Age | Commit message (Collapse) | Author |
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Conflicts:
src/mesa/main/state.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/programopt.c
src/mesa/shader/slang/slang_execute.c
src/mesa/sources
src/mesa/swrast/s_arbshader.c
src/mesa/swrast/s_context.c
src/mesa/swrast/s_span.c
src/mesa/swrast/s_zoom.c
src/mesa/tnl/t_context.c
src/mesa/tnl/t_save_api.c
src/mesa/tnl/t_vb_arbprogram.c
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/t_vtx_eval.c
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After several tries at making a table-based system for examining pre-defined
uniforms to find statevar indexes, give up and do it the simple way (lots of
strcmp() calls). Not terribly elegant, but perfectly functional.
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These two assertions are invalid for a couple reasons. Primarily,
when this code is compiled into the X-server, the symbols
"glSecondaryColor3fEXT" and "glPointParameterivNV" do not exist.
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git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1
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With current memory preferences, vbos ended up in AGP space
where reading from them got a bit slow.
Make sure buffer objects are initially created in system memory.
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