Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-23 | linker: Support matrix and array vertex inputs | Ian Romanick | |
2010-06-23 | linker: Initial implementation of attribute slot allocation | Ian Romanick | |
2010-06-23 | Import some bits Mesa's mtypes.h | Ian Romanick | |
2010-06-23 | Import gl_program_parameter and gl_program_parameter_list types from Mesa | Ian Romanick | |
2010-06-23 | linker: Store the par-linked per-stage shaders in the glsl_program | Ian Romanick | |
2010-06-23 | linker: Initial implementation of uniform slot allocation | Ian Romanick | |
2010-06-23 | Import gl_uniform and gl_uniform_list types from Mesa | Ian Romanick | |
2010-06-23 | ir_variable: Add query to get number of slots used by a variable | Ian Romanick | |
2010-06-23 | glsl_type: Add method to get number of slots used by a type | Ian Romanick | |
2010-06-23 | linker: Document what remains to be done | Ian Romanick | |
2010-06-23 | ir_variable: Set locations for shader built-in variables | Ian Romanick | |
2010-06-23 | ir_variable: Track the location of uniforms, varings, attributes, etc. | Ian Romanick | |
2010-06-23 | linker: Initial implementation of interstage input / output validation | Ian Romanick | |
2010-06-23 | ir_variable: Add method to get string representing interpolation qualifier | Ian Romanick | |
2010-06-23 | linker: Initial implementation of interstage uniform validation | Ian Romanick | |
2010-06-23 | ir_constant: Add method to determine if two constants have the same value | Ian Romanick | |
2010-06-23 | Fix multiple usage of an rvalue in constructor component splitting. | Eric Anholt | |
Store the thing in a variable and deref it for each swizzle if we have to. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2010-06-23 | ir_validate: Use callback functionality in ir_hierarchical_visitor | Ian Romanick | |
2010-06-23 | ir_hierarchical_visitor: Add generic callback functionality | Ian Romanick | |
2010-06-22 | ir_validate: New pass for checking our invariants. | Eric Anholt | |
2010-06-22 | ir: Give ir_instruction a print visitor helper. | Eric Anholt | |
This avoids spamming each file with includes of ir_print_visitor.h because someone was doing debugging at some point, and is less typing when doing debugging. | |||
2010-06-22 | Hook up texturing in the hierarchical visitor. | Eric Anholt | |
2010-06-22 | Include stdio.h and stdlib.h everywhere, and don't cook our own #define NULL. | Eric Anholt | |
2010-06-22 | Add missing build products to gitignore | Ian Romanick | |
2010-06-21 | glcpp: Initialize error state. | Kenneth Graunke | |
2010-06-21 | glcpp: Accept #elif without an expression if the expression doesn't matter. | Kenneth Graunke | |
Issue a warning. nVidia's compiler seems to accept this; apparently GCC < 4.4 did as well: http://gcc.gnu.org/gcc-4.4/porting_to.html | |||
2010-06-21 | glcpp: Print to the main compiler's infolog, not stdout. | Kenneth Graunke | |
2010-06-21 | Use yy_scan_string and stop caring about shader->SourceLen. | Kenneth Graunke | |
We had to call strlen on the preprocessed source, which seemed a bit pointless; also, we updated shader->SourceLen but not shader->Source, which was even more confusing. Just leave both untouched. | |||
2010-06-21 | glcpp: Rework handling of "defined" operator. | Kenneth Graunke | |
It's now done in the grammar, and as a result, can easily handle parenthesis. defined ( identifier ) is now supported. Fixes glcpp/tests/065-if-defined-parens.c. | |||
2010-06-21 | glcpp/tests: Add a test for #if defined (identifier) | Kenneth Graunke | |
Previously we only tested #if defined identifier (without parenthesis). | |||
2010-06-21 | glcpp: Ignore junk tokens at end of #ifdef/#ifndef (with warning) | Kenneth Graunke | |
Both nVidia's compiler and GCC accept this. Fixes CorrectPreprocess11.frag. | |||
2010-06-21 | glcpp: Add glcpp_warning for printing warnings to the info log. | Kenneth Graunke | |
2010-06-21 | glcpp: Add boolean 'error' flag. | Kenneth Graunke | |
We used to check if the info log is non-empty, but when we print warnings, this will no longer be valid. | |||
2010-06-21 | glcpp: Rename "errors" to "info_log." | Kenneth Graunke | |
Eventually, we'll want to be be able to print out warnings as well. | |||
2010-06-21 | glcpp: Don't include newlines as part of #version-passthrough. | Kenneth Graunke | |
Fixes glcpp/tests/064-version.c. | |||
2010-06-21 | glcpp/tests: Add a test for #version followed by #define. | Kenneth Graunke | |
This isn't really a C file, but...that's probably okay. | |||
2010-06-21 | glcpp: Fix line and column numbering. | Kenneth Graunke | |
Lines were off by one, and column numbering was completely daft. | |||
2010-06-21 | glcpp: Remove calls to exit(). | Kenneth Graunke | |
Calling exit() would be really bad once integrated into mesa. Even in the standalone binary, we want to print the error log first. Since each case already flags an error, compilation will still fail, but it may go on (with something fudged) and generate more errors. | |||
2010-06-21 | glcpp: Add line locations to "Unterminated #if" error message. | Kenneth Graunke | |
2010-06-21 | glcpp: Add line locations to various mismatched #if error messages. | Kenneth Graunke | |
2010-06-21 | glcpp: Add line locations to "reserved name" error messages. | Kenneth Graunke | |
2010-06-21 | glcpp: Print locations in error messages where possible. | Kenneth Graunke | |
2010-06-21 | glcpp: Introduce new glcpp_error function. | Kenneth Graunke | |
2010-06-21 | glcpp: Set locations on tokens. | Kenneth Graunke | |
2010-06-21 | glcpp: Set line locations in the lexer. | Kenneth Graunke | |
2010-06-21 | glcpp: Add plumbing to support line locations. | Kenneth Graunke | |
2010-06-21 | glcpp: Add %error-verbose. | Kenneth Graunke | |
2010-06-21 | glcpp: Actually support #ifdef and #ifndef. | Kenneth Graunke | |
Strangely, the lexer never created these tokens, even though the parser already had code to handle them. | |||
2010-06-21 | glcpp: Build a reentrant parser. | Kenneth Graunke | |
2010-06-21 | glcpp: Print errors on stdout instead of stderr (non-standalone version). | Kenneth Graunke | |
Otherwise, piglit marks tests as "warn" when the shader was (correctly) failing. |