result[1] = a[0]; +               result[2] = (a[0] > 0.0) ? pow(2.0, a[3]) : 0.0F; +               result[3] = 1.0F; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break;           case FP_OPCODE_LRP:              {                 GLfloat a[4], b[4], c[4], result[4]; @@ -361,6 +444,46 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)                                inst->UpdateCondRegister );              }              break; +         case FP_OPCODE_MAD: +            { +               GLfloat a[4], b[4], c[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               fetch_vector4( &inst->SrcReg[1], machine, b ); +               fetch_vector4( &inst->SrcReg[2], machine, c ); +               result[0] = a[0] * b[0] + c[0]; +               result[1] = a[1] * b[1] + c[1]; +               result[2] = a[2] * b[2] + c[2]; +               result[3] = a[3] * b[3] + c[3]; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_MAX: +            { +               GLfloat a[4], b[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               fetch_vector4( &inst->SrcReg[1], machine, b ); +               result[0] = MAX2(a[0], b[0]); +               result[1] = MAX2(a[1], b[1]); +               result[2] = MAX2(a[2], b[2]); +               result[3] = MAX2(a[3], b[3]); +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_MIN: +            { +               GLfloat a[4], b[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               fetch_vector4( &inst->SrcReg[1], machine, b ); +               result[0] = MIN2(a[0], b[0]); +               result[1] = MIN2(a[1], b[1]); +               result[2] = MIN2(a[2], b[2]); +               result[3] = MIN2(a[3], b[3]); +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break;           case FP_OPCODE_MOV:              {                 GLfloat t[4]; @@ -369,7 +492,136 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)                                inst->UpdateCondRegister );              }              break; -         case FP_OPCODE_SEQ: +         case FP_OPCODE_MUL: +            { +               GLfloat a[4], b[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               fetch_vector4( &inst->SrcReg[1], machine, b ); +               result[0] = a[0] * b[0]; +               result[1] = a[1] * b[1]; +               result[2] = a[2] * b[2]; +               result[3] = a[3] * b[3]; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_PK2H: /* pack two 16-bit floats */ +            /* XXX this is probably wrong */ +            { +               GLfloat a[4], result[4]; +               const GLuint *rawBits = (const GLuint *) a; +               GLuint *rawResult = (GLuint *) result; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] +                  = rawBits[0] | (rawBits[1] << 16); +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_PK2US: /* pack two GLushorts */ +            { +               GLfloat a[4], result[4]; +               GLuint usx, usy, *rawResult = (GLuint *) result; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               a[0] = CLAMP(a[0], 0.0F, 1.0F); +               a[1] = CLAMP(a[0], 0.0F, 1.0F); +               usx = IROUND(a[0] * 65535.0F); +               usy = IROUND(a[1] * 65535.0F); +               rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] +                  = usx | (usy << 16); +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_PK4B: /* pack four GLbytes */ +            { +               GLfloat a[4], result[4]; +               GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F); +               a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F); +               a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F); +               a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F); +               ubx = IROUND(127.0F * a[0] + 128.0F); +               uby = IROUND(127.0F * a[1] + 128.0F); +               ubz = IROUND(127.0F * a[2] + 128.0F); +               ubw = IROUND(127.0F * a[3] + 128.0F); +               rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] +                  = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_PK4UB: /* pack four GLubytes */ +            { +               GLfloat a[4], result[4]; +               GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               a[0] = CLAMP(a[0], 0.0F, 1.0F); +               a[1] = CLAMP(a[1], 0.0F, 1.0F); +               a[2] = CLAMP(a[2], 0.0F, 1.0F); +               a[3] = CLAMP(a[3], 0.0F, 1.0F); +               ubx = IROUND(255.0F * a[0]); +               uby = IROUND(255.0F * a[1]); +               ubz = IROUND(255.0F * a[2]); +               ubw = IROUND(255.0F * a[3]); +               rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] +                  = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_POW: +            { +               GLfloat a[4], b[4], result[4]; +               fetch_vector1( &inst->SrcReg[0], machine, a ); +               fetch_vector1( &inst->SrcReg[1], machine, b ); +               result[0] = result[1] = result[2] = result[3] +                  = pow(a[0], b[0]); +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_RCP: +            { +               GLfloat a[4], result[4]; +               fetch_vector1( &inst->SrcReg[0], machine, a ); +               result[0] = result[1] = result[2] = result[3] +                  = 1.0F / a[0]; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_RFL: +            { +               GLfloat axis[4], dir[4], result[4], tmp[4]; +               fetch_vector4( &inst->SrcReg[0], machine, axis ); +               fetch_vector4( &inst->SrcReg[1], machine, dir ); +               tmp[3] = axis[0] * axis[0] +                      + axis[1] * axis[1] +                      + axis[2] * axis[2]; +               tmp[0] = (2.0F * (axis[0] * dir[0] + +                                 axis[1] * dir[1] + +                                 axis[2] * dir[2])) / tmp[3]; +               result[0] = tmp[0] * axis[0] - dir[0]; +               