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AgeCommit message (Expand)Author
2011-03-14i965: Enable texture lookups whose return type is 'float'Kenneth Graunke
2011-03-14i965: Fix tex_swizzle when depth mode is GL_REDChad Versace
2011-03-14i965: Remove dead assignmentChad Versace
2011-03-14glsl: Explicitly specify a type when reading/printing ir_texture.Kenneth Graunke
2011-03-14texture_builtins.py: Add support for 130-style Shadow sampler variants.Kenneth Graunke
2011-03-14mesa: rename _mesa_texstore_a8 -> _mesa_texstore_unorm8Marek Olšák
2011-03-14mesa: fix up assertion in _mesa_source_buffer_existsMarek Olšák
2011-03-14r300g: clamp after blending for fixed-point formats onlyMarek Olšák
2011-03-14glx: the server still needs __GLXcontext.Dave Airlie
2011-03-14ir_to_mesa: do not check the number of uniforms against hw limitsMarek Olšák
2011-03-14autoconf/llvm: fix build for disassemblerDave Airlie
2011-03-13gallivm: Fix build with llvm 2.6 on 32bit platformsJosé Fonseca
2011-03-13gallivm: Use LLVM MC disassembler, instead of udis86.José Fonseca
2011-03-13util: Silence gcc unitialized member warningJosé Fonseca
2011-03-13draw: Fix draw_variant_output::format's type.José Fonseca
2011-03-13nv50,nvc0: don't assert on cso with 0 vertex elementsChristoph Bumiller
2011-03-13rbug: Use the call mutexJakob Bornecrantz
2011-03-13r600g: Only update DB_SHADER_CONTROL once in r600_pipe_shader_ps().Mathias Fröhlich
2011-03-13tgsi: Fix parsing of properties with digits in the nameJakob Bornecrantz
2011-03-13rbug: Skip drawing on disabled shadersJakob Bornecrantz
2011-03-13rbug: Remove flags from flushJakob Bornecrantz
2011-03-13i915g: Lie more so we get GLSLJakob Bornecrantz
2011-03-13i915g: Point sprite cap could be supportedJakob Bornecrantz
2011-03-13i915g: Sort cap listJakob Bornecrantz
2011-03-13nvc0: support edge flagsChristoph Bumiller
2011-03-13nvc0: fix POLYGON_MODE_BACK macro copy/paste errorChristoph Bumiller
2011-03-13nv50,nvc0: fix pipe context switchChristoph Bumiller
2011-03-13nv50,nvc0: clean up flushesChristoph Bumiller
2011-03-13nv50,nvc0: add some missing resource referencingChristoph Bumiller
2011-03-13nvc0: mask out centroid bit for writing FP headerChristoph Bumiller
2011-03-13nvc0: identify VERTEX_QUARANTINEChristoph Bumiller
2011-03-13nvc0: don't enable early-z if alpha test is enabledChristoph Bumiller
2011-03-13nvc0: move sprite coord replace state into csoChristoph Bumiller
2011-03-13nvc0: s/nblocksx/nblocksy for height in resource_copy_regionChristoph Bumiller
2011-03-13nvc0: fix unitialized variable in TGSI sysval decl processingChristoph Bumiller
2011-03-13nvc0: update/fix supported instruction src modifiersChristoph Bumiller
2011-03-12glsl: Document glsl_type::sampler_dimensionalityChad Versace
2011-03-12Revert "mesa: Convert fixed function fragment program generator to GLSL IR."Eric Anholt
2011-03-12Revert "mesa: Track a computed _CurrentFragmentProgram for current gl_shader_...Eric Anholt
2011-03-12Revert "i965: Use the fixed function GLSL program instead of the ARB program."Eric Anholt
2011-03-12i915g: fix transfer coherencyDaniel Vetter
2011-03-12i915g: don't recalculate fb dimensionDaniel Vetter
2011-03-12i915g: use y-tiling when the blitter is not usedDaniel Vetter
2011-03-12i915g: implement copy_region using u_blitterDaniel Vetter
2011-03-12i915g: fix use after freeDaniel Vetter
2011-03-12gallium: Delay the creation of simple helper shadersJakob Bornecrantz
2011-03-12r600g: Fix VS sampler view offsets for r600/r700.Carl-Philip Hänsch
2011-03-12r600g: Fix an unused variable warning.Henri Verbeet
2011-03-12u_blitter: Do blits in linear color space.Henri Verbeet
2011-03-12r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500Marek Olšák