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2010-06-09Add remaining signatures for 'max' builtin.Kenneth Graunke
2010-06-09Add remaining signatures for 'min' builtin.Kenneth Graunke
2010-06-09Add remaining signatures for 'mod' builtin.Kenneth Graunke
2010-06-09r300g: try harder to create a transfer objectMarek Olšák
I was told this wouldn't help to fix the FDO bug #28443, but still, it's a harmless last resort. Also, linear textures safely fallback to an unpipelined transfer here.
2010-06-09draw: make sure geometry shader correctly iterates the output bufferZack Rusin
2010-06-09r300g: debug output texture sizeMarek Olšák
2010-06-09r300g: return NULL texture early if buffer_create failsMarek Olšák
2010-06-09ir_function_cloning_visitor: Add support for ir_texture.Kenneth Graunke
2010-06-09Don't call _mesa_glsl_initialize_types for every builtin function.Kenneth Graunke
This was clearly wrong; types are now only initialized once.
2010-06-09Only initialize types after #extension directives have been processed.Kenneth Graunke
Since _mesa_glsl_initialize_types add types for various extensions, we can't call it until after processing "#extension foo : disable" lines. Fixes tex_rect_02.frag.
2010-06-09Commit output of texture_builtins.py and refresh builtin_function.cpp.Kenneth Graunke
2010-06-09texture_builtins.py: Support the EXT_texture_array extension.Kenneth Graunke
2010-06-09Add EXT_texture_array support.Kenneth Graunke
2010-06-09generate_builtins.pl: Support stage-specific builtins even for extensions.Kenneth Graunke
2010-06-09texture_builtins.py: Fixes for Array variants.Kenneth Graunke
The array layer is now included as part of the texture coordinate.
2010-06-09texture_builtins.py: Add support for 130 Proj variants.Kenneth Graunke
2010-06-09Add a python script to generate texture builtins.Kenneth Graunke
2010-06-09generate_builtins.pl: Support directiories for each extension.Kenneth Graunke
2010-06-09generate_builtins.pl: Support _fs directories as well as _vs.Kenneth Graunke
2010-06-09Set the type of ir_texture properly; infer it from the sampler type.Kenneth Graunke
2010-06-09ir_reader: Add support for reading ir_texture.Kenneth Graunke
2010-06-09ir_reader: Refactor reading of dereferences for later reuse.Kenneth Graunke
2010-06-09Add stub visitor support for ir_texture.Kenneth Graunke
2010-06-09ir_print_visitor: Add support for ir_texture.Kenneth Graunke
2010-06-09Add mappings between ir_texture_opcode and strings.Kenneth Graunke
2010-06-09Define IR instruction for texture look-upsIan Romanick
2010-06-09draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin
2010-06-09Use array delete operator to delete an arrayIan Romanick
This was detected by valgrind. I think GCC still does the right thing, but the C++ spec allows the compiler to do something stupid... like crash or only delete the first entry in the array.
2010-06-09llvmpipe: fix copy & paste bug in clear logicRoland Scheidegger
fixes bug 28450.
2010-06-09draw: fix geometry shader which emit multiplie primitivesZack Rusin
2010-06-09graw: add a multiple primitive geometry shader testZack Rusin
2010-06-09nv: fix compile after the latest gs changesZack Rusin
2010-06-09geometry shaders: make gs work with changable primitives and variable number ↵Zack Rusin
of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer.
2010-06-09xorg/vmwgfx: Disable 3D by default.Thomas Hellstrom
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-06-09st/xorg: Add a customizable option to disable 3D.Thomas Hellstrom
If no customizer is present, 3D will be enabled by default. Otherwise the option will default to the customizer value. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-06-09nvfx: fix typo from gallium-msaa mergeBen Skeggs
2010-06-09nv50: fix typo from gallium-msaa mergeBen Skeggs
2010-06-09nv50: use MARK_RING correctlyBen Skeggs
2010-06-08draw: Remove unnecessary headers.Vinson Lee
2010-06-09r600g: save vertex buffers in blitterMarek Olšák
2010-06-09r300g: save vertex buffers in blitterMarek Olšák
2010-06-09util: reference vertex buffers in blitterMarek Olšák
2010-06-09r300g: report that transfers are always supportedMarek Olšák
2010-06-09r300g: fix loading compressed texturesMarek Olšák
2010-06-08r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák
The next step is to replace skipping by an actual fallback.
2010-06-08intel: Flag NEW_BUFFERS when changing draw buffers.Eric Anholt
There were entries to this function (most imporantly, prepare_render -> update_renderbuffers) that wouldn't have had NEW_BUFFERS set, but brw_wm_surface_state (the i965 state tracking the drawing regions) expected this to change.
2010-06-08intel: Convert remaining dri_bo_emit_reloc to drm_intel_bo_emit_reloc.Eric Anholt
The new API makes so much more sense, I'd like to forget how the old one worked.
2010-06-08intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.Eric Anholt
The slightly less mechanical change of converting the emit_reloc calls will follow.
2010-06-08intel: Clean up stale comments in intel_batchbuffer.c.Eric Anholt
2010-06-08intel: Remove the non-gem paths for batchbuffer upload.Eric Anholt