result[1] = tmp[0] * axis[1] - dir[1]; +               result[2] = tmp[0] * axis[2] - dir[2]; +               /* result[3] is never written! XXX enforce in parser! */ +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_RSQ: /* 1 / sqrt() */ +            { +               GLfloat a[4], result[4]; +               fetch_vector1( &inst->SrcReg[0], machine, a ); +               result[0] = result[1] = result[2] = result[3] +                  = 1.0F / GL_SQRT(a[0]); +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_SEQ: /* set on equal */              {                 GLfloat a[4], b[4], result[4];                 fetch_vector4( &inst->SrcReg[0], machine, a ); @@ -382,13 +634,114 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)                                inst->UpdateCondRegister );              }              break; +         case FP_OPCODE_SFL: /* set false, operands ignored */ +            { +               static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_SGE: /* set on greater or equal */ +            { +               GLfloat a[4], b[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               fetch_vector4( &inst->SrcReg[1], machine, b ); +               result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F; +               result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F; +               result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F; +               result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_SGT: /* set on greater */ +            { +               GLfloat a[4], b[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               fetch_vector4( &inst->SrcReg[1], machine, b ); +               result[0] = (a[0] > b[0]) ? 1.0F : 0.0F; +               result[1] = (a[1] > b[1]) ? 1.0F : 0.0F; +               result[2] = (a[2] > b[2]) ? 1.0F : 0.0F; +               result[3] = (a[3] > b[3]) ? 1.0F : 0.0F; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_SIN: +            { +               GLfloat a[4], result[4]; +               fetch_vector1( &inst->SrcReg[0], machine, a ); +               result[0] = result[1] = result[2] = result[3] = sin(a[0]); +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_SLE: /* set on less or equal */ +            { +               GLfloat a[4], b[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               fetch_vector4( &inst->SrcReg[1], machine, b ); +               result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F; +               result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F; +               result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F; +               result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_SLT: /* set on less */ +            { +               GLfloat a[4], b[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               fetch_vector4( &inst->SrcReg[1], machine, b ); +               result[0] = (a[0] < b[0]) ? 1.0F : 0.0F; +               result[1] = (a[1] < b[1]) ? 1.0F : 0.0F; +               result[2] = (a[2] < b[2]) ? 1.0F : 0.0F; +               result[3] = (a[3] < b[3]) ? 1.0F : 0.0F; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_SNE: /* set on not equal */ +            { +               GLfloat a[4], b[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               fetch_vector4( &inst->SrcReg[1], machine, b ); +               result[0] = (a[0] != b[0]) ? 1.0F : 0.0F; +               result[1] = (a[1] != b[1]) ? 1.0F : 0.0F; +               result[2] = (a[2] != b[2]) ? 1.0F : 0.0F; +               result[3] = (a[3] != b[3]) ? 1.0F : 0.0F; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_STR: /* set true, operands ignored */ +            { +               static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F }; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_SUB: +            { +               GLfloat a[4], b[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               fetch_vector4( &inst->SrcReg[1], machine, b ); +               result[0] = a[0] - b[0]; +               result[1] = a[1] - b[1]; +               result[2] = a[2] - b[2]; +               result[3] = a[3] - b[3]; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break;           case FP_OPCODE_TEX:              /* Texel lookup */              {                 GLfloat texcoord[4], color[4];                 fetch_vector4( &inst->SrcReg[0], machine, texcoord );                 fetch_texel( ctx, texcoord, inst->TexSrcUnit, -                            inst->TexSrcTarget, color ); +                            inst->TexSrcIndex, color );                 store_vector4( &inst->DstReg, machine, color, inst->Saturate,                                inst->UpdateCondRegister );              } @@ -401,7 +754,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)                 fetch_vector4( &inst->SrcReg[1], machine, dtdx );                 fetch_vector4( &inst->SrcReg[2], machine, dtdy );                 fetch_texel_deriv( ctx, texcoord, dtdx, dtdy, inst->TexSrcUnit, -                                  inst->TexSrcTarget, color ); +                                  inst->TexSrcIndex, color );                 store_vector4( &inst->DstReg, machine, color, inst->Saturate,                                inst->UpdateCondRegister );              } @@ -415,17 +768,84 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)                 texcoord[1] /= texcoord[3];                 texcoord[2] /= texcoord[3];                 fetch_texel( ctx, texcoord, inst->TexSrcUnit, -                            inst->TexSrcTarget, color ); +                            inst->TexSrcIndex, color );                 store_vector4( &inst->DstReg, machine, color, inst->Saturate,                                inst->UpdateCondRegister );              }              break; +         case FP_OPCODE_UP2H: /* unpack two 16-bit floats */ +            /* XXX this is probably wrong */ +            { +               GLfloat a[4], result[4]; +               