Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-22 | Fix build errors. | José Fonseca | |
2007-11-22 | Fix compatibility issues between gcc and msvc. | Michal | |
2007-11-22 | Make it compile under Win32. | Michal | |
2007-11-22 | Remove fences from the i915simple winsys interface. | José Fonseca | |
Fences will be part of the pipe winsys interface, so remove this to avoid merge conflicts later on. This reverts commit ca7f68a7cf25a51f382bba8c42d8c6ab7db57b5d. This reverts commit dec60d33b2570cf2bdce72a00a1539ee93133f91. This reverts commit 90dd0cb822f2fe14258c786e5c37da69472b7d17. | |||
2007-11-21 | more simplification, clean-up in draw_set_vertex_info() | Brian | |
2007-11-21 | Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info(). | Brian | |
Just pass in the vertex_info object and make a copy of it. | |||
2007-11-21 | Simplify draw module's vertex_info. | Brian | |
No longer store the vertex header and clip pos info in the draw module's vertex_info. The vertex_info just describes the data[] elements. This simplifies the code in several places. | |||
2007-11-20 | add PIPE_FORMAT_Z24_S8 support to softpipe patsh | Brian | |
2007-11-20 | initial support for PIPE_FORMAT_Z24_S8 | Brian | |
2007-11-19 | optimize earlyz_quad(), add comments, remove unneeded #includes | Brian | |
2007-11-19 | optimize linear_interpolation(), perspective_interpolation() functions | Brian | |
2007-11-18 | Implement early depth test. | Michal Krol | |
Early depth test is enabled when depth test is enabled and alpha test is disabled and fragment shader does not write depth. The early-z is implemented by moving the depth test stage just before the fragment shader stage and prepending it with an earlyz stage, introduced with this commit. The earlyz stage prepares the quad->outputs.depth for the following depth test stage by interpolating Z position, just as the fragment shader would do. | |||
2007-11-17 | Fix typo | José Fonseca | |
2007-11-17 | Proper fence reference counting. | José Fonseca | |
2007-11-16 | more convenient debug code | Brian | |
2007-11-16 | Reimplement glRasterPos using the private 'draw' module. | Brian | |
2007-11-16 | adjustments so st_feedback_draw_vbo() can be used for glRasterPos | Brian | |
2007-11-16 | note problem with fragment coord Y orientation | Brian | |
2007-11-16 | added a clip-bypass flag to rasterizer state | Brian | |
2007-11-15 | Include fences in the i915simple winsys interface. | José Fonseca | |
2007-11-09 | comments, assertions | Brian | |
2007-11-09 | minor simplifcation in vertex_fetch() | Brian | |
2007-11-09 | remove duplicate init func | Alan Hourihane | |
2007-11-08 | Reorganize user-space vertex fields in draw_context into 'user' group. | Brian | |
This sub-struct collects the incoming user-provided data/pointers in one place. Ex: draw->mapped_vbuffer becomes draw->user.vbuffer, etc. | |||
2007-11-08 | remove unneeded #includes, added assertion in draw_compute_vertex_size() | Brian | |
2007-11-08 | Remove unneeded header, draw_prim.h | Brian | |
2007-11-08 | Fix minor logic error in get_queued_prim() which caused flushing when there ↵ | Brian | |
was still room in the prim queue. | |||
2007-11-08 | new comments | Brian | |
2007-11-08 | remove unneeded #includes | Brian | |
2007-11-08 | comments, remove unneeded #includes | Brian | |
2007-11-08 | For TGSI_TEXTURE_2D/RECT, need to provide 3 coords (STP) in case shadow ↵ | Brian | |
compare mode is enabled. | |||
2007-11-08 | Implement shadow comparisons. | Brian | |
2007-11-08 | use pipe_surface_reference() in sp_tile_cache_set_surface() | Brian | |
2007-11-08 | simplify depth_value(), return proper value for Z16 format | Brian | |
2007-11-08 | fix bad width/height code in softpipe_clear() | Brian | |
2007-11-08 | Remove TGSI_OPCODE_TXP | Brian | |
Use TGSI_OPCODE_TEX with ExtDivide=TGSI_EXTSWIZZLE_W instead. | |||
2007-11-08 | check for divide by W flag when translating TGSI_OPCODE_TEX (fixes projected ↵ | Brian | |
textures) | |||
2007-11-08 | new init_renderbuffer_bits() helper | Brian | |
2007-11-08 | tweak anisotropic filtering code | Brian | |
2007-11-08 | enable PIPE_CAP_TEXTURE_SHADOW_MAP (but not quite working yet) | Brian | |
2007-11-08 | remove translate_compare_func(), use i915_translate_compare_func() | Brian | |
2007-11-08 | move EXT_shadow_funcs assignment | Brian | |
2007-11-08 | set sampler state for shadow test | Brian | |
2007-11-08 | Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with ↵ | Brian | |
st_compare_func_to_pipe() | |||
2007-11-08 | Fix some issues hit when rendering to a depth-only renderbuffer (shadowtex). | Brian | |
Added 16bpp case to translate_depth_format(). Added framebuffer_size() to determine framebuffer size. | |||
2007-11-08 | in check_end_texture_render(), test for presence of a renderbuffer and texobj | Brian | |
2007-11-08 | remove unneeded #include | Brian | |
2007-11-08 | Added pipe->get_paramf() to query float limits. | Brian | |
So far max point size, line width, texture anistopy and lod bias. | |||
2007-11-08 | check for fence==NULL in intel_batchbuffer_finish(), fixes glxinfo crash on exit | Brian | |
2007-11-08 | Rename struct field 'private' to 'priv'. | Michel Dänzer | |
This broke the LLVM build because 'private' is a C++ keyword. |