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2010-08-03r300/compiler: r500 hw support for break and continue in loops.Tom Stellard
The BGNLOOP and ENDLOOP instructions are now being used correctly, which makes break and continue possible. The deadcode pass has been modified to handle breaks, and the compiler is more careful about which loops are unrolled.
2010-08-03r300/compiler: KILP may not always be inside an IF statement.Tom Stellard
2010-08-03r300/compiler: Don't unroll loops with continue or break.Tom Stellard
2010-08-03st/mesa: Clean up header file inclusion in st_cache.h.Vinson Lee
2010-08-03st/mesa: Add forward declarations in st_atom_shader.h.Vinson Lee
2010-08-04r300g: disable multisample visuals until the state tracker bits catch up.Dave Airlie
This stops us advertising lots of ms visuals we can't actually use. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-03draw: check for instance divisors in vcache_check_run()Brian Paul
When we have instance divisors we don't really know which vertex elements we'll be fetching ahead of time. This fixes a bug in instanced drawing which was exposed by the new draw_vbo() code because of max_index not being ~0 as often as it used to be. The test for max_index >= DRAW_PIPE_MAX_VERTICES often hid this problem before.
2010-08-03gallium/translate: make generic_run() and generic_run_elts() more alikeBrian Paul
Plus more debug code and do clamping in generic_run().
2010-08-03draw: added a commentBrian Paul
2010-08-03draw: use instance divisor in draw_print_arrays()Brian Paul
2010-08-03draw: add assertion, rearrange debug codeBrian Paul
2010-08-04st/dri: fix crash when dri2_drawable_get_buffers failsMarek Olšák
It's easily reproducible with Compiz with its Resize window mode set to Normal (which is usually not the default mode). https://bugs.freedesktop.org/show_bug.cgi?id=28658 https://bugs.freedesktop.org/show_bug.cgi?id=29303 This is actually a workaround to prevent Compiz crashes. Instead, a completely white titlebar might show up during resizing transparent windows (a rare case). The underlying cause should be fixed by someone who has more knowledge about the code. (dri2_drawable_get_buffers should not return NULL) Acked-By: Jakob Bornecrantz <jakob@vmware.com>
2010-08-04mesa: increase the relative address offset limit to 4096 in ARB_vp/fpMarek Olšák
Even though the spec says that the limits should be -64/+63, proprietary drivers support much larger relative offsets and some applications do depend on this non-standard behavior. Also program_parse.tab.c has been regenerated. This fixes the parser error: ARB_vp: error: relative address offset too large See also: https://bugs.freedesktop.org/show_bug.cgi?id=28628 4096 * sizeof(vec4) is the maximum size of the constant buffer on NV50. It is not supposed to be a definite hardware limit, it is for the parser not to get in the way and let the underlying driver decide whether it can run the shader or not.
2010-08-03r600g: add polygon offset supportJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: flush and resubmit if we reach limitJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: fix color target maskJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03gallium/draw: forgot about PIPE_PRIM_LINE_STRIP_ADJACENCYZack Rusin
2010-08-03gallium/util: add extra primitives to the trimmerZack Rusin
2010-08-03r600g: fix stencilJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: fix LIT + fix multiple constant one ALU + fix ALU block splittingJerome Glisse
Make sure LIT fills all slot for instruction (can't do W instruction without having the Z slot filled with at least a NOP). ALU instruction can't access more than 4 constant, move constant to temporary reg if we reach the limit. Fix ALU block splitting, only split ALU after ALU with last instruction bit sets. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r300g: handle polygon offset correctlyMarek Olšák
https://bugs.freedesktop.org/show_bug.cgi?id=29372
2010-08-03st/mesa: Add forward declarations in st_atom_constbuf.h.Vinson Lee
2010-08-03st/mesa: Include glheader.h in st_atom.h.Vinson Lee
Include glheader.h for GLenum symbol.
2010-08-03mesa: Clean up header file inclusion in m_xform.h.Vinson Lee
Include compiler.h for CONST symbol. Remove config.h as m_xform.h uses no additional symbols from config.h.
2010-08-03mesa: Reduce header file inclusion in m_translate.h.Vinson Lee
m_translate.h does not use any additional symbols added by config.h.
