index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2006-04-11
More GLSL code:
Michal Krol
2006-04-11
get fog going(for real)
Aapo Tahkola
2006-04-11
rectangular fp16 fixes (Ewald Snel)
Aapo Tahkola
2006-04-11
Fog support (Ewald Snel)
Aapo Tahkola
2006-04-10
use _mesa_debug() instead of message() - fixes poor formatting of output
Brian Paul
2006-04-09
Destroy the GL context after driDestroyTextureHeap, because the driver's
Eric Anholt
2006-04-08
fix some conflict happenings at context destroy by freeing buffers immediatel...
Aapo Tahkola
2006-04-07
regenerate SPARC assembly dispatch (bug 6484)
Brian Paul
2006-04-07
added sunos5-64-gcc (bug 6484)
Brian Paul
2006-04-07
replace >&/dev/null with >/dev/null so it works with all shells
Brian Paul
2006-04-07
bump version to 6.5.1
Brian Paul
2006-04-07
Fix some warnings on x86_64
Alan Hourihane
2006-04-07
make miniglx use libdrm properly
Dave Airlie
2006-04-07
Coverity #943: Avoid a NULL chase.
Adam Jackson
2006-04-06
Coverity #1083: Fix a use after free case.
Adam Jackson
2006-04-06
fixed line clipping bug 6512
Brian Paul
2006-04-06
Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value
Brian Paul
2006-04-06
Fix line clipping bug 6512.
Brian Paul
2006-04-06
minor CFLAGS clean-up
Brian Paul
2006-04-06
Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problem
Brian Paul
2006-04-06
Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,
Brian Paul
2006-04-06
minor CFLAGS reordering
Brian Paul
2006-04-06
remove unused var
Brian Paul
2006-04-06
update a couple MESA_FORMAT_Zxxx occurances
Brian Paul
2006-04-06
re-enable animation
Brian Paul
2006-04-06
fix render to depth texture bugs
Brian Paul
2006-04-06
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
Brian Paul
2006-04-06
Added render to depth texture support with GL_EXT_framebuffer_object.
Brian Paul
2006-04-06
do additional checking for setting up depth/stencil wrappers
Brian Paul
2006-04-05
remove duplicated framebuffer attachment test
Brian Paul
2006-04-05
Remove the code that checks for duplicated framebuffer attachments (which
Brian Paul
2006-04-05
pass -m32 or -m64 to linker for SunOS as needed (bug 6484)
Brian Paul
2006-04-05
add tiling/fence support for the miniglx driver
Dave Airlie
2006-04-05
don't waste the reserved memory, take an approximation of the pool
Dave Airlie
2006-04-05
just some comments/docs
Brian Paul
2006-04-05
set the texture border color for the depth texture
Brian Paul
2006-04-05
first 6.5.1 bug fix - bug 6498
Brian Paul
2006-04-05
Check/use texture border color when sampling depth textures. (bug 6498)
Brian Paul
2006-04-05
Silence minor compiler warnings (-Wextra).
Brian Paul
2006-04-04
We always have a back buffer. Fixes visual problems.
Alan Hourihane
2006-04-04
use gart base from drm not try to work it out ourselves.. bump radeon client
Dave Airlie
2006-04-04
switch to card_type rather than IsPCI, doesn't change any functionality yet
Dave Airlie
2006-04-04
Add bitset.h.
Michal Krol
2006-04-04
Fix texcoord interpolation for fragment shaders.
Michal Krol
2006-04-04
More GLSL code:
Michal Krol
2006-04-04
Bit set.
Michal Krol
2006-04-04
Return GLSL version string (1.10).
Michal Krol
2006-04-04
Define MAX_VERTEX_ATTRIBS to 16.
Michal Krol
2006-04-03
Fix license header to SGI FreeB. (Eric Kunze, SGI)
Adam Jackson
2006-04-03
Bug #5754: Allocate texture memory correctly. (Richard Drummond)
Adam Jackson
[next]