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2009-08-07intel: Fix googleearth by avoiding GL_VIEWPORT_BIT in meta clear push/popEric Anholt
I have no idea why this fixes things, but being more efficient sounds good anyway. Fixes regression in 99d07d0f91ddd37926d08f4e7f10d55cac28d9a7 where most of the lit half of the world was not drawn.
2009-08-07radeon: fix the build with older drm headersAlex Deucher
2009-08-07dri: Fix problems with unitialized values in dri screen object.Pauli Nieminen
This fixes crash in r200 KMS driver when pSAREA was set to 1 randomly because of memory wasn't cleared. Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
2009-08-07util: fix incorrect assertionBrian Paul
Check that the dest surface/format is renderable.
2009-08-07util: include u_surface.h, added commentBrian Paul
2009-08-07util: use util_same_surface() to compare surface pointersBrian Paul
2009-08-07util: added util_same_surface() helper functionBrian Paul
2009-08-07tests: have getprocaddress return a return codeRobert Ellison
These minor changes allow getprocaddress to return an error code in the case of test failure. This allows the program to be integrated into the piglit test suite.
2009-08-07mesa: improve getprocaddress testRobert Ellison
- Allow the getprocaddress test to test extensions not supported by Mesa. The original getprocaddress.py script only included OpenGL extension functions that were in Mesa dispatch tables. Now all known extension functions (as detailed in gl_API.xml) are included. As the test does not link against any extension function symbols (i.e. it uses glXGetProcAddress() for all extension functions), it still compiles and links against Mesa; but now the same binary can be used to test extensions not yet supported by Mesa. - Extend the list of tested extension functions. The last revision of this test exercised 16 extension functions; this revision adds support for 95 more.
2009-08-07st/mesa: remove redundant calls to _mesa_set_vp_override()Brian Paul
Called from core Mesa now.
2009-08-07progs/xdemos: added multictx.c (multi-context rendering demo)Brian Paul
Create one window and render into it with two GLX contexts. Setup the rendering state differently for each context to be sure there's no state "bleeding" between contexts.
2009-08-07mesa: use _mesa_set_vp_override() in glDraw/CopyPixels and glBitmapBrian Paul
We don't use the vertex program in these functions and the driver may install its own. This fixes the broken glCopyPixels swrast fallback in i965 and possibly other drivers. In particular, glCopyPixels sometimes didn't work because the fixed-function fragment program was replacing all fragment colors with the current raster color.
2009-08-07mesa: reformat code to allow setting breakpoints on the true-statementBrian Paul
2009-08-07glxgears: make functions static, update commentsBrian Paul
2009-08-07mesa: use _mesa_bufferobj_mapped()Brian Paul
2009-08-07mesa: new _mesa_bufferobj_mapped() helper functionBrian Paul
2009-08-07mesa: use valid_fragment_program() helperBrian Paul
2009-08-07mesa: test DrawBuffer, not ReadBuffer in _mesa_dest_buffer_exists()Brian Paul
Also, update comments.
2009-08-07mesa: fix some incorrect error checks in _mesa_error_check_format_type()Brian Paul
Plus, simplify the code a bit.
2009-08-07mesa: do error checking on glCopyPixels() type parameterBrian Paul
Plus, move some other error checks before state validation and update some comments.
2009-08-07mesa: use a more logical flag in _mesa_set_vp_override()Brian Paul
2009-08-07mesa: new _mesa_copy_client_array() functionBrian Paul
2009-08-07i965: minor context commentsBrian Paul
2009-08-07intel: minor context commentsBrian Paul
2009-08-07intel: move blit call out of assert()Brian Paul
2009-08-07intel: fix typo: s/softare/software/Brian Paul
2009-08-07mesa: fix commentBrian Paul
2009-08-07radeon: enable tiling fallbacks in 3D driver.Dave Airlie
Only really got good testing on r500 so far, need to enable in DDX and play some more.
2009-08-07radeon span: add r200 depth/stencil span read/writingDave Airlie
this should only really affect DRI2 since we mostly have a surface in DRI1. I don't think this is perfect yet, but it is a better start than nothing.
2009-08-07r200: fix scissor emission for r200 under kmsDave Airlie
2009-08-06GL_ARB_vertex_array_bgra is (basically) a synonym for the EXT versionIan Romanick
2009-08-06Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled.Alan Hourihane
2009-08-06progs/egl: Add xeglbindtex, really.Chia-I Wu
Missed this file in the earlier commit.
2009-08-06mesa: IgnoresJakob Bornecrantz
Got tired of seeing these files in git status all the time
2009-08-06i915g: Compile with sconsJakob Bornecrantz
2009-08-06identity: Use the correct textureJakob Bornecrantz
2009-08-05i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt
For some IZ setups, we'd forget to account for the source depth register being present, so we'd both read the wrong reg, and write output depth to the wrong reg. Bug #22603.
2009-08-06st/xorg: If we have DRI2 we should also have some sort of hw supportJakob Bornecrantz
2009-08-06i915g: Always run in sync with the HWJakob Bornecrantz
2009-08-06i915g: The i915 seems more happier with sampler domain so lets use thatJakob Bornecrantz
2009-08-06i915g: Dirty fix for VBO module double flush assertJakob Bornecrantz
2009-08-06i915g: Switch to mapping the batch buffer instead of using subdataJakob Bornecrantz
2009-08-05progs/egl: Add xeglbindtex.Chia-I Wu
This is a simple demo for eglBindTexImage. It uses a OpenGL context, instead of the required OpenGL ES one. But it still suffices the demo and test purpose. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05egl_softpipe: Add support for pbuffer binding.Chia-I Wu
This adds support for eglBindTexImage and eglReleaseTexImage. They rely on the state tracker to do the real work. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05egl_softpipe: Flush when switching current context.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05mesa/st: Add support for binding pipe surface to texture.Chia-I Wu
This commit adds functions to bind a pipe surface to a texture. This allows texturing directly from the surface. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05mesa/main: Add functions to clear and dirty texture objects.Chia-I Wu
This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/state.c
2009-08-05docs:fix glBlitFramebuffer() for GalliumBrian Paul
2009-08-05st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)Brian Paul
We now handle the case of blitting Z+stencil to/from combined Z/stencil surfaces. But Z-only or stencil-only and separate depth/stencil surfaces are not yet implemented.