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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-09-22
r600g: disable dirty handling on texture from depth code.
Dave Airlie
2010-09-22
r600g: make stencil readback work
Dave Airlie
2010-09-22
r600g: cleanup some of the DB blit code
Dave Airlie
2010-09-22
r600g: fix typo in struct member name
Dave Airlie
2010-09-21
r600g: occlusion query for new design
Jerome Glisse
2010-09-21
mesa: don't advertise bogus GL_ARB_shading_language_120 extension
Brian Paul
2010-09-21
glut: Define eventParser for non-Windows only.
Vinson Lee
2010-09-21
glut: Define markWindowHidden for non-Windows only.
Vinson Lee
2010-09-21
softpipe: add missing calls to set draw vertex samplers/views
Brian Paul
2010-09-21
gallivm: fix lp_build_sample_compare()
Brian Paul
2010-09-21
d3d1x: ignore errors while building docs
Luca Barbieri
2010-09-21
r600g: fix multi buffer rendering
Jerome Glisse
2010-09-21
glsl2: fix typo in error msg
Brian Paul
2010-09-21
d3d1x: fix GCC 4.1/4.2 build
Luca Barbieri
2010-09-21
d3d1x: add template parameters to base class ctor calls for GCC 4.4
Luca Barbieri
2010-09-21
d3d1x: fix build with compilers other than GCC 4.5
Luca Barbieri
2010-09-21
gallium/docs: The RET opcode may appear anywhere in a subroutine.
Tilman Sauerbeck
2010-09-21
i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
Eric Anholt
2010-09-21
i965: Also enable CC statistics when doing OQs.
Eric Anholt
2010-09-21
i965: Share the KIL_NV implementation between glsl and non-glsl.
Eric Anholt
2010-09-21
r600g: directly allocate bo for user buffer
Jerome Glisse
2010-09-21
glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
Eric Anholt
2010-09-21
llvmpipe: When failing free fs shader too.
José Fonseca
2010-09-21
llvmpipe: Describe how to profile llvmpipe.
José Fonseca
2010-09-21
draw: new draw_fs.[ch] files
Brian Paul
2010-09-21
Merge branch 'sprite-coord'
Brian Paul
2010-09-21
glx: Hold on to drawables if we're just switching to another context
Kristian Høgsberg
2010-09-21
d3d1x: actually enable and fix blob apis
Luca Barbieri
2010-09-21
d3d1x: add missing file
Luca Barbieri
2010-09-21
d3d1x: fix compilation with recent Wine versions installed
Luca Barbieri
2010-09-21
d3d1x: add blob and signature extraction APIs
Luca Barbieri
2010-09-21
llvmpipe: fix flatshading in new line code
Keith Whitwell
2010-09-21
d3d1x: add new Direct3D 10/11 COM state tracker for Gallium
Luca Barbieri
2010-09-21
r600g: Removed debug code.
Tilman Sauerbeck
2010-09-21
r600g: fix eg texture borders.
Dave Airlie
2010-09-21
r600g: fixup evergreen miptree setup.
Dave Airlie
2010-09-20
r300/compiler: Refactor the pair instruction data structures
Tom Stellard
2010-09-21
r600g: set back to correct codepaths.
Dave Airlie
2010-09-21
r600g: deal with overflow of VTX/TEX CF clauses.
Dave Airlie
2010-09-20
tgsi: Remove duplicate case value.
Vinson Lee
2010-09-21
dri/nouveau: Fix software mipmap generation on 1x1 textures.
Francisco Jerez
2010-09-21
dri/nv10-nv20: Fix texturing in some cases after a base level change.
Francisco Jerez
2010-09-21
dri/nouveau: Cleanup more references to old FBOs and VBOs.
Francisco Jerez
2010-09-21
dri/nouveau: Remove unnecessary assertion.
Francisco Jerez
2010-09-21
dri/nv04: Use nvgl_wrap_mode().
Francisco Jerez
2010-09-21
tgsi: Actually care what check_soa_dependencies says
Jakob Bornecrantz
2010-09-21
tgsi: Don't ignore indirect registers in tgsi_check_soa_dependencies
José Fonseca
2010-09-20
Fix typos in comments and debug output strings.
Timo Wiren
2010-09-20
draw: check bitshift against PIPE_MAX_SHADER_OUTPUS
Brian Paul
2010-09-20
llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
Brian Paul
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