const GLuint *rawBits = (const GLuint *) a; +               GLuint *rawResult = (GLuint *) result; +               fetch_vector1( &inst->SrcReg[0], machine, a ); +               rawResult[0] = rawBits[0] & 0xffff; +               rawResult[1] = (rawBits[0] >> 16) & 0xffff; +               rawResult[2] = rawBits[0] & 0xffff; +               rawResult[3] = (rawBits[0] >> 16) & 0xffff; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_UP2US: /* unpack two GLushorts */ +            { +               GLfloat a[4], result[4]; +               const GLuint *rawBits = (const GLuint *) a; +               fetch_vector1( &inst->SrcReg[0], machine, a ); +               result[0] = (GLfloat) ((rawBits[0] >>  0) & 0xffff) / 65535.0F; +               result[1] = (GLfloat) ((rawBits[0] >> 16) & 0xffff) / 65535.0F; +               result[2] = result[0]; +               result[3] = result[1]; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_UP4B: /* unpack four GLbytes */ +            { +               GLfloat a[4], result[4]; +               const GLuint *rawBits = (const GLuint *) a; +               fetch_vector1( &inst->SrcReg[0], machine, a ); +               result[0] = (((rawBits[0] >>  0) & 0xff) - 128) / 127.0F; +               result[0] = (((rawBits[0] >>  8) & 0xff) - 128) / 127.0F; +               result[0] = (((rawBits[0] >> 16) & 0xff) - 128) / 127.0F; +               result[0] = (((rawBits[0] >> 24) & 0xff) - 128) / 127.0F; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_UP4UB: /* unpack four GLubytes */ +            { +               GLfloat a[4], result[4]; +               const GLuint *rawBits = (const GLuint *) a; +               fetch_vector1( &inst->SrcReg[0], machine, a ); +               result[0] = ((rawBits[0] >>  0) & 0xff) / 255.0F; +               result[0] = ((rawBits[0] >>  8) & 0xff) / 255.0F; +               result[0] = ((rawBits[0] >> 16) & 0xff) / 255.0F; +               result[0] = ((rawBits[0] >> 24) & 0xff) / 255.0F; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break; +         case FP_OPCODE_X2D: /* 2-D matrix transform */ +            { +               GLfloat a[4], b[4], c[4], result[4]; +               fetch_vector4( &inst->SrcReg[0], machine, a ); +               fetch_vector4( &inst->SrcReg[1], machine, b ); +               fetch_vector4( &inst->SrcReg[2], machine, c ); +               result[0] = a[0] + b[0] * c[0] + b[1] * c[1]; +               result[1] = a[1] + b[0] * c[2] + b[1] * c[3]; +               result[2] = a[2] + b[0] * c[0] + b[1] * c[1]; +               result[3] = a[3] + b[0] * c[2] + b[1] * c[3]; +               store_vector4( &inst->DstReg, machine, result, inst->Saturate, +                              inst->UpdateCondRegister ); +            } +            break;           default:              _mesa_problem(ctx, "Bad opcode in _mesa_exec_fragment_program");              return;        }     } -  } @@ -443,7 +863,7 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )        const GLfloat *colOut = ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START];        GLuint j; -      /* Clear temporary registers */ +      /* Clear temporary registers XXX use memzero() */        for (j = 0; j < MAX_NV_FRAGMENT_PROGRAM_TEMPS; j++) {           ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][0] = 0.0F;           ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][1] = 0.0F; @@ -451,11 +871,13 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )           ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][3] = 0.0F;        } -      /* Load input registers */ +      /* +       * Load input registers - yes this is all very inefficient for now. +       */        wpos[0] = span->x + i;        wpos[1] = span->y + i;        wpos[2] = span->array->z[i]; -      wpos[3] = 1.0; +      wpos[3] = 1.0; /* XXX should be 1/w */        col0[0] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]);        col0[1] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); @@ -468,6 +890,20 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )        col1[3] = CHAN_TO_FLOAT(span->array->spec[i][ACOMP]);        fogc[0] = span->array->fog[i]; +      fogc[1] = 0.0F; +      fogc[2] = 0.0F; +      fogc[3] = 0.0F; + +      for (j = 0; j < ctx->Const.MaxTextureCoordUnits; j++) { +         if (ctx->Texture.Unit[j]._ReallyEnabled) { +            COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j], +                    span->array->texcoords[j][i]); +         } +         else { +            COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j], +                    ctx->Current.Attrib[VERT_ATTRIB_TEX0 + j]); +         } +      }        execute_program(ctx, ctx->FragmentProgram.Current); diff --git a/src/mesa/swrast/s_nvfragprog.h b/src/mesa/swrast/s_nvfragprog.h index 2966df9c16..5aefdaeb3a 100644 --- a/src/mesa/swrast/s_nvfragprog.h +++ b/src/mesa/swrast/s_nvfragprog.h @@ -1,4 +1,4 @@ -/* $Id: s_nvfragprog.h,v 1.1 2003/01/14 04:57:47 brianp Exp $ */ +/* $Id: s_nvfragprog.h,v 1.2 2003/02/23 04:10:54 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -29,7 +29,7 @@  #define S_NVFRAGPROG_H -#include "swrast.h" +#include "s_context.h"  extern void diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 00d0f3f5d2..ca3918e99a 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.79 2003/02/06 13:44:55 brianp Exp $ */ +/* $Id: s_texture.c,v 1.80 2003/02/23 04:10:54 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -812,7 +812,7 @@ sample_1d_linear(GLcontext *ctx,  static void  sample_1d_nearest_mipmap_nearest(GLcontext *ctx,                                   const struct gl_texture_object *tObj, -                                 GLuint n, GLfloat texcoord[][4], +                                 GLuint n, const GLfloat texcoord[][4],                                   const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -828,7 +828,7 @@ sample_1d_nearest_mipmap_nearest(GLcontext *ctx,  static void  sample_1d_linear_mipmap_nearest(GLcontext *ctx,                                  