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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-12-02
i915g: enable x-tiling for render targets
Daniel Vetter
2010-12-02
i915g: switch rendering to mipmapped textures to (x,y) offsets
Daniel Vetter
2010-12-02
i915g: enable X-tiling for textures
Daniel Vetter
2010-12-02
i915g: don't pot-align stride for tiled buffers
Daniel Vetter
2010-12-02
i915g: postpone mipmap/face offset calculation
Daniel Vetter
2010-12-02
i915g: implement unfenced relocs for textures using tiling bits
Daniel Vetter
2010-12-02
i915g: implement unfenced color&depth buffer using tiling bits
Daniel Vetter
2010-12-02
i915g: return tiling in iws->buffer_from_handle
Daniel Vetter
2010-12-02
i915g: prepare winsys/batchbuffer for execbuf2
Daniel Vetter
2010-12-02
i915g: switch to tiled allocations, kill set_fence
Daniel Vetter
2010-12-02
i915g: add winsys function to create tiled buffers
Daniel Vetter
2010-12-02
i915g: drop alignment parameter from iws->buffer_create
Daniel Vetter
2010-12-01
glsl: Mark the array access for whole-array comparisons.
Eric Anholt
2010-12-01
i965: Add support for loops in the VS.
Eric Anholt
2010-12-01
i965: Enable IF statements in the VS.
Eric Anholt
2010-12-01
i965: Add support for gen6 CONTINUE instruction emit.
Eric Anholt
2010-12-01
i965: Add support for gen6 BREAK ISA emit.
Eric Anholt
2010-12-01
i965: Add support for gen6 DO/WHILE ISA emit.
Eric Anholt
2010-12-01
i965: Dump the WHILE jump distance on gen6.
Eric Anholt
2010-12-01
r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only
Marek Olšák
2010-12-01
r300g: fix texture swizzling with compressed textures on r400-r500
Marek Olšák
2010-12-01
i915: Correctly generate unconditional KIL instructions
Ian Romanick
2010-12-01
i915: Request that POW instructions be lowered
Ian Romanick
2010-12-01
glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
Ian Romanick
2010-12-01
glsl: Use M_LOG2E constant instead of calling log2
Ian Romanick
2010-12-01
glsl: Add comments to lower_jumps (from the commit message).
Kenneth Graunke
2010-12-01
glsl: Remove "discard" support from lower_jumps.
Kenneth Graunke
2010-12-01
glsl: Add a lowering pass to move discards out of if-statements.
Kenneth Graunke
2010-12-01
glsl: Add an optimization pass to simplify discards.
Kenneth Graunke
2010-12-01
ir_to_mesa: Add support for conditional discards.
Marek Olšák
2010-12-01
r600c: fix some opcodes on evergreen
Alex Deucher
2010-12-01
r300/compiler: implement and lower OPCODE_CLAMP
Marek Olšák
2010-12-01
vega: Remove extraneous ;
José Fonseca
2010-12-01
scons: Move MSVS_VERSION option to common module.
José Fonseca
2010-12-01
svga: Silence debug printf.
José Fonseca
2010-12-01
st/vega: Avoid unnecessary constant bufer upload.
Chia-I Wu
2010-12-01
st/vega: Initialize pipe states with renderer.
Chia-I Wu
2010-12-01
st/vega: Create drawing surface mask as needed.
Chia-I Wu
2010-12-01
st/vega: Delay blend texture creation until needed.
Chia-I Wu
2010-12-01
st/vega: Remove st_inlines.h.
Chia-I Wu
2010-12-01
st/vega: Simplify radial gradient.
Chia-I Wu
2010-12-01
st/vega: Fix degenerate paints.
Chia-I Wu
2010-12-01
i965: also using align1 mode for math2 on sandybridge
Zhenyu Wang
2010-12-01
st/vega: Fix negated logic in image_draw.
Chia-I Wu
2010-12-01
st/vega: Fix paint coordinates transformations.
Chia-I Wu
2010-12-01
st/vega: Bump version to 1.1.
Chia-I Wu
2010-12-01
st/vega: Add color transformation support.
Chia-I Wu
2010-12-01
st/vega: More flexible shader selection.
Chia-I Wu
2010-12-01
st/vega: Revive mask layer support.
Chia-I Wu
2010-12-01
st/vega: Add primitive text support.
Chia-I Wu
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