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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2009-06-26
i965: fix fetching constants from constant buffer in glsl path
Roland Scheidegger
2009-06-26
configs/darwin: Set CXX to g++.
Vinson Lee
2009-06-14
Merge branch 'mesa_7_5_branch'
Jakob Bornecrantz
2009-06-26
tgsi: correct handling of return value from util_vsnprintf
Keith Whitwell
2009-06-26
aux/indices: don't use 'prim' value once it is known to be bad
Keith Whitwell
2009-06-24
wgl: Handle flush after a window is destroyed.
José Fonseca
2009-06-23
demos: fix issues in glxcontexts.c
Brian Paul
2009-06-22
i965: handle OPCODE_SWZ in the glsl path
Roland Scheidegger
2009-06-22
Disable SGI_swap_control extension for DRI2
Owen W. Taylor
2009-06-22
intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
Michel Dänzer
2009-06-22
i965: added intelFlush() call in intel_get_tex_image()
Brian Paul
2009-06-22
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs
Brian Paul
2009-06-22
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-06-22
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS
Brian Paul
2009-06-22
mesa: fix some potential state-restore issues in pop_texture_group()
Brian Paul
2009-06-22
vbo: return VP_NONE from get_program_mode() if running fixed-func vertex program
Brian Paul
2009-06-22
mesa: create/use a fallback texture when bound texture is incomplete
Brian Paul
2009-06-19
intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.
Eric Anholt
2009-06-19
intel: Fix glClear behavior versus display lists.
Eric Anholt
2009-06-19
radeons: use dp4 for position invariant vertex programs
Roland Scheidegger
2009-06-19
Also release direct rendering resources in glXDestroyGLXPixmap.
Michel Dänzer
2009-06-19
Always free image offsets memory when re-initializing texture image fields.
Michel Dänzer
2009-06-19
scons: Output the friendly "Linking ..." message when creating DLLs with MinGW.
José Fonseca
2009-06-19
softpipe: return alpha=1 in shadow_compare() function
Brian Paul
2009-06-18
util: Add cast.
José Fonseca
2009-06-18
draw: Replace pointer arithmetic with cast.
José Fonseca
2009-06-18
trace: Use size_t consistently.
José Fonseca
2009-06-18
pipebuffer: Use a type consistently for sizes/offsets.
José Fonseca
2009-06-18
wgl: Fix window resizing in multithread applications.
José Fonseca
2009-06-18
wgl: Move all thread related code together.
José Fonseca
2009-06-18
glew: correct misspelling of glFramebufferTextureLayer
Keith Whitwell
2009-06-18
mesa: protect Elements against multiple definitions
Keith Whitwell
2009-06-17
intel: remove extra \n from warning string
Brian Paul
2009-06-17
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
Robert Ellison
2009-06-17
i965: send all warnings through _mesa_warning()
Robert Ellison
2009-06-17
i965: fix segfault on low memory conditions
Robert Ellison
2009-06-17
Fast path when rebinding the same texture in single context environment
Ian Romanick
2009-06-17
i915: Don't put VBOs in graphics memory unless required for an operation.
Eric Anholt
2009-06-17
i915: Fall back on NPOT textured metaops on 830-class.
Eric Anholt
2009-06-17
i915: Restore the Viewport and DepthRange functions on 8xx.
Eric Anholt
2009-06-17
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
Eric Anholt
2009-06-17
intel: Don't complain on falling back from PBO fastpaths.
Eric Anholt
2009-06-17
mesa: Mark FBOs with compressed color attachments as FBO-incomplete.
Eric Anholt
2009-06-17
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
Eric Anholt
2009-06-17
i915: Only use the new 945 cube layout for compressed textures.
Eric Anholt
2009-06-17
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
Eric Anholt
2009-06-17
i965: Fix register allocation of GLSL fp inputs.
Eric Anholt
2009-06-17
intel: Use FRONT_AND_BACK for StencilOp as well.
Eric Anholt
2009-06-17
intel: Use GL_FRONT_AND_BACK for stencil clearing.
Eric Anholt
2009-06-17
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
Eric Anholt
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