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AgeCommit message (Expand)Author
2009-02-26scons: Don't build the DRI drivers in a seperate dir.José Fonseca
2009-02-26scons: Use a cache for built files.José Fonseca
2009-02-20python: More efficient blits from surfaces.José Fonseca
2009-02-20util: Use a checkboard pattern instead of asserting for unknown formats.José Fonseca
2009-02-20python/interpreter: Don't do unnecessary updates.José Fonseca
2009-02-20python/retrace: Verbosity level.José Fonseca
2009-02-20python/retrace: Cope with python 2.4.xJosé Fonseca
2009-02-20python: Pass a zero offset to util_draw_vertex_buffer.José Fonseca
2009-02-19util: Support PIPE_FORMAT_Z32_FLOAT in pipe_tile_raw_to_rgbaJosé Fonseca
2009-02-18pipebuffer: Dump debugging info for fenced buffer list.José Fonseca
2009-02-18scons: Produce map files for debug builds too.José Fonseca
2009-02-18pipebuffer: Don't retry to alloc memory block on mm.José Fonseca
2009-02-17draw: Reuse xmm registers.Keith Whitwell
2009-01-09glsl: make minimum struct size = 2, not 1Brian Paul
2009-01-08glsl: fix typo in the vec2 += operator functionBrian Paul
2009-01-08glsl: fix broken +=, -=, *=, /= operatorsBrian Paul
2009-01-07mesa: Add _mesa_snprintf.José Fonseca
2009-01-06add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c fileBrian Paul
2009-01-06mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul
2009-01-06mesa: fix cast/conversion for optional codeBrian
2009-01-06mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul
2009-01-06mesa: pass ctx to link_uniform_vars() to fix build errorBrian Paul
2009-01-06mesa: Move var declaration to top of scope.José Fonseca
2009-01-06wgl: Do not provide DllMain inside the state tracker.José Fonseca
2009-01-06gdi: Fix warning.José Fonseca
2009-01-06wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca
2009-01-06glut: Fix build.José Fonseca
2009-01-06mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca
2009-01-06scons: Choose the appropriate MSVC CRT.José Fonseca
2009-01-06mesa: Use explicit casts when precision is lost.José Fonseca
2009-01-06mesa: fix a GLSL swizzled writemask bugBrian Paul
2009-01-06mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul
2009-01-06mesa: fix another "out of samplers" problemBrian Paul
2009-01-06mesa: updated comments about GLSL constantsBrian Paul
2009-01-06mesa: fix bug in evaluation of structure fieldsBrian Paul
2009-01-06mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul
2009-01-06mesa: better error message when running out of GLSL samplersBrian Paul
2009-01-06mesa: disable debug outputBrian Paul
2009-01-06mesa: fix some GLSL array regressionsBrian Paul
2009-01-06mesa: updated GLSL docsBrian Paul
2009-01-06mesa: bump glsl grammar revisionBrian Paul
2009-01-06mesa: more re-org of variable declarations in glsl compilerBrian Paul
2009-01-06mesa: more comments, clean upBrian Paul
2009-01-06mesa: added comments, remove unused codeBrian Paul
2009-01-06mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul
2009-01-06mesa: place glsl constant arrays in constant memoryBrian Paul
2009-01-06mesa: remove old size=4 limitBrian Paul
2009-01-06mesa: code clean-up in glsl compilerBrian Paul
2009-01-06mesa: remove unneeded swizzle init code in glsl compilerBrian Paul
2009-01-06mesa: disable glsl debug outputBrian Paul