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2009-01-18glx: gcc 2.95 build fix (move declaration before code)Brian Paul
Adapted from patch by Matthieu Herbb <matthieu.herrb@laas.fr>
2009-01-16i965: fix polygon culling bug when rendering to a texture/FBOBrian Paul
Since we use an inverted viewport transformation for render to texture, that inverts front/back polygon orientation. Now glCullFace(GL_FRONT / GL_BACK) works correctly.
2009-01-16intel: added intel_rendering_to_texture() helper function.Brian Paul
When we're rendering to textures we have to invert the viewport transformation. This helper cleans up that test and can be used elsewhere...
2009-01-16mesa: remove GL_DEPTH_TEST + no depth buffer testBrian Paul
One could enable depth testing before binding an FBO that has a depth buffer so this test is no longer useful or correct.
2009-01-16glsl: fix broken sampler assignmentsBrian Paul
2009-01-16i915: fallback on transfer modeXiang, Haihao
2009-01-15windows: updated VC8 project fileKarl Schultz
2009-01-15windows: updated mesa.def fileKarl Schultz
2009-01-15glsl: use _mesa_sprintf()Brian Paul
2009-01-15glsl: move declaration before codeBrian Paul
2009-01-15mesa: check frambuffer complete status before renderingAlan Hourihane
2009-01-14mesa: bump version to 7.3-rc2Brian Paul
2009-01-14glsl: fix commentBrian Paul
2009-01-14glsl: minor clean-up for rect sampler testBrian Paul
2009-01-14r300: work-around FRAG_BIT_FOGC warning/errorBrian Paul
See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced.
2009-01-14i965: asst. fixes, work-arounds for FBOs and render to textureBrian Paul
OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now.
2009-01-14i965: fix incorrect renderbuffer DataType assignmentBrian Paul
2009-01-14i965: fix some FBO depth/stencil assertionsBrian Paul
2009-01-14intel: SW fallback maps texture images, not texture coordinatesIan Romanick
2009-01-14glsl: propagate pragma info down into compiler from preprocessorBrian Paul
2009-01-14windows: remove reference to swizzle.c fileBrian Paul
2009-01-14glsl: simplify IR storage for samplersBrian Paul
Don't overload the Size field with the texture target, to avoid confusion.
2009-01-14mesa: fix incorrect transformation of GL_SPOT_DIRECTIONBrian Paul
This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
2009-01-14Treat image units and coordinate units differently.Ian Romanick
Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-14glsl: fix regression from sampler arrays commitAlan Hourihane
2009-01-14i965: indentation fixesBrian Paul
2009-01-14i965: allow larger AA points on fallback pathBrian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14i965: comment for emit_kil()Brian Paul
2009-01-14mesa: put _NV suffix on a few opcodesBrian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14intel: bump driver dateXiang, Haihao
2009-01-14glsl: fix a comment typoAlan Hourihane
2009-01-14glsl: support sampler arrays.Alan Hourihane
2009-01-13docs: #pragma now handledBrian Paul
2009-01-13glsl: add preprocessor support for #pragmaBrian Paul
Two forms are supported: Pragmas are silently ignored at this time.
2009-01-13Add language about implicit flush and command completionIan Romanick
Copied language from the glXSwapBuffers manual page about the implicit glFlush and expected command completion. This just codifies what people already expect from glXCopySubBufferMESA. The intention of this command is to work like glXSwapBuffers but on a sub-rectangle of the drawable. Acked-by: Brian Paul <brianp@vmware.com>
2009-01-13docs: fixes since 7.3-rc1Brian Paul
2009-01-13windows: try to create a context in wglCreateLayerContext()Karl Schultz
2009-01-12i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().Brian Paul
As for glBitmap, it needs to be an NDC coord in [-1,1].
2009-01-12i965: fix broken glBitmap + depth testBrian Paul
When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1].
2009-01-12i965: fix broken ARB fp fog optionsBrian Paul
Just call _mesa_append_fog_code() if the fragment program's FogOption is not GL_NONE. This allows us to remove some unnecessary i965 fog code. Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG).
2009-01-12autoconf: Only _GNU_SOURCE feature test macro needed on gnu systemsDan Nicholson
According to feature_test_macros(7), _GNU_SOURCE encompasses all the other feature macros we were setting, so we can just dispose of them.
2009-01-12mesa: match against *-gnu* instead of *-gnu in configure.acJulien Cristau
Fixes build on arm-linux-gnueabi
2009-01-12windows: updated VC8 project filesThomas Henn
2009-01-12glsl: better fix for for-loop scope issue (commit ↵Brian Paul
6333005f7aea3e5d1d86a5c47b3fa2a1ed2f3ff0)
2009-01-12windows: added new sources for 7.3 (may be more, needs testing)Brian Paul
2009-01-12mesa: add osmesa.pc.in to tarball listBrian Paul
2009-01-11Build fixes for gcc 2.95Matthieu Herrb
2009-01-11Big endian fixes.Matthieu Herrb