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AgeCommit message (Collapse)Author
2009-06-01progs/rbug: Add small remote debugging cli applicationsJakob Bornecrantz
2009-06-01trace/rbug: Add rbug integration for remote debuggingJakob Bornecrantz
2009-06-01rbug: Add Gallium Remote Debugger Protocol codeJakob Bornecrantz
This is the (de)marshalling and connection managment code
2009-06-01util: Add simple network functionsJakob Bornecrantz
2009-05-31wgl: Cleanup framebuffer destruction logic.José Fonseca
2009-05-31wgl: Ensure we only create framebuffers for HDC associated with a window.José Fonseca
2009-05-31R6xx/r7xx: Fix blinn's lighting shaderCooper Yuan
2009-05-31R6xx/r7xx: Fix texture perspective gradients issueCooper Yuan
2009-05-30wgl: Use the right pixel format.José Fonseca
There is no current pixel format. Each HDC has its pixelformat which is kept by gdi and set/get via the SetPixelFormat/GetPixelFormat functions. Now the HDC's pixelformat is kept in the stw_framebuffer, which is created during the SetPixelFormat.
2009-05-30wgl: Fix debugging output.José Fonseca
2009-05-30wgl: Rename function.José Fonseca
2009-05-30wgl: Remove unused field.José Fonseca
2009-05-30mesa: Output warnings to debugger on Windows.José Fonseca
Stderr of Windows applications without console is not usually visible.
2009-05-30mesa: Check/propagate return value on st_make_current.José Fonseca
Prevents segmentation fault when trying to set the viewport/scissor after a context/drawable visual mismatch.
2009-05-30mesa: Add success/failures return value to _mesa_make_current.José Fonseca
2009-05-30Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-30Revert "softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON"Brian Paul
This reverts commit 5d75124db480b37977c353511b4e228905b7cc95. This fixed unclipped polygons, but broke clipped polygons. A better fix from the mesa 7.5 branch will be merged next...
2009-05-30softpipe: fix incorrect provoking vertex color for PIPE_PRIM_POLYGONBrian Paul
This fixes the incorrect colors seen when rendering flat-shaded polygons. Note that clipped polygons were correct, but unclipped polygons were wrong. See the glean/clipFlat test for regression testing.
2009-05-29get rid of chip_object structAlex Deucher
2009-05-29more cleanupAlex Deucher
2009-05-29more cleanupAlex Deucher
2009-05-29more cleanupAlex Deucher
2009-05-29more cleanupAlex Deucher
2009-05-29remove more old r300 bitsAlex Deucher
2009-05-29more cleanupAlex Deucher
2009-05-29Remove unused functionsAlex Deucher
2009-05-29Fix spelling in function nameAlex Deucher
2009-05-29R6xx/r7xx: remove old sw tcl bitsAlex Deucher
2009-05-29R6xx/R7xx: switch to common clear with draw codeAlex Deucher
2009-05-29r6xx/r7xx: switch to common dma functions for vecsAlex Deucher
2009-05-29softpipe: update comments for max texture sizeBrian Paul
2009-05-29Remove subpixel offset from viewportAlex Deucher
remove subpixel offset inherited from r100 code. based on 038f0bf5916df5bae1145d234589e5fd528bb7fa
2009-05-29softpipe: increase max 2D/cube texture size to 4K x 4KBrian Paul
2009-05-28Argh. fix last commit. clears are still brokenAlex Deucher
2009-05-28R6xx/r7xx: re-enable clearsAlex Deucher
flush cache and wait for idle after drawing. Probably just need the cache flush. This gets redbook hello working properly.
2009-05-28R6xx, add edge rules for trianglesCooper Yuan
2009-05-28r300-gallium, radeon-gallium: Make add_buffer indicate when a flush is needed.Corbin Simpson
On a side note, why is RADEON_MAX_BOS 24? Should ask airlied about that.
2009-05-28r300: when using cs path emit scissor in the cmdbufferJerome Glisse
2009-05-28r300: rework texture offset emission.Jerome Glisse
2009-05-28nv50: some mipmapping fixesBen Skeggs
2009-05-28nv50: negate sources directly where supportedChristoph Bumiller
2009-05-28nv50: introduce emit_cvt and use itChristoph Bumiller
This makes some code cleaner, and we can now easily do CEIL and TRUNC.
2009-05-28nv50: fix TXPChristoph Bumiller
For TXP we need to divide texture coords by their w component, or use the coords' 1/w in the perspective interpolation instruction. This also tries to support 1D, 3D and CUBE textures, and lets the instruction only load the components that are used.
2009-05-28nv50: use multiple constant buffersChristoph Bumiller
Use different buffers for immds, FP params, and VP params. One has to map constant buffer indices in shader code to buffers defined via CB_DEF. In principle, we could use more buffers so we'd have to change the shader code less frequently.
2009-05-28nv50: don't look for unfreed temps in free_nv50_pcChristoph Bumiller
Since we stopped using alloc_temp to get hw indices for FP attrs there shouldn't be any non-deallocated temps left.
2009-05-28nv50: release hw TEMPs earlyChristoph Bumiller
Since we know when we don't use a TEMP or FP ATTR register anymore, we can release their hw resources early.
2009-05-28nv50: allow immediates for MOV, ADD and MULChristoph Bumiller
Immediates are inlined now where possible, so we need to set pc->allow32 to FALSE in LIT where we have the conditional MOV, since immediates swallow the predicate bits.
2009-05-28nv50: enable half insns for MOV and MULChristoph Bumiller
2009-05-28nv50: make sure half-long insns are pairedChristoph Bumiller
I chose to just convert unpaired 32 bit length instructions after parsing all instructions, although it might be possible to determine beforehand whether there would be any lone ones, and then even do some swapping to bring them together ...
2009-05-28nv50: enable KIL in register 19a8Christoph Bumiller