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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-07-08
r300/compiler: Fix scheduling of TEX instructions.
Tom Stellard
2010-07-09
r300g/swtcl: fix out-of-bounds write
Marek Olšák
2010-07-08
draw: Fix off-by-one error in assert.
Vinson Lee
2010-07-08
glsl: fix indirect addressing of gl_TextureMatrix[] arrays
Brian Paul
2010-07-08
egl_dri2: Support _EGL_PLATFORM_DRM
Kristian Høgsberg
2010-07-08
glslcompiler: Fix build.
Vinson Lee
2010-07-08
Merge branches 'master' and 'master' of ssh://git.freedesktop.org/git/mesa/mesa
Vinson Lee
2010-07-09
r300g: fix texturing with negative lod bias
Marek Olšák
2010-07-08
r300g: store/return the stride for winsys_handle in winsys
Marek Olšák
2010-07-08
i965: Add disasm for SEND mlen/rlen on Sandybridge.
Eric Anholt
2010-07-08
i965: Add 'wait' instruction support
Zhenyu Wang
2010-07-08
i965: Fix disasm of a SEND's mlen and rlen on Ironlake.
Eric Anholt
2010-07-08
i965: Add decode for Sandybridge DP write messages.
Zhenyu Wang
2010-07-08
i965: Add definitions for Sandybridge DP write/read messages.
Zhenyu Wang
2010-07-08
r300g: fix transfering compressed textures
Marek Olšák
2010-07-08
intel: Update intel_decode.c from intel-gpu-tools.
Eric Anholt
2010-07-08
gallium: bump PIPE_MAX_SHADER_INPUTS/OUTPUTS to 32
Brian Paul
2010-07-08
r300g: add a function for marking framebuffer atoms as dirty
Marek Olšák
2010-07-08
r300g: minor fixups
Marek Olšák
2010-07-08
glsl: fix 'if ((x=foo()) > 1.0)' bug
Brian Paul
2010-07-08
st/mesa: additional assertions in st_translate_mesa_program()
Brian Paul
2010-07-08
slang: fix typos
Zack Rusin
2010-07-08
slang: add some comments related to geometry shaders
Zack Rusin
2010-07-08
gs: inject const int gl_VerticesIn at link time
Zack Rusin
2010-07-07
mesa: initial support for new GL 3.0 texture formats
Brian Paul
2010-07-07
gallivm: restore const qualifier
Brian Paul
2010-07-07
gallivm: fix cube map LOD computation
Brian Paul
2010-07-07
st/mesa: fix sampler max_lod computation
Brian Paul
2010-07-07
r600: workaround 3 comp GL_SHORT vertex attribute format on r700
Andre Maasikas
2010-07-07
glsl: use Elements() in arrays instead of sentinal values
Brian Paul
2010-07-06
llvmpipe: Don't build lp_test_round when using MSVC.
Vinson Lee
2010-07-06
llvmpipe: Add lp_test_round to SCons build.
Vinson Lee
2010-07-06
egl: Remove unnecessary headers.
Vinson Lee
2010-07-06
draw: Remove unnecessary header.
Vinson Lee
2010-07-06
gallivm: Remove unnecessary header.
Vinson Lee
2010-07-07
util: print help for debug options on non-debug builds
Marek Olšák
2010-07-06
gallivm: use trunc, not round in lp_build_nearest_mip_level()
Brian Paul
2010-07-06
llvmpipe: add test program for round(), trunc(), floor(), ceil()
Brian Paul
2010-07-06
gallivm: finish implementation of lp_build_iceil()
Brian Paul
2010-07-06
llvmpipe: disconnect vertex texture sampling from the setup
Zack Rusin
2010-07-06
draw: make sure softpipe doesn't crash with vertex tex sampling
Zack Rusin
2010-07-06
draw: implement vertex texture sampling using llvm
Zack Rusin
2010-07-06
r300/compiler: Implement KILP opcode.
Tom Stellard
2010-07-06
gallivm: Use SSE4.1's BLENDV instructions for lp_build_select().
José Fonseca
2010-07-06
gallivm: Fix 8bit comparisons.
José Fonseca
2010-07-06
llvmpipe: ensure all bins are reset avoids memory corruption.
Alan Hourihane
2010-07-06
mesa: Always initialize transform feedback state.
Chia-I Wu
2010-07-06
egl: Rework driver loading.
Chia-I Wu
2010-07-06
st/egl: Add support for !GLX_DIRECT_RENDERING.
Chia-I Wu
2010-07-05
mesa: initial support for unnormalized integer texture formats
Brian Paul
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