index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2002-03-16
added latest 4.1 bug fixes/updates
Brian Paul
2002-03-16
New mipmap lambda calculation. Previously, trilinear filtering could
Brian Paul
2002-03-16
buffer resize changes
Brian Paul
2002-03-16
added XMesaResizeBuffers()
Brian Paul
2002-03-16
Lots of changes related to framebuffer/window buffer resizing. Basically,
Brian Paul
2002-03-15
protect currentReadable reference with #ifndef GLX_BUILT_IN_XMESA
Brian Paul
2002-03-15
updated comments. removed dead code.
Brian Paul
2002-03-15
remove a debug printf
Brian Paul
2002-03-15
fixed typo in CONVERT_TEXEL_DWORD for convert_abgr8888_to_ai88 textures (Mich...
Brian Paul
2002-03-14
fixed pointer arithmetic error in glCopyPixels
Brian Paul
2002-03-13
added _mesa_image_image_stride()
Brian Paul
2002-03-13
added a comment
Brian Paul
2002-03-13
initial work for NV_vertex_program1_1 extension
Brian Paul
2002-03-12
Removed the xm_context field from XMesaBuffer. It was preventing N threads
Brian Paul
2002-03-11
tweak file list for tarballs
Brian Paul
2002-03-11
obsolete
Brian Paul
2002-03-08
fix some minor warnings
Brian Paul
2002-03-08
DOS driver updates from Daniel Borca
Brian Paul
2002-03-08
new DOS driver files from Daniel Borca
Brian Paul
2002-03-08
new assertions, use INLINE macro (Klaus Niederkrueger)
Brian Paul
2002-03-07
minor patches from David Dawes
Brian Paul
2002-03-07
syntax fixes for Solaris (David Dawes)
Brian Paul
2002-03-01
silence gcc warnings (Marc La France)
Brian Paul
2002-03-01
updated comments for CHAN_BITS=16 or 32
Brian Paul
2002-02-25
use official enum values for GL_ARB_depth_texture and GL_ARB_shadow
Brian Paul
2002-02-23
DOS updates from Daniel Borca
Brian Paul
2002-02-21
Fixed out-of-bounds memory write problem (CONVERT_TEXEL_DWORD macro).
Brian Paul
2002-02-20
check for initialized XMesaBuffer in XMesaGarbageCollect()
Brian Paul
2002-02-17
Updated 1D/3D/cube mipmapping code to work like the new 2D code.
Brian Paul
2002-02-17
undo some debug changes mistakenly checked in earlier
Brian Paul
2002-02-17
Simplified fog code.
Brian Paul
2002-02-17
don't include s_fog.h
Brian Paul
2002-02-17
Lots of improvements in the 2D texture sampling code. Fewer function calls
Brian Paul
2002-02-17
Optimized the interpolate_texcoords() function:
Brian Paul
2002-02-16
removed dead code
Brian Paul
2002-02-16
updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambient
Brian Paul
2002-02-15
use separate GC for SwapBuffers to avoid colormask problem
Brian Paul
2002-02-15
include string.h to silence warning
Brian Paul
2002-02-15
added new depth_texture/shadow tokens (temporary)
Brian Paul
2002-02-15
Finished up GL_ARB_depth_texture and GL_ARB_shadow
Brian Paul
2002-02-15
updated VERT_BIT_* definitions
Brian Paul
2002-02-15
Finished up GL_ARB_depth_texture and GL_ARB_shadow.
Brian Paul
2002-02-15
GL_ARB_window_pos fog fix
Brian Paul
2002-02-15
finished up GL_ARB_window_pos
Brian Paul
2002-02-15
added a glClear() error check
Brian Paul
2002-02-15
fixed a multitexture MatrixMode() bug
Brian Paul
2002-02-15
obsolete
Brian Paul
2002-02-15
uniformly pass texcoords as GLfloat [4]
Brian Paul
2002-02-15
added alternate glBitmap code (disabled)
Brian Paul
2002-02-15
added SPAN_SPEC flag in smooth_multitextured_line()
Brian Paul
[prev]
[next]