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AgeCommit message (Expand)Author
2010-04-18st/mesa: s/st_sampler_view_from_texture/st_create_texture_sampler_view/Brian Paul
2010-04-18st/mesa: s/st_get_stobj_sampler_view/st_get_texture_sampler_view/Brian Paul
2010-04-19r300g: implement TRUNC as floorMarek Olšák
2010-04-19r300/compiler: lower CEILMarek Olšák
2010-04-19r300/compiler: enable branch emulation for vertex shadersMarek Olšák
2010-04-19r300/compiler: optimize CMP for vertex shaders a bitMarek Olšák
2010-04-19r300/compiler: Use memory_pool_array_reserve in deadcode eliminationNicolai Hähnle
2010-04-19r300/compiler: Use memory_pool_array_reserve in r500-fragprog_emitNicolai Hähnle
2010-04-19r300/compiler: enable branch emulation for R500 fragment programsMarek Olšák
2010-04-19r300/compiler: Implement branch emulation for R300 fragment programsNicolai Hähnle
2010-04-18u_inlines: split pipe_surface_init in pipe_surface_reset and *_initLuca Barbieri
2010-04-18tgsi: add comment about potential code removalBrian Paul
2010-04-18softpipe: new comment and assertion for face valueBrian Paul
2010-04-18tgsi: replace 0xf with TGSI_WRITEMASK_XYZWBrian Paul
2010-04-18softpipe: fix computation of fragment[FACE] attributeBrian Paul
2010-04-18softpipe: clean-up and commentsBrian Paul
2010-04-18softpipe: document MAX_QUADSBrian Paul
2010-04-18r300g: more solid is_buffer_referenced implementationMarek Olšák
2010-04-18u_surfaces: silence warningLuca Barbieri
2010-04-18Revert "r300g: save vertex buffers around u_blitter calls"Marek Olšák
2010-04-18nvfx: move declarations before codeBrian Paul
2010-04-18nvfx: fix void * arithmetic warningBrian Paul
2010-04-18nvfx: move declarations before codeBrian Paul
2010-04-18llvmpipe: update commentBrian Paul
2010-04-18nvfx: move declarations before code to silence warningsBrian Paul
2010-04-18auxiliary: add util_dirty_surfaces to track dirty render temporariesLuca Barbieri
2010-04-18auxiliary: add util_surfaces to track a resource's pipe_surface structsLuca Barbieri
2010-04-18u_inlines: add function to initialize pipe_surfaceLuca Barbieri
2010-04-18nvfx: fix fragment program constant updatesLuca Barbieri
2010-04-18r300g: do not tell st that a buffer is referenced by hwMarek Olšák
2010-04-18r300g: save vertex buffers around u_blitter callsLuca Barbieri
2010-04-18u_blitter: add support for saving vertex buffersLuca Barbieri
2010-04-18p_compiler: add likely/unlikely macrosLuca Barbieri
2010-04-18r300g: fixup 0 stride buffer properly.Dave Airlie
2010-04-18llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure th...José Fonseca
2010-04-18softpipe: Preserve/check the signal of the number of scanlines in an edge.José Fonseca
2010-04-18draw: Cosmetic cleanups and comments.José Fonseca
2010-04-18retrace: Fix vertex/index/constant buffer dumping.José Fonseca
2010-04-18trace: Handle transfers with zero strides correctly.José Fonseca
2010-04-18st/python: Set the bind flag for the default texture.José Fonseca
2010-04-18retrace: Remove deprecated code.José Fonseca
2010-04-18mesa: Restore comment too.José Fonseca
2010-04-18glsl: Fix handling of OPCODE_PRINT for no registers case.Vinson Lee
2010-04-17i965: Assert that an OPCODE_IF was seen before an OPCODE_ELSE.Vinson Lee
2010-04-17st/dri: Check for NULL before dereference and assignment.Vinson Lee
2010-04-17nvfx: Initialize variables.Vinson Lee
2010-04-17r300g: Cast rbuf->user_buffer to 'uint8_t *' before arithmetic.Vinson Lee
2010-04-17nvfx: Remove unused variables.Vinson Lee
2010-04-17nv50: Initialize variables.Vinson Lee
2010-04-17nv50: Remove unused variable.Vinson Lee