2010-08-03mesa: Include missing header in m_matrix.h.Vinson Lee
2010-08-03mesa: Reduce header file inclusion in texgen.h.Vinson Lee
texgen.h doesn't use any symbols additionally added by mtypes.h.
2010-08-03mesa: Reduce header file inclusion in texcompress_fxt1.h.Vinson Lee
texcompress_fxt1.h doesn't use any additional symbols added by mtypes.h.
2010-08-02mesa: Reduce header file inclusion in syncobj.h.Vinson Lee
syncobj.h doesn't use any additional symbols that is added by context.h.
2010-08-02r600g: split alu block to conform to limit + RCP opcodeJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-02r600g: add autogenerated reg definition + debug print cleanupJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-02radeon: Add DRI2 flush extension support, so we synchronize properly.Mario Kleiner
When a DRI2 swap buffer is pending we need to make sure we have the flush extension so radeon doesn't resume rendering to or reading from the not yet blitted front buffer. This fixes: https://bugs.freedesktop.org/show_bug.cgi?id=28341 https://bugs.freedesktop.org/show_bug.cgi?id=28410 Signed-off-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
2010-08-02Revert "radeon: Add DRI2 flush extension to so we synchronize properly."Jerome Glisse
This reverts commit 8446f257b3e3ca4a3eb2c79bc357e46343e04e87.
2010-08-02r300g: fix hardlock when using more than one stuffed sprite coordsMarek Olšák
If texture coordinates come from the vertex shader, there are always 4 components in the rasterizer input packet, but if the coordinates are stuffed (like for point sprites), there are only 2 or 3 components (based on GB_ENABLE) and if we rasterize more, it locks up.
2010-08-02radeon: Add DRI2 flush extension to so we synchronize properly.Mario Kleiner
When DRI2 swap buffer is pending (copy buffer not pageflipping) we need to make sure we have the flush extension so radeon doesn't resume rendering on the not yet blitted front buffer. Modified version of Jerome's patch to add flush extension in the correct place. This prepares a possible fix for: https://bugs.freedesktop.org/show_bug.cgi?id=28341 https://bugs.freedesktop.org/show_bug.cgi?id=28410 Signed-off-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
2010-08-02glx: Drop _Xglobal_lock while we create and initialize glx displayKristian Høgsberg
2010-08-02r600: fix sin,cos functions on r600Andre Maasikas
r600 doesnt need the same normalization as r700 - instead it requires range to be truncated to -pi..pi I left the range trunc also effective on r700 althouch according the docs it has sufficent range (-512*PI, +512*PI). The instructions seem to be used not too often to cause perf loss because of this Based on patches and testing by Conn Clark and Alain Perrot
2010-08-02util: Fix unpacking of R8G8Bx_SNORM format.Michal Krol
Apparently, we must always use integers to perform calculations, otherwise the results won't match D3D's CxV8U8 definition.
2010-08-02r600g: add stencil op/func translationDave Airlie
2010-08-02r600g: initial alpha test stateDave Airlie
2010-08-02r600g: add initial blend state.Dave Airlie
migrates cb_cntl to be regenerated
2010-08-02r600g: set correct tex coord type for rect textures.Dave Airlie
2010-08-02r600g: make r600_db_format static.Dave Airlie
this isn't used anywhere else yet.
2010-08-02draw: fix warning in sse code.Dave Airlie
Not sure if this will actually fix the issue, but it fixes the warning.
2010-08-01r300g: fix microtiling on RS6xxMarek Olšák
Getting tiling right has always been tricky. There are so many subtle details...
2010-07-31mesa: Remove inclusion of compiler.h from mtypes.h.Vinson Lee
mtypes.h does not use any symbols from compiler.h. Also add the required headers for files that depended on symbols from compiler.h but were indirectly including compiler.h through mtypes.h.
2010-07-31mesa: Remove unnecessary header from mm.h.Vinson Lee
2010-07-31mesa: Add headers containing sybmols used by mm.c.Vinson Lee
2010-07-31r600g: Remove unnecessary header.Vinson Lee
2010-07-31mesa: Reduce header file inclusion in get.h.Vinson Lee
get.h only needs the GL headers.