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2010-06-23linker: Support matrix and array vertex inputsIan Romanick
2010-06-23linker: Initial implementation of attribute slot allocationIan Romanick
2010-06-23Import some bits Mesa's mtypes.hIan Romanick
2010-06-23Import gl_program_parameter and gl_program_parameter_list types from MesaIan Romanick
2010-06-23linker: Store the par-linked per-stage shaders in the glsl_programIan Romanick
2010-06-23linker: Initial implementation of uniform slot allocationIan Romanick
2010-06-23Import gl_uniform and gl_uniform_list types from MesaIan Romanick
2010-06-23ir_variable: Add query to get number of slots used by a variableIan Romanick
2010-06-23glsl_type: Add method to get number of slots used by a typeIan Romanick
2010-06-23linker: Document what remains to be doneIan Romanick
2010-06-23ir_variable: Set locations for shader built-in variablesIan Romanick
2010-06-23ir_variable: Track the location of uniforms, varings, attributes, etc.Ian Romanick
2010-06-23linker: Initial implementation of interstage input / output validationIan Romanick
2010-06-23ir_variable: Add method to get string representing interpolation qualifierIan Romanick
2010-06-23linker: Initial implementation of interstage uniform validationIan Romanick
2010-06-23ir_constant: Add method to determine if two constants have the same valueIan Romanick
2010-06-23Fix multiple usage of an rvalue in constructor component splitting.Eric Anholt
Store the thing in a variable and deref it for each swizzle if we have to. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-06-23ir_validate: Use callback functionality in ir_hierarchical_visitorIan Romanick
2010-06-23ir_hierarchical_visitor: Add generic callback functionalityIan Romanick
2010-06-22ir_validate: New pass for checking our invariants.Eric Anholt
2010-06-22ir: Give ir_instruction a print visitor helper.Eric Anholt
This avoids spamming each file with includes of ir_print_visitor.h because someone was doing debugging at some point, and is less typing when doing debugging.
2010-06-22Hook up texturing in the hierarchical visitor.Eric Anholt
2010-06-22Include stdio.h and stdlib.h everywhere, and don't cook our own #define NULL.Eric Anholt
2010-06-22Add missing build products to gitignoreIan Romanick
2010-06-21glcpp: Initialize error state.Kenneth Graunke
2010-06-21glcpp: Accept #elif without an expression if the expression doesn't matter.Kenneth Graunke
Issue a warning. nVidia's compiler seems to accept this; apparently GCC < 4.4 did as well: http://gcc.gnu.org/gcc-4.4/porting_to.html
2010-06-21glcpp: Print to the main compiler's infolog, not stdout.Kenneth Graunke
2010-06-21Use yy_scan_string and stop caring about shader->SourceLen.Kenneth Graunke
We had to call strlen on the preprocessed source, which seemed a bit pointless; also, we updated shader->SourceLen but not shader->Source, which was even more confusing. Just leave both untouched.
2010-06-21glcpp: Rework handling of "defined" operator.Kenneth Graunke
It's now done in the grammar, and as a result, can easily handle parenthesis. defined ( identifier ) is now supported. Fixes glcpp/tests/065-if-defined-parens.c.
2010-06-21glcpp/tests: Add a test for #if defined (identifier)Kenneth Graunke
Previously we only tested #if defined identifier (without parenthesis).
2010-06-21glcpp: Ignore junk tokens at end of #ifdef/#ifndef (with warning)Kenneth Graunke
Both nVidia's compiler and GCC accept this. Fixes CorrectPreprocess11.frag.
2010-06-21glcpp: Add glcpp_warning for printing warnings to the info log.Kenneth Graunke
2010-06-21glcpp: Add boolean 'error' flag.Kenneth Graunke
We used to check if the info log is non-empty, but when we print warnings, this will no longer be valid.
2010-06-21glcpp: Rename "errors" to "info_log."Kenneth Graunke
Eventually, we'll want to be be able to print out warnings as well.
2010-06-21glcpp: Don't include newlines as part of #version-passthrough.Kenneth Graunke
Fixes glcpp/tests/064-version.c.
2010-06-21glcpp/tests: Add a test for #version followed by #define.Kenneth Graunke
This isn't really a C file, but...that's probably okay.
2010-06-21glcpp: Fix line and column numbering.Kenneth Graunke
Lines were off by one, and column numbering was completely daft.
2010-06-21glcpp: Remove calls to exit().Kenneth Graunke
Calling exit() would be really bad once integrated into mesa. Even in the standalone binary, we want to print the error log first. Since each case already flags an error, compilation will still fail, but it may go on (with something fudged) and generate more errors.
2010-06-21glcpp: Add line locations to "Unterminated #if" error message.Kenneth Graunke
2010-06-21glcpp: Add line locations to various mismatched #if error messages.Kenneth Graunke
2010-06-21glcpp: Add line locations to "reserved name" error messages.Kenneth Graunke
2010-06-21glcpp: Print locations in error messages where possible.Kenneth Graunke
2010-06-21glcpp: Introduce new glcpp_error function.Kenneth Graunke
2010-06-21glcpp: Set locations on tokens.Kenneth Graunke
2010-06-21glcpp: Set line locations in the lexer.Kenneth Graunke
2010-06-21glcpp: Add plumbing to support line locations.Kenneth Graunke
2010-06-21glcpp: Add %error-verbose.Kenneth Graunke
2010-06-21glcpp: Actually support #ifdef and #ifndef.Kenneth Graunke
Strangely, the lexer never created these tokens, even though the parser already had code to handle them.
2010-06-21glcpp: Build a reentrant parser.Kenneth Graunke
2010-06-21glcpp: Print errors on stdout instead of stderr (non-standalone version).Kenneth Graunke
Otherwise, piglit marks tests as "warn" when the shader was (correctly) failing.