const struct gl_texture_object *tObj, -                                GLuint n, GLfloat texcoord[][4], +                                GLuint n, const GLfloat texcoord[][4],                                  const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -855,7 +855,7 @@ sample_1d_linear_mipmap_nearest(GLcontext *ctx,  static void  sample_1d_nearest_mipmap_linear(GLcontext *ctx,                                  const struct gl_texture_object *tObj, -                                GLuint n, GLfloat texcoord[][4], +                                GLuint n, const GLfloat texcoord[][4],                                  const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -885,7 +885,7 @@ sample_1d_nearest_mipmap_linear(GLcontext *ctx,  static void  sample_1d_linear_mipmap_linear(GLcontext *ctx,                                 const struct gl_texture_object *tObj, -                               GLuint n, GLfloat texcoord[][4], +                               GLuint n, const GLfloat texcoord[][4],                                 const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -915,7 +915,7 @@ sample_1d_linear_mipmap_linear(GLcontext *ctx,  static void  sample_nearest_1d( GLcontext *ctx, GLuint texUnit,                     const struct gl_texture_object *tObj, GLuint n, -                   GLfloat texcoords[][4], const GLfloat lambda[], +                   const GLfloat texcoords[][4], const GLfloat lambda[],                     GLchan rgba[][4] )  {     GLuint i; @@ -931,7 +931,7 @@ sample_nearest_1d( GLcontext *ctx, GLuint texUnit,  static void  sample_linear_1d( GLcontext *ctx, GLuint texUnit,                    const struct gl_texture_object *tObj, GLuint n, -                  GLfloat texcoords[][4], const GLfloat lambda[], +                  const GLfloat texcoords[][4], const GLfloat lambda[],                    GLchan rgba[][4] )  {     GLuint i; @@ -951,7 +951,7 @@ sample_linear_1d( GLcontext *ctx, GLuint texUnit,  static void  sample_lambda_1d( GLcontext *ctx, GLuint texUnit,                    const struct gl_texture_object *tObj, GLuint n, -                  GLfloat texcoords[][4], +                  const GLfloat texcoords[][4],                    const GLfloat lambda[], GLchan rgba[][4] )  {     GLuint minStart, minEnd;  /* texels with minification */ @@ -1264,7 +1264,7 @@ sample_2d_linear_repeat(GLcontext *ctx,  static void  sample_2d_nearest_mipmap_nearest(GLcontext *ctx,                                   const struct gl_texture_object *tObj, -                                 GLuint n, GLfloat texcoord[][4], +                                 GLuint n, const GLfloat texcoord[][4],                                   const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -1280,7 +1280,7 @@ sample_2d_nearest_mipmap_nearest(GLcontext *ctx,  static void  sample_2d_linear_mipmap_nearest(GLcontext *ctx,                                  const struct gl_texture_object *tObj, -                                GLuint n, GLfloat texcoord[][4], +                                GLuint n, const GLfloat texcoord[][4],                                  const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -1297,7 +1297,7 @@ sample_2d_linear_mipmap_nearest(GLcontext *ctx,  static void  sample_2d_nearest_mipmap_linear(GLcontext *ctx,                                  const struct gl_texture_object *tObj, -                                GLuint n, GLfloat texcoord[][4], +                                GLuint n, const GLfloat texcoord[][4],                                  const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -1328,7 +1328,7 @@ sample_2d_nearest_mipmap_linear(GLcontext *ctx,  static void  sample_2d_linear_mipmap_linear( GLcontext *ctx,                                  const struct gl_texture_object *tObj, -                                GLuint n, GLfloat texcoord[][4], +                                GLuint n, const GLfloat texcoord[][4],                                  const GLfloat lambda[], GLchan rgba[][4] )  {     GLuint i; @@ -1357,7 +1357,7 @@ sample_2d_linear_mipmap_linear( GLcontext *ctx,  static void  sample_2d_linear_mipmap_linear_repeat( GLcontext *ctx,                                         const struct gl_texture_object *tObj, -                                       GLuint n, GLfloat texcoord[][4], +                                       GLuint n, const GLfloat texcoord[][4],                                         const GLfloat lambda[], GLchan rgba[][4] )  {     GLuint i; @@ -1388,7 +1388,7 @@ sample_2d_linear_mipmap_linear_repeat( GLcontext *ctx,  static void  sample_nearest_2d( GLcontext *ctx, GLuint texUnit,                     const struct gl_texture_object *tObj, GLuint n, -                   GLfloat texcoords[][4], +                   const GLfloat texcoords[][4],                     const GLfloat lambda[], GLchan rgba[][4] )  {     GLuint i; @@ -1404,7 +1404,7 @@ sample_nearest_2d( GLcontext *ctx, GLuint texUnit,  static void  sample_linear_2d( GLcontext *ctx, GLuint texUnit,                    const struct gl_texture_object *tObj, GLuint n, -                  GLfloat texcoords[][4], +                  const GLfloat texcoords[][4],                    const GLfloat lambda[], GLchan rgba[][4] )  {     GLuint i; @@ -1427,7 +1427,7 @@ sample_linear_2d( GLcontext *ctx, GLuint texUnit,  static void  opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit,                     const struct gl_texture_object *tObj, -                   GLuint n, GLfloat texcoords[][4], +                   GLuint n, const GLfloat texcoords[][4],                     const GLfloat lambda[], GLchan rgba[][4] )  {     const struct gl_texture_image *img = tObj->Image[tObj->BaseLevel]; @@ -1466,7 +1466,7 @@ opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit,  static void  opt_sample_rgba_2d( GLcontext *ctx, GLuint texUnit,                      const struct gl_texture_object *tObj, -                    GLuint n, GLfloat texcoords[][4], +                    GLuint n, const