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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2011-01-28
st/mesa: fix texture array dimensions
Brian Paul
2011-01-28
softpipe: fix array textures to use resource array_size
Brian Paul
2011-01-28
mesa: fix typo, wrap long line
Brian Paul
2011-01-28
st/mesa: pass layers param to st_texture_create()
Brian Paul
2011-01-29
Revert "glcpp: Demote "macro redefined" from an error to a warning"
Carl Worth
2011-01-28
util: Fix leak of transfers in upload manager
Jakob Bornecrantz
2011-01-28
docs: removed VC8 project files
Brian Paul
2011-01-28
mesa: omit VC8 project files from tarball
Brian Paul
2011-01-28
Fix missing files in Mesa tarballs.
Thierry Vignaud
2011-01-28
mesa: Fix available APIs for AMD_conservative_depth
Chad Versace
2011-01-28
r300/compiler: print stats based on the initial number of instructions
Marek Olšák
2011-01-28
r300g: fix resource_copy_region for DXT SRGB formats
Marek Olšák
2011-01-28
glcpp: Demote "macro redefined" from an error to a warning
Carl Worth
2011-01-28
dri: add a placeholder for the framebuffer sRGB capable bit.
Dave Airlie
2011-01-27
glapi: add @GOTPCREL relocation type
Dimitry Andric
2011-01-28
r600g: handle PIPE_CAP_ARRAY_TEXTURES
Marek Olšák
2011-01-28
r300g: handle PIPE_CAP_ARRAY_TEXTURES
Marek Olšák
2011-01-28
r300g: 8x8-compressed zbuffer can only be point-sampled
Marek Olšák
2011-01-28
r300g: fix and re-enable 8x8 zbuffer compression mode
Marek Olšák
2011-01-27
r300g: print driver info if RADEON_DEBUG=info
Marek Olšák
2011-01-27
r300g: add winsys flag CAN_AACOMPRESS
Marek Olšák
2011-01-27
r300g: rename flag squaretiling -> drm_2_1_0
Marek Olšák
2011-01-27
docs: update GL3 status
Marek Olšák
2011-01-27
util: fix parsing debug options
Marek Olšák
2011-01-27
r300g: fix some bugs with zbuffer compression (v4)
Marek Olšák
2011-01-26
glsl: use 'this' pointer to be consistent
Brian Paul
2011-01-26
glsl: remove needless conditional
Brian Paul
2011-01-26
glsl: move ir_var_out code
Brian Paul
2011-01-26
glsl: move ir_var_system_value code
Brian Paul
2011-01-26
glsl: use local var to simplify code a bit
Brian Paul
2011-01-26
mesa: fix compilation
Zack Rusin
2011-01-26
glsl: Refresh autogenerated lexer file
Chad Versace
2011-01-26
glsl: Remove extraneously extraneous parens
Chad Versace
2011-01-26
mesa: Allow extensions in MESA_EXTENSION_OVERRIDE to be prefixed with '+'
Chad Versace
2011-01-26
mesa: Simplify logic in get_extension_override()
Chad Versace
2011-01-26
glsl: Enable AMD_conservative_depth in parser
Chad Versace
2011-01-26
mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IR
Chad Versace
2011-01-26
glsl: Raise linking error if gl_FragDepth layout is inconsistent
Chad Versace
2011-01-26
glsl: Propagate depth layout qualifier from AST to IR
Chad Versace
2011-01-26
glsl: Define enum ir_depth_layout
Chad Versace
2011-01-26
glsl: Refresh autogenerated parser files
Chad Versace
2011-01-26
glsl: Add support for AMD_conservative_depth to parser
Chad Versace
2011-01-26
glsl: Add depth layout qualifiers to ast_type_qualifier
Chad Versace
2011-01-26
glcpp: Conditionally define macro GL_AMD_conservative_depth
Chad Versace
2011-01-26
mesa: Add AMD_conservative_depth to extension list
Chad Versace
2011-01-26
tgsi: add cases for array textures
Brian Paul
2011-01-26
mesa: Support internalFormat=GL_BGRA for DRI drivers
Kristian Høgsberg
2011-01-26
st/egl: Downgrade warning to debug when we can't create a drm screen
Kristian Høgsberg
2011-01-26
mesa: fix MESA/EXT typo
Brian Paul
2011-01-26
util: require debug options to be separated by commas
Marek Olšák
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