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2010-04-07Remove extraneous base-class constructor callsIan Romanick
2010-04-07Make function bodies rely on the parameter variable declarations.Eric Anholt
Previously, generating inlined function bodies was going to be difficult, as there was no mapping between the body's declaration of variables where parameter values were supposed to live and the parameter variables that a caller would use in paramater setup. Presumably this also have been a problem for actual codegen.
2010-04-07Make dot() take the right number of args.Eric Anholt
2010-04-07Fix the returns of builtin functions to actually return.Eric Anholt
2010-04-07Put function bodies under function signatures, instead of flat in the parent.Eric Anholt
This will let us know the length of function bodies for the purpose of inlining (among other uses).
2010-04-07Clarify the types of various exec_list in ir.hEric Anholt
2010-04-07Treat texture rectangles as an extension that is enabled be defaultIan Romanick
2010-04-07Add support for GL_ARB_draw_buffers extensionIan Romanick
2010-04-07Clean up error reporting in _mesa_glsl_process_extensionIan Romanick
2010-04-07Add tracking for extension based warningsIan Romanick
Using '#extension foo: warn' instructs the compiler to generate a warning when some feature of the extension 'foo' is used. This patch adds some infrastructure needed to support that for variables. Similar changes will be needed for types and built-in functions.
2010-04-07Emit a warning when an unknown extension is used with #extensionIan Romanick
2010-04-07Add _mesa_glsl_warning to emit warnings to the shader logIan Romanick
2010-04-07Begin processing #extension directiveIan Romanick
Nowhere near complete. It just parses correctly at this point.
2010-04-07Use _mesa_glsl_shader_target_nameIan Romanick
2010-04-07Add utility function to get the name of a shader targetIan Romanick
2010-04-07Call glsl_type::get_instance correctly: the number of rows must be at least 1Ian Romanick
This causes the following tests to pass: shaders/glsl-tex-mvp.vert
2010-04-07Eat whitespace while in the PP stateIan Romanick
2010-04-07Partially fix comment handling in preprocessor directives.Ian Romanick
Multi-line /* */ comments are still broken. I think this will wait to be fixed until we have a real preprocessor.
2010-04-07Add support for bool to ir_equal and ir_nequal constant handlingIan Romanick
2010-04-07Add gl_ClipDistance in fragment shaderIan Romanick
2010-04-07Generate correct IR for do-while loopsIan Romanick
Previously the same code was generated for a while loop and a do-while loop. This pulls the code that generates the conditional break into a separate method. This method is called either at the beginning or the end depending on the loop type. Reported-by: Kenneth Graunke <kenneth@whitecape.org>
2010-04-07Process ast_jump_statement into ir_loop_jumpIan Romanick
Specifically, handle 'break' and 'continue' inside loops. This causes the following tests to pass: glslparsertest/shaders/break.frag glslparsertest/shaders/continue.frag
2010-04-07Add dynamic cast for ir_loopIan Romanick
2010-04-07Begin tracking the nesting of loops and switch-statementsIan Romanick
2010-04-07Use switch based on mode in ast_jump_statement::hirIan Romanick
2010-04-07Add some newlines when printing ir_loop instructionsIan Romanick
2010-04-07Process ast_iteration_statement into ir_loopIan Romanick
This causes the following tests to pass: glslparsertest/shaders/dowhile.frag glslparsertest/shaders/while.frag glslparsertest/shaders/while1.frag glslparsertest/shaders/while2.frag
2010-04-07Add ir_loop_jump to represent 'break' and 'continue' in loopsIan Romanick
2010-04-07Add ir_loop to represent loopsIan Romanick
This touches a lot of files because everything derived from ir_visitor has to be updated. This is the primary disadvantage of the visitor pattern.
2010-04-06Add some linebreaks in the ir_print_visitor of if statement bodies.Eric Anholt
2010-04-06Make constant folding descend into if statements.Eric Anholt
2010-04-06Descend down the tree in more locations in constant folding.Eric Anholt
2010-04-06Perform constant folding on array indices.Eric Anholt
Replaces a constant var deref with a constant value in CorrectParse1.frag.
2010-04-06Add float/int conversion to ir_constant_expression.cpp.Eric Anholt
Gives CorrectParse2.frag one more constant folding.
2010-04-06Handle constant expressions using derefs of const values.Eric Anholt
Fixes CorrectParse1.frag and makes for a ton of folding in CorrectParse2.frag.
2010-04-06Fold constant expressions in if conditionals.Eric Anholt
Fixes up 3 more expressions in CorrectParse2.frag.
2010-04-06Add support for =, != to ir_constant_expresion.cppEric Anholt
This results in constant folding of one more expression in CorrectParse2.frag.
2010-04-06Add ir_constant_expression.cpp support for <, >, <=, >=.Eric Anholt
This results in folding one more constant expression in CorrectParse2.frag.
2010-04-06Add a constant folding optimization pass.Eric Anholt
2010-04-05Add definition of gl_ClipDistance[]Eric Anholt
2010-04-05Set lower bound on size implied by whole-array assignmentIan Romanick
When an unsized array is accessed with a constant extension index this sets a lower bound on the allowable sizes. When the unsized array gets a size set due to a whole-array assignment, this size must be at least as large as the implied lower bound. This causes the following tests to pass: glslparsertest/glsl2/array-16.vert
2010-04-05Allow dereference of vectors and matrices with []Ian Romanick
This causes the following tests to pass: glslparsertest/glsl2/matrix-11.vert glslparsertest/glsl2/matrix-12.vert glslparsertest/shaders/CorrectParse2.vert glslparsertest/shaders/CorrectSwizzle2.frag
2010-04-05Set correct type for ir_dereference of a matrix or a vectorIan Romanick
2010-04-02Propagate sizes when assigning a whole array to an unsized arrayIan Romanick
2010-04-02Track whether whole-arrays are assignableIan Romanick
In GLSL 1.10 this was not allowed, but in GLSL 1.20 and later it is. This causes the following tests to pass: glslparsertest/glsl2/array-09.vert glslparsertest/glsl2/array-13.vert
2010-04-02Whole structures are assignableIan Romanick
Whole arrays are assignable in GLSL 1.20 and later, but it's not clear how to handle that within the IR because the IR is supposed to be shading language version agnostic.
2010-04-02Use glsl_type::element_type to get the type of array elementsIan Romanick
2010-04-02Ensure that 'in' and 'inout' formal parameters are valid lvaluesIan Romanick
This causes the following tests to pass: glslparsertest/shaders/function10.frag
2010-04-02Additional void parameter checksIan Romanick
If there is a void parameter it must not have a name, and it must be the only parameter.
2010-04-02Require that function formal parameters have namesIan Romanick