GLfloat texcoords[][4],                      const GLfloat lambda[], GLchan rgba[][4] )  {     const struct gl_texture_image *img = tObj->Image[tObj->BaseLevel]; @@ -1499,7 +1499,7 @@ opt_sample_rgba_2d( GLcontext *ctx, GLuint texUnit,  static void  sample_lambda_2d( GLcontext *ctx, GLuint texUnit,                    const struct gl_texture_object *tObj, -                  GLuint n, GLfloat texcoords[][4], +                  GLuint n, const GLfloat texcoords[][4],                    const GLfloat lambda[], GLchan rgba[][4] )  {     const struct gl_texture_image *tImg = tObj->Image[tObj->BaseLevel]; @@ -1545,7 +1545,8 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit,  			  NULL, rgba + minStart);           break;        case GL_NEAREST_MIPMAP_NEAREST: -         sample_2d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart, +         sample_2d_nearest_mipmap_nearest(ctx, tObj, m, +                                          texcoords + minStart,                                            lambda + minStart, rgba + minStart);           break;        case GL_LINEAR_MIPMAP_NEAREST: @@ -1844,7 +1845,7 @@ sample_3d_linear(GLcontext *ctx,  static void  sample_3d_nearest_mipmap_nearest(GLcontext *ctx,                                   const struct gl_texture_object *tObj, -                                 GLuint n, GLfloat texcoord[][4], +                                 GLuint n, const GLfloat texcoord[][4],                                   const GLfloat lambda[], GLchan rgba[][4] )  {     GLuint i; @@ -1859,7 +1860,7 @@ sample_3d_nearest_mipmap_nearest(GLcontext *ctx,  static void  sample_3d_linear_mipmap_nearest(GLcontext *ctx,                                  const struct gl_texture_object *tObj, -                                GLuint n, GLfloat texcoord[][4], +                                GLuint n, const GLfloat texcoord[][4],                                  const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -1875,7 +1876,7 @@ sample_3d_linear_mipmap_nearest(GLcontext *ctx,  static void  sample_3d_nearest_mipmap_linear(GLcontext *ctx,                                  const struct gl_texture_object *tObj, -                                GLuint n, GLfloat texcoord[][4], +                                GLuint n, const GLfloat texcoord[][4],                                  const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -1904,7 +1905,7 @@ sample_3d_nearest_mipmap_linear(GLcontext *ctx,  static void  sample_3d_linear_mipmap_linear(GLcontext *ctx,                                 const struct gl_texture_object *tObj, -                               GLuint n, GLfloat texcoord[][4], +                               GLuint n, const GLfloat texcoord[][4],                                 const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -1933,7 +1934,7 @@ sample_3d_linear_mipmap_linear(GLcontext *ctx,  static void  sample_nearest_3d(GLcontext *ctx, GLuint texUnit,                    const struct gl_texture_object *tObj, GLuint n, -                  GLfloat texcoords[][4], const GLfloat lambda[], +                  const GLfloat texcoords[][4], const GLfloat lambda[],                    GLchan rgba[][4])  {     GLuint i; @@ -1949,7 +1950,7 @@ sample_nearest_3d(GLcontext *ctx, GLuint texUnit,  static void  sample_linear_3d( GLcontext *ctx, GLuint texUnit,                    const struct gl_texture_object *tObj, GLuint n, -                  GLfloat texcoords[][4], +                  const GLfloat texcoords[][4],  		  const GLfloat lambda[], GLchan rgba[][4] )  {     GLuint i; @@ -1968,7 +1969,7 @@ sample_linear_3d( GLcontext *ctx, GLuint texUnit,  static void  sample_lambda_3d( GLcontext *ctx, GLuint texUnit,                    const struct gl_texture_object *tObj, GLuint n, -                  GLfloat texcoords[][4], const GLfloat lambda[], +                  const GLfloat texcoords[][4], const GLfloat lambda[],                    GLchan rgba[][4] )  {     GLuint minStart, minEnd;  /* texels with minification */ @@ -2119,7 +2120,7 @@ choose_cube_face(const struct gl_texture_object *texObj,  static void  sample_nearest_cube(GLcontext *ctx, GLuint texUnit,  		    const struct gl_texture_object *tObj, GLuint n, -                    GLfloat texcoords[][4], const GLfloat lambda[], +                    const GLfloat texcoords[][4], const GLfloat lambda[],                      GLchan rgba[][4])  {     GLuint i; @@ -2137,7 +2138,7 @@ sample_nearest_cube(GLcontext *ctx, GLuint texUnit,  static void  sample_linear_cube(GLcontext *ctx, GLuint texUnit,  		   const struct gl_texture_object *tObj, GLuint n, -                   GLfloat texcoords[][4], +                   const GLfloat texcoords[][4],  		   const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -2155,7 +2156,7 @@ sample_linear_cube(GLcontext *ctx, GLuint texUnit,  static void  sample_cube_nearest_mipmap_nearest(GLcontext *ctx, GLuint texUnit,                                     const struct gl_texture_object *tObj, -                                   GLuint n, GLfloat texcoord[][4], +                                   GLuint n, const GLfloat texcoord[][4],                                     const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -2174,7 +2175,7 @@ sample_cube_nearest_mipmap_nearest(GLcontext *ctx, GLuint texUnit,  static void  sample_cube_linear_mipmap_nearest(GLcontext *ctx, GLuint texUnit,                                    const struct gl_texture_object *tObj, -                                  GLuint n, GLfloat texcoord[][4], +                                  GLuint n, const GLfloat texcoord[][4],                                    const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -2193,7 +2194,7 @@ sample_cube_linear_mipmap_nearest(GLcontext *ctx, GLuint texUnit,  static void  sample_cube_nearest_mipmap_linear(GLcontext *ctx, GLuint texUnit,                                    const struct gl_texture_object *tObj, -                                  GLuint n, GLfloat texcoord[][4], +                                  