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2008-10-13glx: indent -br -i3 -npcs --no-tabs renderpix.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs render2.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs pixelstore.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs pixel.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs packsingle.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs packrender.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_window_pos.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_vertex_program.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array_priv.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_transpose_matrix.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_texture_compression.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glx_query.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glx_pbuffer.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxhash.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxhash.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxext.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxcurrent.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxcmds.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glcontextmodes.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs eval.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs drisw_glx.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri_glx.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri_common.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri_common.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri2.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri2_glx.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri2.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs compsize.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs clientattrib.cRALOVICH, Kristóf
2008-10-13glx: add a line of Emacs helping variablesRALOVICH, Kristóf
2008-10-13glx: No need to zero a local variable.RALOVICH, Kristóf
My previous commit e2060348630b59a446bac7f734fdde40033093ab introduced this.
2008-10-13glx: make INIT_MESA_SPARC more robustRALOVICH, Kristóf
Embed the macro body into do { ... } while(0) .
2008-10-13i915: Texture instructions use r/t/oC/oD register as texture coordinate.Xiang, Haihao
Fix http://bugs.freedesktop.org/show_bug.cgi?id=16287.
2008-10-11intel: Add acceleration for glDrawPixels(GL_STENCIL_INDEX).Eric Anholt
This is nasty because there's no way in GL to output data to the stencil buffer directly, so we have to do a dance to wrap the depth/stencil buffer in an ARGB renderbuffer. Improves performance of several oglconform testcases by better than a factor of 2.
2008-10-10mesa: fix asst. issues in _mesa_texstore_argb8888()Brian Paul
If we shift bytes into the texel word (or use the PACK_COLOR_8888 macro), we don't have to worry about big vs. little endian. See comments about texel formats in texformat.h. Remove an unneeded/incorrect else-if clause that produced wrong results on big-endian systems.
2008-10-10mesa: include needed headerBrian Paul
2008-10-10mesa: remove unneeded includesBrian Paul
2008-10-10mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul
2008-10-10mesa: rename macro params to emphasize that there's no particular color orderingBrian Paul
2008-10-10mesa: remove unneeded includesBrian Paul
2008-10-10intel: GLSL 1.20 is broken in Mesa, so disable it in the i965 driverIan Romanick
2008-10-10i965: Add missing intel_pixel_draw.c symlink to fix build.Eric Anholt
2008-10-09i965: Accelerate depth textures with border color.Eric Anholt
The fallback was introduced to fix bug #16697, but made the test it was fixing run excessively long.
2008-10-09i965: Actually hook up the accelerated DrawPixels support.Eric Anholt
2008-10-08i915: Accelerate depth textures with border color.Eric Anholt
The fallback was introduced to fix bug #16697, but made the test it was fixing run excessively long.
2008-10-08mesa: vertex emit debug code (disabled)Brian Paul
2008-10-08mesa: fix vertex format/attribute bugBrian Paul
If the tnl output attributes matches the swsetup input attributes we still need to check if the desired vertex color type (float vs. chan) has changed so that we use the right emit functions. Fixes a conformance failure found with logicop test at pathlevel 3.
2008-10-07mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt