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AgeCommit message (Expand)Author
2010-06-30glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt
2010-06-30glsl2: Make function names and variable names be children of the node.Eric Anholt
2010-06-30glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt
2010-06-29ir_to_mesa: Add support for ir_unop_abs.Eric Anholt
2010-06-29ir_to_mesa: Add support for dFdx, dFdy.Eric Anholt
2010-06-29ir_to_mesa: Start adding support for texture instructions.Eric Anholt
2010-06-29glsl2: Keep the same number of components in implicit conversions.Kenneth Graunke
2010-06-29glsl2: Make gl_MaxDrawBuffers available in the vertex shaderIan Romanick
2010-06-29glsl2: Make gl_MaxDrawBuffers available in the fragment shaderIan Romanick
2010-06-29glsl2: Make gl_FragData be available in GLSL 1.10 tooIan Romanick
2010-06-29glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick
2010-06-29glsl_type: Add _mesa_glsl_release_types to release all type related storageIan Romanick
2010-06-29glsl_type: All glsl_type objects live in their own talloc contextIan Romanick
2010-06-29glsl_type: Record type constructors are privateIan Romanick
2010-06-29glsl_type: Add get_record_instance methodIan Romanick
2010-06-29glsl_type: Vector, matrix, and sampler type constructors are privateIan Romanick
2010-06-29glsl_type: Make all static objects be class privateIan Romanick
2010-06-29glsl2: Use talloc_strdup when generating constructor temporary namesIan Romanick
2010-06-29glsl_type: Remove vector and matrix constructor generatorsIan Romanick
2010-06-29glsl2: Don't flatten constructor parameters to scalarsIan Romanick
2010-06-29glsl2: Always emit matrix constructors inlineIan Romanick
2010-06-29glsl2: Always emit vector constructors inlineIan Romanick
2010-06-29ir_swizzle: Add new constructor, refactor constructorsIan Romanick
2010-06-29glsl2: Update TODO.Kenneth Graunke
2010-06-29glsl2: Check for non-void functions that don't have a return statement.Kenneth Graunke
2010-06-29glsl2: Reject return types with qualifiers.Kenneth Graunke
2010-06-29glsl2: Add a method for querying if an AST type has any qualifiers.Kenneth Graunke
2010-06-29glsl2: Check that returned expressions match the function return type.Kenneth Graunke
2010-06-29glsl2: Invoke preprocessor before calling the compiler properIan Romanick
2010-06-28ir_to_mesa: Actually initialize the undef register for scalar_op1.Eric Anholt
2010-06-28ir_to_mesa: Support user-defined varyings using the linker's locations.Eric Anholt
2010-06-28ir_to_mesa: Actually add the header file for the interface.Eric Anholt
2010-06-28ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.Eric Anholt
2010-06-28ir_to_mesa: Fix indexes of temps used in expressions.Eric Anholt
2010-06-28ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.Eric Anholt
2010-06-28ir_to_mesa: Add support for the pow expression.Eric Anholt
2010-06-28ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.Eric Anholt
2010-06-28ir_to_mesa: Respect EmitCondCodes for IF statements.Eric Anholt
2010-06-28ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.Eric Anholt
2010-06-28ir_to_mesa: Fix matrix * scalar multiplication.Eric Anholt
2010-06-28ir_to_mesa: Check the right element for matrix * scalar multiplication.Eric Anholt
2010-06-28glsl2: Add support for some builtin matrices.Eric Anholt
2010-06-28ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.Eric Anholt
2010-06-28Use a more sensible context in copy propagation.Kenneth Graunke
2010-06-28Use more sensible contexts in ir_dead_code_local.Kenneth Graunke
2010-06-28glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizationsIan Romanick
2010-06-28glsl2: Use i2b and f2b IR opcodes for casting int or float to boolIan Romanick
2010-06-25glsl2: Add support for non-float constants in Mesa IR.Eric Anholt
2010-06-25glsl2: Take out the spamming of debug flags I'd added.Eric Anholt
2010-06-25glsl2: Don't clear swizzles for Mesa IR constants after fetching them.Eric Anholt