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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-09-27
llvmpipe: fix swizzling of texture border color
Brian Paul
2010-09-27
r600g: fix occlusion query after change to block structure
Jerome Glisse
2010-09-27
softpipe: allocate tile data on demand
Brian Paul
2010-09-27
d3d1x: fix Map
Luca Barbieri
2010-09-27
d3d1x: rework DXGI for occlusion testing and default width/height
Luca Barbieri
2010-09-27
d3d1x: put proper calling convention in headers, fixes 64-bit builds
Luca Barbieri
2010-09-27
d3d1x: properly support specifying MipLevels as 0
Luca Barbieri
2010-09-27
d3d1x: support centroid interpolation
Luca Barbieri
2010-09-27
ureg: support centroid interpolation
Luca Barbieri
2010-09-27
d3d1x: link to libdrm for X11 platform too
Luca Barbieri
2010-09-27
d3d11: ignore StructureByteStride
Luca Barbieri
2010-09-27
d3d11: advertise IDXGIDevice1, not just IDXGIDevice
Luca Barbieri
2010-09-27
scons: Add MinGW-w64 prefixes for MinGW build.
Vinson Lee
2010-09-27
r600g: fix routing btw vertex & pixel shader
Jerome Glisse
2010-09-27
r600g: fix pointsprite & resource unbinding
Jerome Glisse
2010-09-27
r600g: build packet header once
Jerome Glisse
2010-09-27
r600g: fix index buffer drawing
Jerome Glisse
2010-09-27
d3d1x: link progs with CXXFLAGS
Luca Barbieri
2010-09-27
d3d1x: fix progs linking if not all EGL platforms are enabled
Luca Barbieri
2010-09-27
d3d1x: add private gitignore file
Luca Barbieri
2010-09-27
d3d1x: fix parallel build
Luca Barbieri
2010-09-27
gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)
Luca Barbieri
2010-09-27
mesa: make makedepend an hard requirement
Luca Barbieri
2010-09-27
r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().
Tilman Sauerbeck
2010-09-27
r600g: add evergreen texture resource properly.
Dave Airlie
2010-09-26
r600g: Silence uninitialized variable warnings.
Vinson Lee
2010-09-26
r300g: fix macrotiling on R350
Marek Olšák
2010-09-26
r600g: use depth decompression in new path
Jerome Glisse
2010-09-26
r600g: move around variables to share depth uncompression code
Jerome Glisse
2010-09-26
radeong: fix leaks
Joakim Sindholt
2010-09-26
util/u_blitter: fix leak
Joakim Sindholt
2010-09-26
r600g: set ENABLE_KILL on evergreen too
Bas Nieuwenhuizen
2010-09-26
r600g: set ENABLE_KILL in the shader state in the new design
Bas Nieuwenhuizen
2010-09-26
r600g: disable early cull optimization when occlusion query running
Jerome Glisse
2010-09-26
r600g: Include p_compiler.h instead of malloc.h.
Vinson Lee
2010-09-26
r600g: Remove unused variables.
Vinson Lee
2010-09-26
r600g: Don't return a value in function returning void.
Vinson Lee
2010-09-26
r300g: Remove unused variable.
Vinson Lee
2010-09-26
r300g: fix glsl-fs-pointcoord
Dave Airlie
2010-09-25
r600g: Remove unused variable.
Vinson Lee
2010-09-25
r300/compiler: Fix two mistakes in the presubtract optimization pass.
Tom Stellard
2010-09-25
softpipe: minor asst. clean-ups
Brian Paul
2010-09-25
softpipe: make clip state functions static
Brian Paul
2010-09-25
softpipe: make stream out state functions static
Brian Paul
2010-09-25
softpipe: make rasterizer state functions static
Brian Paul
2010-09-25
softpipe: make vertex state functions static
Brian Paul
2010-09-25
softpipe: make sampler state functions static
Brian Paul
2010-09-25
softpipe: make blend/stencil/depth functions static
Brian Paul
2010-09-25
softpipe: make shader-related functions static
Brian Paul
2010-09-25
softpipe: rename sp_state_fs.c -> sp_state_shader.c
Brian Paul
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