Age | Commit message (Collapse) | Author |
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Must not change to/from swrast after Render.Start or bad things will happen.
(Driver will still somewhat incorrectly report an implementation error,
and apps can't really figure out if a prog is natively supported as validation
is later - could try doing it earlier to give some hint at least, even though
native status may still change later due to fog etc.)
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bounds.
This prevents rendering out of bounds when the viewport is partially outside the surface bounds.
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The cliprect depends on the scissor rect (if enabled), otherwise the drawing
surface bounds.
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could be, but sufficient for now.
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something
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into softpipe_0_1_branch
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Also added draw_stage::reset_line_stipple(). There may be a better way
of doing that though.
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The demos/fslight.c demo runs now.
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const/linear/perspective interpolation in shade_quad().
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Handling of constants might change. For now, the st_fragment_program struct
contains a pipe_constant_buffer (not a pointer).
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git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
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Fix align128 bug.
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The clamping for these values depends on whether we're drawing AA or non-AA
points, lines. Defer clamping until drawing time. Drivers could compute and
keep clamped AA and clamped non-AA values if desired.
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