Age | Commit message (Expand) | Author |
2009-05-07 | mesa: reformatting, updated comments, const-correctness | Brian Paul |
2009-05-07 | tnl: replace 0x3f with CILP_FRUSTUM_BITS | Brian Paul |
2009-05-07 | i965: relAddr local var (to make debug/test a little easier) | Brian Paul |
2009-05-07 | Merge branch 'mesa_7_5_branch' | Brian Paul |
2009-05-07 | swrast: fix span clipping bug | Brian Paul |
2009-05-07 | mesa: unmap buffer objects during context tear-down | Brian Paul |
2009-05-06 | i965: Remove bad constant buffer constant-reg-already-loaded optimization. | Eric Anholt |
2009-05-06 | intel: Unmap buffers if needed at DeleteBuffer time. | Eric Anholt |
2009-05-06 | mesa: remove unnecessary buffer size check | Brian Paul |
2009-05-06 | mesa: code consolidation in glDraw[Range]Elements() validation | Brian Paul |
2009-05-06 | mesa: new comments, minor reformatting | Brian Paul |
2009-05-06 | mesa: use elementBuf local var instead of ctx->Array.ElementArrayBufferObj | Brian Paul |
2009-05-06 | i965: Remove the forced lack of caching for renderbuffer surface state. | Eric Anholt |
2009-05-06 | i965: Remove _NEW_PROGRAM from brw_wm_surfaces setup dependencies. | Eric Anholt |
2009-05-06 | mesa: be smarter about allocating vert/frag program constants | Brian Paul |
2009-05-06 | i965: Split WM constant buffer update from other WM surfaces. | Eric Anholt |
2009-05-06 | i965: Disentangle VS constant surface state from WM surface state. | Eric Anholt |
2009-05-06 | i965: Don't create constant buffers if they won't be used. | Eric Anholt |
2009-05-05 | mesa: only use fallback texture when using shaders, not fixed-function (take ... | Brian Paul |
2009-05-05 | Revert "mesa: only use fallback texture when using shaders, not fixed-function" | Brian Paul |
2009-05-05 | mesa: only use fallback texture when using shaders, not fixed-function | Brian Paul |
2009-05-05 | mesa: only use fallback texture when using shaders, not fixed-function | Brian Paul |
2009-05-05 | mesa: minor simplification in enable_texture(), updated comments | Brian Paul |
2009-05-05 | Merge branch 'mesa_7_5_branch' | Brian Paul |
2009-05-05 | gallium: remove redundant cube face #defines | Brian Paul |
2009-05-05 | gallium: fix texcoords for cubemap mipmap generation | Brian Paul |
2009-05-05 | progs/trivial: add test for vertex program invarient transform | Keith Whitwell |
2009-05-05 | mesa: more complete fix for transform_invarient glitches | Keith Whitwell |
2009-05-05 | mesa/main: set PREFER_DP4 to match position_invarient code | Keith Whitwell |
2009-05-05 | wgl: Implemente SwapLayerBuffers. | José Fonseca |
2009-05-05 | scons: Don't use deprecated Options. | José Fonseca |
2009-05-05 | util: Limit the stack walk to avoid referencing undefined memory. | José Fonseca |
2009-05-05 | gallium/tgsi: hack around linker/archiver breakage | Keith Whitwell |
2009-05-05 | progs/trivial: add vbo-noninterleaved test | Keith Whitwell |
2009-05-05 | wgl: Include alpha bits in pixel format's cColorBits field. | José Fonseca |
2009-05-05 | gallium/draw: cope with unused vertex_elements | Keith Whitwell |
2009-05-05 | trivial: add line-flat.c | Keith Whitwell |
2009-05-05 | wgl: UINT_PTR null value is an integral type, so return 0 instead of NULL. | José Fonseca |
2009-05-05 | pb: Save the stack backtrace when creating/mapping a debug buffer. | José Fonseca |
2009-05-05 | pb: Dump the fenced buffer sizes. | José Fonseca |
2009-05-05 | nv04: small fix again | Stephane Marchesin |
2009-05-05 | Fix an nv04 bug (thanks Mhopf). | Stephane Marchesin |
2009-05-04 | mesa: also print program params/constants when dumping shaders to disk | Brian Paul |
2009-05-04 | mesa: remove some unfinished/devel code | Brian Paul |
2009-05-04 | glx: replace Xmalloc() calls with Xcalloc() | Brian Paul |
2009-05-01 | draw: added some inf/nan debug code (disabled) | Brian Paul |
2009-05-01 | gallium/glx: say we're direct rendering | Brian Paul |
2009-05-01 | mesa: in glReadBufer() set _NEW_BUFFERS, not _NEW_PIXEL | Brian Paul |
2009-05-01 | Merge branch 'mesa_7_5_branch' | Brian Paul |
2009-05-01 | st: create renderbuffer's pipe_surface in st_render_texture() | Brian Paul |