summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2009-01-10mesa: deprecate the GL/fxmesa.h headerBrian Paul
2009-01-10mesa: remove the ancient include/GL/ugl*.h headersBrian Paul
2009-01-10xmesa: deprecate the "XMesa" interfaceBrian Paul
2009-01-10docs: prerequisite updatesBrian Paul
2009-01-10nouveau: Factor out common winsys bits into libnouveaudrm.aYounes Manton
2009-01-10g3dvl: Use Gallium thread wrappers.Younes Manton
2009-01-10g3dvl: Use Gallium MALLOC wrappers.Younes Manton
2009-01-10g3dvl: Get rid of old unbuffered motion compensation code.Younes Manton
2009-01-10g3dvl: Map vertex bufs once per frame/flush.Younes Manton
2009-01-10nouveau: Catch some more leaks.Younes Manton
2009-01-10g3dvl: Fix some memory leaks.Younes Manton
2009-01-10g3dvl: Allocate one set of bufs, let winsys rename them as necessary.Younes Manton
2009-01-10nouveau: Add busy() query, determines if BOs can be mapped immediately.Younes Manton
2009-01-10nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.Younes Manton
2009-01-10g3dvl: Expand YCbCr to full RGB range by default.Younes Manton
2009-01-10g3dvl: Work around mplayer weirdness in XvMCPutSurface().Younes Manton
2009-01-10g3dvl: Flag textures holding incoming data as dynamic.Younes Manton
2009-01-10nouveau: Put dynamic textures in GART for CPU access and don't swizzle.Younes Manton
2009-01-10gallium: Define PIPE_TEXTURE_USAGE_DYNAMIC.Younes Manton
2009-01-10nouveau: Swizzle textures larger than nv04 SIFM limit in parts.Younes Manton
2009-01-10glsl: force creation of new scope for for-loop bodyBrian Paul
2009-01-10glsl: replace 0/1 with GL_FALSE/GL_TRUEBrian Paul
2009-01-09swrast: Fix GL_ATI_separate_stencilIan Romanick
2009-01-09draw: Add missing include.José Fonseca
2009-01-09glsl: make minimum struct size = 2, not 1Brian Paul
2009-01-09st: build fixAlan Hourihane
2009-01-09mesa: 7.3-rc-1 Makefile changesBrian Paul
2009-01-09mesa: latest glxext.h header, no version changeBrian Paul
2009-01-09mesa: import glext.h version 44Brian Paul
2009-01-09docs: dri2proto, libdrm tweaksBrian Paul
2009-01-09glsl: fix typo in the vec2 += operator functionBrian Paul
2009-01-09mesa: set version string to 7.3-rc1Brian Paul
2009-01-09docs: more 7.3 doc updatesBrian Paul
2009-01-09docs: import 7.2 relnotes, start on 7.3 relnotesBrian Paul
2009-01-09glsl: fix broken +=, -=, *=, /= operatorsBrian Paul
2009-01-09mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul
2009-01-09i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt
2009-01-09i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt
2009-01-09mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt
2009-01-09i965: Remove dead brw_vs_tnl.cEric Anholt
2009-01-09i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul
2009-01-09mesa: additional case in file_string()Brian Paul
2009-01-09glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul
2009-01-09glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul
2009-01-09glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul
2009-01-09i965: init dst reg RelAddr field to zeroBrian Paul
2009-01-09i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt
2009-01-09i965: Add support for LRP in VPs.Eric Anholt
2009-01-09glsl: disable some unused functions (but don't remove just yet)Brian Paul
2009-01-09glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul