Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-09 | Add remaining signatures for 'max' builtin. | Kenneth Graunke | |
2010-06-09 | Add remaining signatures for 'min' builtin. | Kenneth Graunke | |
2010-06-09 | Add remaining signatures for 'mod' builtin. | Kenneth Graunke | |
2010-06-09 | r300g: try harder to create a transfer object | Marek Olšák | |
I was told this wouldn't help to fix the FDO bug #28443, but still, it's a harmless last resort. Also, linear textures safely fallback to an unpipelined transfer here. | |||
2010-06-09 | draw: make sure geometry shader correctly iterates the output buffer | Zack Rusin | |
2010-06-09 | r300g: debug output texture size | Marek Olšák | |
2010-06-09 | r300g: return NULL texture early if buffer_create fails | Marek Olšák | |
2010-06-09 | ir_function_cloning_visitor: Add support for ir_texture. | Kenneth Graunke | |
2010-06-09 | Don't call _mesa_glsl_initialize_types for every builtin function. | Kenneth Graunke | |
This was clearly wrong; types are now only initialized once. | |||
2010-06-09 | Only initialize types after #extension directives have been processed. | Kenneth Graunke | |
Since _mesa_glsl_initialize_types add types for various extensions, we can't call it until after processing "#extension foo : disable" lines. Fixes tex_rect_02.frag. | |||
2010-06-09 | Commit output of texture_builtins.py and refresh builtin_function.cpp. | Kenneth Graunke | |
2010-06-09 | texture_builtins.py: Support the EXT_texture_array extension. | Kenneth Graunke | |
2010-06-09 | Add EXT_texture_array support. | Kenneth Graunke | |
2010-06-09 | generate_builtins.pl: Support stage-specific builtins even for extensions. | Kenneth Graunke | |
2010-06-09 | texture_builtins.py: Fixes for Array variants. | Kenneth Graunke | |
The array layer is now included as part of the texture coordinate. | |||
2010-06-09 | texture_builtins.py: Add support for 130 Proj variants. | Kenneth Graunke | |
2010-06-09 | Add a python script to generate texture builtins. | Kenneth Graunke | |
2010-06-09 | generate_builtins.pl: Support directiories for each extension. | Kenneth Graunke | |
2010-06-09 | generate_builtins.pl: Support _fs directories as well as _vs. | Kenneth Graunke | |
2010-06-09 | Set the type of ir_texture properly; infer it from the sampler type. | Kenneth Graunke | |
2010-06-09 | ir_reader: Add support for reading ir_texture. | Kenneth Graunke | |
2010-06-09 | ir_reader: Refactor reading of dereferences for later reuse. | Kenneth Graunke | |
2010-06-09 | Add stub visitor support for ir_texture. | Kenneth Graunke | |
2010-06-09 | ir_print_visitor: Add support for ir_texture. | Kenneth Graunke | |
2010-06-09 | Add mappings between ir_texture_opcode and strings. | Kenneth Graunke | |
2010-06-09 | Define IR instruction for texture look-ups | Ian Romanick | |
2010-06-09 | draw: make sure the buffer is big enough to fit everything emitted by the gs | Zack Rusin | |
2010-06-09 | Use array delete operator to delete an array | Ian Romanick | |
This was detected by valgrind. I think GCC still does the right thing, but the C++ spec allows the compiler to do something stupid... like crash or only delete the first entry in the array. | |||
2010-06-09 | llvmpipe: fix copy & paste bug in clear logic | Roland Scheidegger | |
fixes bug 28450. | |||
2010-06-09 | draw: fix geometry shader which emit multiplie primitives | Zack Rusin | |
2010-06-09 | graw: add a multiple primitive geometry shader test | Zack Rusin | |
2010-06-09 | nv: fix compile after the latest gs changes | Zack Rusin | |
2010-06-09 | geometry shaders: make gs work with changable primitives and variable number ↵ | Zack Rusin | |
of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer. | |||
2010-06-09 | xorg/vmwgfx: Disable 3D by default. | Thomas Hellstrom | |
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> | |||
2010-06-09 | st/xorg: Add a customizable option to disable 3D. | Thomas Hellstrom | |
If no customizer is present, 3D will be enabled by default. Otherwise the option will default to the customizer value. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> | |||
2010-06-09 | nvfx: fix typo from gallium-msaa merge | Ben Skeggs | |
2010-06-09 | nv50: fix typo from gallium-msaa merge | Ben Skeggs | |
2010-06-09 | nv50: use MARK_RING correctly | Ben Skeggs | |
2010-06-08 | draw: Remove unnecessary headers. | Vinson Lee | |
2010-06-09 | r600g: save vertex buffers in blitter | Marek Olšák | |
2010-06-09 | r300g: save vertex buffers in blitter | Marek Olšák | |
2010-06-09 | util: reference vertex buffers in blitter | Marek Olšák | |
2010-06-09 | r300g: report that transfers are always supported | Marek Olšák | |
2010-06-09 | r300g: fix loading compressed textures | Marek Olšák | |
2010-06-08 | r300g: skip rendering for unsupported vertex formats instead of aborting | Marek Olšák | |
The next step is to replace skipping by an actual fallback. | |||
2010-06-08 | intel: Flag NEW_BUFFERS when changing draw buffers. | Eric Anholt | |
There were entries to this function (most imporantly, prepare_render -> update_renderbuffers) that wouldn't have had NEW_BUFFERS set, but brw_wm_surface_state (the i965 state tracking the drawing regions) expected this to change. | |||
2010-06-08 | intel: Convert remaining dri_bo_emit_reloc to drm_intel_bo_emit_reloc. | Eric Anholt | |
The new API makes so much more sense, I'd like to forget how the old one worked. | |||
2010-06-08 | intel: Change dri_bo_* to drm_intel_bo* to consistently use new API. | Eric Anholt | |
The slightly less mechanical change of converting the emit_reloc calls will follow. | |||
2010-06-08 | intel: Clean up stale comments in intel_batchbuffer.c. | Eric Anholt | |
2010-06-08 | intel: Remove the non-gem paths for batchbuffer upload. | Eric Anholt | |