GLuint n, const GLfloat texcoord[][4],                                    const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -2225,7 +2226,7 @@ sample_cube_nearest_mipmap_linear(GLcontext *ctx, GLuint texUnit,  static void  sample_cube_linear_mipmap_linear(GLcontext *ctx, GLuint texUnit,                                   const struct gl_texture_object *tObj, -                                 GLuint n, GLfloat texcoord[][4], +                                 GLuint n, const GLfloat texcoord[][4],                                   const GLfloat lambda[], GLchan rgba[][4])  {     GLuint i; @@ -2257,7 +2258,7 @@ sample_cube_linear_mipmap_linear(GLcontext *ctx, GLuint texUnit,  static void  sample_lambda_cube( GLcontext *ctx, GLuint texUnit,  		    const struct gl_texture_object *tObj, GLuint n, -		    GLfloat texcoords[][4], const GLfloat lambda[], +		    const GLfloat texcoords[][4], const GLfloat lambda[],  		    GLchan rgba[][4])  {     GLuint minStart, minEnd;  /* texels with minification */ @@ -2330,7 +2331,7 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit,  static void  sample_nearest_rect(GLcontext *ctx, GLuint texUnit,  		    const struct gl_texture_object *tObj, GLuint n, -                    GLfloat texcoords[][4], const GLfloat lambda[], +                    const GLfloat texcoords[][4], const GLfloat lambda[],                      GLchan rgba[][4])  {     const struct gl_texture_image *img = tObj->Image[0]; @@ -2385,7 +2386,7 @@ sample_nearest_rect(GLcontext *ctx, GLuint texUnit,  static void  sample_linear_rect(GLcontext *ctx, GLuint texUnit,  		   const struct gl_texture_object *tObj, GLuint n, -                   GLfloat texcoords[][4], +                   const GLfloat texcoords[][4],  		   const GLfloat lambda[], GLchan rgba[][4])  {     const struct gl_texture_image *img = tObj->Image[0]; @@ -2473,7 +2474,7 @@ sample_linear_rect(GLcontext *ctx, GLuint texUnit,  static void  sample_lambda_rect( GLcontext *ctx, GLuint texUnit,  		    const struct gl_texture_object *tObj, GLuint n, -		    GLfloat texcoords[][4], const GLfloat lambda[], +		    const GLfloat texcoords[][4], const GLfloat lambda[],  		    GLchan rgba[][4])  {     GLuint minStart, minEnd, magStart, magEnd; @@ -2514,7 +2515,7 @@ sample_lambda_rect( GLcontext *ctx, GLuint texUnit,  static void  sample_depth_texture( GLcontext *ctx, GLuint unit,                        const struct gl_texture_object *tObj, GLuint n, -                      GLfloat texcoords[][4], const GLfloat lambda[], +                      const GLfloat texcoords[][4], const GLfloat lambda[],                        GLchan texel[][4] )  {     const GLint baseLevel = tObj->BaseLevel; @@ -2804,7 +2805,7 @@ sample_depth_texture( GLcontext *ctx, GLuint unit,  static void  sample_depth_texture2(const GLcontext *ctx,                       const struct gl_texture_unit *texUnit, -                     GLuint n, GLfloat texcoords[][4], +                     GLuint n, const GLfloat texcoords[][4],                       GLchan texel[][4])  {     const struct gl_texture_object *texObj = texUnit->_Current; @@ -2896,13 +2897,22 @@ sample_depth_texture2(const GLcontext *ctx,  /**   * We use this function when a texture object is in an "incomplete" state. + * When a fragment program attempts to sample an incomplete texture we + * return black. + * Note: frag progs don't observe texture enable/disable flags.   */  static void  null_sample_func( GLcontext *ctx, GLuint texUnit,  		  const struct gl_texture_object *tObj, GLuint n, -		  GLfloat texcoords[][4], const GLfloat lambda[], +		  const GLfloat texcoords[][4], const GLfloat lambda[],  		  GLchan rgba[][4])  { +   (void) ctx; +   (void) texUnit; +   (void) tObj; +   (void) texcoords; +   (void) lambda; +   _mesa_bzero(rgba, n * 4 * sizeof(GLchan));  } @@ -2910,115 +2920,103 @@ null_sample_func( GLcontext *ctx, GLuint texUnit,  /**   * Setup the texture sampling function for this texture object.   */ -void -_swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit, +texture_sample_func +_swrast_choose_texture_sample_func( GLcontext *ctx,  				    const struct gl_texture_object *t )  { -   SWcontext *swrast = SWRAST_CONTEXT(ctx); +   const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter); +   const GLenum format = t->Image[t->BaseLevel]->Format;     if (!t->Complete) { -      swrast->TextureSample[texUnit] = null_sample_func; +      return null_sample_func;     } -   else { -      const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter); -      const GLenum format = t->Image[t->BaseLevel]->Format; -      if (needLambda) { -         /* Compute min/mag filter threshold */ -         if (t->MagFilter == GL_LINEAR -             && (t->MinFilter == GL_NEAREST_MIPMAP_NEAREST || -                 t->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) { -            swrast->_MinMagThresh[texUnit] = 0.5F; +   switch (t->Target) { +   case GL_TEXTURE_1D: +      if (format == GL_DEPTH_COMPONENT) { +         return sample_depth_texture; +      } +      else if (needLambda) { +         return sample_lambda_1d; +      } +      else if (t->MinFilter == GL_LINEAR) { +         return sample_linear_1d; +      } +      else { +         ASSERT(t->MinFilter == GL_NEAREST); +         return sample_nearest_1d; +      } +      break; +   case GL_TEXTURE_2D: +      if (format == GL_DEPTH_COMPONENT) { +         return sample_depth_texture; +      } +      else if (needLambda) { +         return sample_lambda_2d; +      } +      else if (t->MinFilter == GL_LINEAR) { +         return sample_linear_2d; +      } +      else { +         GLint baseLevel = t->BaseLevel; +         ASSERT(t->MinFilter == GL_NEAREST); +         if (t->WrapS == GL_REPEAT && +             t->WrapT == GL_REPEAT && +             t->Image[baseLevel]->Border == 0 && +             t->Image[baseLevel]->TexFormat->MesaFormat == MESA_FORMAT_RGB) { +            return opt_sample_rgb_2d; +         } +         else if (t->WrapS == GL_REPEAT && +                  t->WrapT == GL_REPEAT && +                  t->Image[baseLevel]->Border == 0 && +                  t->Image[baseLevel]->TexFormat->MesaFormat == MESA_FORMAT_RGBA) { +            return opt_sample_rgba_2d;           }           else { -            swrast->_MinMagThresh[texUnit] = 0.0F; +            return sample_nearest_2d;           }        } - -      switch (t->Target) { -         case GL_TEXTURE_1D: -            if (format == GL_DEPTH_COMPONENT) { -               swrast->TextureSample[texUnit] = sample_depth_texture; -            } -            else if (needLambda) { -               swrast->TextureSample[texUnit] = sample_lambda_1d; -            } -            else if (t->MinFilter == GL_LINEAR) { -               swrast->TextureSample[texUnit] = sample_linear_1d; -            } -            else { -               ASSERT(t->MinFilter == GL_NEAREST); -               swrast->TextureSample[texUnit] = sample_nearest_1d; -            } -            break; -         case GL_TEXTURE_2D: -            if (format == GL_DEPTH_COMPONENT) { -               swrast->TextureSample[texUnit] = sample_depth_texture; -            } -            else if (needLambda) { -               swrast->TextureSample[texUnit] = sample_lambda_2d; -            } -            else if (t->MinFilter == GL_LINEAR) { -               swrast->TextureSample[texUnit] = sample_linear_2d; -            } -            else { -               GLint baseLevel = t->BaseLevel; -               ASSERT(t->MinFilter == GL_NEAREST); -               if (t->WrapS == GL_REPEAT && -                   t->WrapT == GL_REPEAT && -                   t->Image[baseLevel]->Border == 0 && -                   t->Image[baseLevel]->TexFormat->MesaFormat == MESA_FORMAT_RGB) { -                  swrast->TextureSample[texUnit] = opt_sample_rgb_2d; -               } -               else if (t->WrapS == GL_REPEAT && -                        t->WrapT == GL_REPEAT && -                        t->Image[baseLevel]->Border == 0 && -                        t->Image[baseLevel]->TexFormat->MesaFormat == MESA_FORMAT_RGBA) { -                  swrast->TextureSample[texUnit] = opt_sample_rgba_2d; -               } -               else -                  swrast->TextureSample[texUnit] = sample_nearest_2d; -            } -            break; -         case GL_TEXTURE_3D: -            if (needLambda) { -               swrast->TextureSample[texUnit] = sample_lambda_3d; -            } -            else if (t->MinFilter == GL_LINEAR) { -               swrast->TextureSample[texUnit] = sample_linear_3d; -            } -            else { -               ASSERT(t->MinFilter == GL_NEAREST); -               swrast->TextureSample[texUnit] = sample_nearest_3d; -            } -            break; -         case GL_TEXTURE_CUBE_MAP: -            if (needLambda) { -               swrast->TextureSample[texUnit] = sample_lambda_cube; -            } -            else if (t->MinFilter == GL_LINEAR) { -               swrast->TextureSample[texUnit] = sample_linear_cube; -            } -            else { -               ASSERT(t->MinFilter == GL_NEAREST); -               swrast->TextureSample[texUnit] = sample_nearest_cube; -            } -            break; -         case GL_TEXTURE_RECTANGLE_NV: -            if (needLambda) { -               swrast->TextureSample[texUnit] = sample_lambda_rect; -            } -            else if (t->MinFilter == GL_LINEAR) { -               swrast->TextureSample[texUnit] = sample_linear_rect; -            } -            else { -               ASSERT(t->MinFilter == GL_NEAREST); -               swrast->TextureSample[texUnit] = sample_nearest_rect; -            } -            break; -         default: -            _mesa_problem(ctx, "invalid target in _swrast_choose_texture_sample_func"); +      break; +   case GL_TEXTURE_3D: +      if (needLambda) { +         return sample_lambda_3d; +      } +      else if (t->MinFilter == GL_LINEAR) { +         return sample_linear_3d; +      } +      else { +         ASSERT(t->MinFilter == GL_NEAREST); +         return sample_nearest_3d; +      } +      break; +   case GL_TEXTURE_CUBE_MAP: +      if (needLambda) { +         return sample_lambda_cube; +      } +      else if (t->MinFilter == GL_LINEAR) { +         return sample_linear_cube; +      } +      else { +         ASSERT(t->MinFilter == GL_NEAREST); +         return sample_nearest_cube; +      } +      break; +   case GL_TEXTURE_RECTANGLE_NV: +      if (needLambda) { +         return sample_lambda_rect; +      } +      else if (t->MinFilter == GL_LINEAR) { +         return sample_linear_rect; +      } +      else { +         ASSERT(t->MinFilter == GL_NEAREST); +         return sample_nearest_rect;        } +      break; +   default: +      _mesa_problem(ctx, +                    "invalid target in _swrast_choose_texture_sample_func"); +      return null_sample_func;     }  } @@ -4170,9 +4168,9 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span )           }           /* Sample the texture (span->end fragments) */ -         swrast->TextureSample[unit]( ctx, unit, texUnit->_Current, -                                      span->end, span->array->texcoords[unit], -                                      lambda, texels ); +         swrast->TextureSample[unit]( ctx, unit, texUnit->_Current, span->end, +                         (const GLfloat (*)[4]) span->array->texcoords[unit], +                         lambda, texels );           /* GL_SGI_texture_color_table */           if (texUnit->ColorTableEnabled) {              _swrast_texture_table_lookup(&texUnit->ColorTable, span->end, texels); diff --git a/src/mesa/swrast/s_texture.h b/src/mesa/swrast/s_texture.h index 388c2db08d..ddb7b0dde8 100644 --- a/src/mesa/swrast/s_texture.h +++ b/src/mesa/swrast/s_texture.h @@ -1,4 +1,4 @@ -/* $Id: s_texture.h,v 1.14 2003/01/26 14:37:17 brianp Exp $ */ +/* $Id: s_texture.h,v 1.15 2003/02/23 04:10:54 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -37,9 +37,8 @@ extern void  _swrast_texture_table_lookup( const struct gl_color_table *table,                                GLuint n, GLchan rgba[][4] ); -extern void +extern texture_sample_func  _swrast_choose_texture_sample_func( GLcontext *ctx, -				    GLuint texUnit,  				    const struct gl_texture_object *tObj ); diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 6113b86061..3f33dbb355 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -1,10 +1,10 @@ -/* $Id: swrast.h,v 1.34 2003/01/14 04:55:47 brianp Exp $ */ +/* $Id: swrast.h,v 1.35 2003/02/23 04:10:54 brianp Exp $ */  /*   * Mesa 3-D graphics library   * Version:  5.1   * - * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved. + * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.   *   * Permission is hereby granted, free of charge, to any person obtaining a   * copy of this software and associated documentation files (the "Software"), @@ -27,7 +27,7 @@  /**   * \file swrast/swrast.h - * \brief Defines basic structures for sw_rasterizer. + * \brief Public interface to the software rasterization functions.   * \author Keith Whitwell <keith@tungstengraphics.com>   */ @@ -75,154 +75,6 @@ typedef struct {  } SWvertex; -/** - * \struct sw_span - * \brief Contains data for either a horizontal line or a set of - * pixels that are passed through a pipeline of functions before being - * drawn. - * - * The sw_span structure describes the colors, Z, fogcoord, texcoords, - * etc for either a horizontal run or a set of independent pixels.  We - * can either specify a base/step to indicate interpolated values, or - * fill in arrays of values.  The interpMask and arrayMask bitfields - * indicate which are active. - * - * With this structure it's easy to hand-off span rasterization to - * subroutines instead of doing it all inline in the triangle functions - * like we used to do. - * It also cleans up the local variable namespace a great deal. - * - * It would be interesting to experiment with multiprocessor rasterization - * with this structure.  The triangle rasterizer could simply emit a - * stream of these structures which would be consumed by one or more - * span-processing threads which could run in parallel. - */ - - -/** - * \defgroup SpanFlags SPAN_XXX-flags - * Bitmasks to indicate which span_arrays need to be computed - * (sw_span::interpMask) or have already been filled - * (sw_span::arrayMask) - */ -/*@{*/ -#define SPAN_RGBA         0x001 -#define SPAN_SPEC         0x002 -#define SPAN_INDEX        0x004 -#define SPAN_Z            0x008 -#define SPAN_FOG          0x010 -#define SPAN_TEXTURE      0x020 -#define SPAN_INT_TEXTURE  0x040 -#define SPAN_LAMBDA       0x080 -#define SPAN_COVERAGE     0x100 -#define SPAN_FLAT         0x200  /**< flat shading? */ -/** sw_span::arrayMask only - for span_arrays::x, span_arrays::y */ -#define SPAN_XY           0x400 -#define SPAN_MASK         0x800  /**< sw_span::arrayMask only */ -/*@}*/ - - -/** - * \struct span_arrays  - * \brief Arrays of fragment values. - * - * These will either be computed from the x/xStep values above or - * filled in by glDraw/CopyPixels, etc. - */ -struct span_arrays { -   GLchan  rgb[MAX_WIDTH][3]; -   GLchan  rgba[MAX_WIDTH][4]; -   GLuint  index[MAX_WIDTH]; -   GLchan  spec[MAX_WIDTH][4]; /* specular color */ -   GLint   x[MAX_WIDTH];  /**< X/Y used for point/line rendering only */ -   GLint   y[MAX_WIDTH];  /**< X/Y used for point/line rendering only */ -   GLdepth z[MAX_WIDTH]; -   GLfloat fog[MAX_WIDTH]; -   GLfloat texcoords[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH][4]; -   GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; -   GLfloat coverage[MAX_WIDTH]; - -   /** This mask indicates if fragment is alive or culled */ -   GLubyte mask[MAX_WIDTH]; -}; - - -struct sw_span { -   GLint x, y; - -   /** Only need to process pixels between start <= i < end */ -   /** At this time, start is always zero. */ -   GLuint start, end; - -   /** This flag indicates that mask[] array is effectively filled with ones */ -   GLboolean writeAll; - -   /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */ -   GLenum primitive; - -   /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */ -   GLuint facing; - -   /** -    * This bitmask (of  \link SpanFlags SPAN_* flags\endlink) indicates -    * which of the x/xStep variables are relevant. -    */ -   GLuint interpMask; - -#if CHAN_TYPE == GL_FLOAT -   GLfloat red, redStep; -   GLfloat green, greenStep; -   GLfloat blue, blueStep; -   GLfloat alpha, alphaStep; -   GLfloat specRed, specRedStep; -   GLfloat specGreen, specGreenStep; -   GLfloat specBlue, specBlueStep; -#else /* CHAN_TYPE == GL_UNSIGNED_BYTE or GL_UNSIGNED SHORT */ -   GLfixed red, redStep; -   GLfixed green, greenStep; -   GLfixed blue, blueStep; -   GLfixed alpha, alphaStep; -   GLfixed specRed, specRedStep; -   GLfixed specGreen, specGreenStep; -   GLfixed specBlue, specBlueStep; -#endif -   GLfixed index, indexStep; -   GLfixed z, zStep; -   GLfloat fog, fogStep; -   GLfloat tex[MAX_TEXTURE_COORD_UNITS][4];  /* s, t, r, q */ -   GLfloat texStepX[MAX_TEXTURE_COORD_UNITS][4]; -   GLfloat texStepY[MAX_TEXTURE_COORD_UNITS][4]; -   GLfixed intTex[2], intTexStep[2];  /* s, t only */ - -   /** -    * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates -    * which of the fragment arrays in the span_arrays struct are relevant. -    */ -   GLuint arrayMask; - -   /** -    * We store the arrays of fragment values in a separate struct so -    * that we can allocate sw_span structs on the stack without using -    * a lot of memory.  The span_arrays struct is about 400KB while the -    * sw_span struct is only about 512 bytes. -    */ -   struct span_arrays *array; -}; - - -#define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK)	\ -do {								\ -   (S).primitive = (PRIMITIVE);					\ -   (S).interpMask = (INTERP_MASK);				\ -   (S).arrayMask = (ARRAY_MASK);				\ -   (S).start = 0;						\ -   (S).end = (END);						\ -   (S).facing = 0;						\ -   (S).array = SWRAST_CONTEXT(ctx)->SpanArrays;			\ -} while (0) - - -  struct swrast_device_driver; | 
