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2009-05-19mesa: print more info when valid_texture_object() failsBrian Paul
2009-05-18trace: Improve shader wrappingJakob Bornecrantz
2009-05-18st/dri: Only create new textures if drawable has changedJakob Bornecrantz
2009-05-18r300-gallium: Fix (another) wrong value in MSPOS.Corbin Simpson
Again, thanks to agd5f.
2009-05-18radeon-gallium: Remove BO validation debug.Corbin Simpson
It appears that that area of code "just works" much like classic Mesa's version, so might as well not waste scrollback on it.
2009-05-18r300-gallium: Cleanup viewport state setup.Corbin Simpson
2009-05-18r300-gallium: Always do VTE, never software viewport.Corbin Simpson
This makes glxgears draw properly with SW TCL.
2009-05-18Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: Makefile src/mesa/main/version.h
2009-05-18st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level()Brian Paul
The stride needs to be in texels, not bytes.
2009-05-18mesa: comments for _mesa_generate_mipmap_level()Brian Paul
2009-05-18softpipe: add texture target sanity check assertionBrian Paul
2009-05-18st: fix incorrect target parameter to screen->is_format_supported()Brian Paul
We were passing a GL texture target instead of a pipe_texture_target enum.
2009-05-18mesa: added linux-osmesa-static configBrian Paul
Contributed by Nicolas Noble. See SF bug #2792536
2009-05-18docs: link to 7.5 relnotesBrian Paul
2009-05-18docs: emphasize the incomplete status of the nouveau/R300 gallium driversBrian Paul
2009-05-18Initialize psp->waitX/waitGL for swrast_dri.so.Aidan Thornton
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=21053 .
2009-05-17r300-gallium: Enable GLSL for r500.Corbin Simpson
Before you get all excited, this is *not* to be construed as actual support for GLSL shaders. The GL version is still 1.3, and stuff still sucks. Just flicking it on so that it can be tested and developed a bit easier.
2009-05-17r300-gallium: r500-fs: DDX and DDY support.Corbin Simpson
Oh, look, GLSL instructions. I wonder what I'll do next.
2009-05-17dri-gallium: Add GLSL support.Corbin Simpson
Oh, look, it's more features. :3
2009-05-17r300-gallium: Add half-right COS and SIN.Corbin Simpson
HW trig does a premultiply by 2pi, where Mesa does another premultiply by pi. This is a problem.
2009-05-17r300-gallium: Size mismatch.Corbin Simpson
2009-05-17r300-gallium, radeon-gallium: Nuke gb_pipes from orbit.Corbin Simpson
See the previous commit for an explanation. This is just all the support code for GB_TILE_CONFIG.
2009-05-17r300-gallium: Don't set GB_TILE_CONFIG (in userspace.)Corbin Simpson
This accompanies kernel patches that make GB_TILE_CONFIG's various members completely controlled in DRM. GB_TILE_CONFIG has the following controls: - The number of GB (pixel) pipes enabled - The size and style of tiling - Subpixel precision (either 1/12 or 1/16) Per airlied and glisse, userspace and kernel will now agree (always) on a subpixel precision of 1/12, and tiling will always be kernel-controlled.
2009-05-17r300-gallium: Clean up more invariant state.Corbin Simpson
GA_ENHANCE is now the kernel's problem.
2009-05-17r300-gallium: Update XXX.Corbin Simpson
Lops work fine as long as HW TCL is off. (I think I know why.)
2009-05-17r300-gallium: Correct default MSPOS.Corbin Simpson
Per agd5f.
2009-05-17r300-gallium: vs: Fix vert shader init.Corbin Simpson
Makes the last three commits suck much less. :3
2009-05-17r300-gallium: r500-fs: Enable depth writes, kinda.Corbin Simpson
Should work, but doesn't. Hm.
2009-05-17r300-gallium: Comment out useless debugging code.Corbin Simpson
Those parts are nearly solid compared to the shaders.
2009-05-17r300-gallium: vs: Dupe tokens, better debug, count spurious insts.Corbin Simpson
2009-05-16r300-gallium: Die on bad texture formats.Corbin Simpson
Odds are good that we'll die later anyway, so we might as well do it before we start dancing on random memory.
2009-05-16r300-gallium: Update floating-point params too.Corbin Simpson
Even though we *can* render 10,000-pixel-wide lines, let's not advertise it.
2009-05-16r300-gallium: Update screen caps.Corbin Simpson
Anisotropic filtering should work, and OQ is broken.
2009-05-16intel-gallium: Fix trace_drm integration.Corbin Simpson
Compile-tested only, sorry.
2009-05-16Create common trace_drm code, add to radeon_winsys.Corbin Simpson
2009-05-16r300-gallium: Various cleanups leftover from before.Corbin Simpson
BEGIN/END_CS pair, a few asserts, and a slightly more correct VTE setup.
2009-05-16gallium: remove occlusion_count flag from depth-stencil stateKeith Whitwell
Drivers can just keep track of whether they are within a query by monitoring the begin/end query callbacks. The flag adds no information beyond that. Only softpipe was examining this flag -- it has been fixed up and retested with demos/arbocclude.
2009-05-16gallium-intel: Enable trace driverJakob Bornecrantz
2009-05-16trace: Export enabled statusJakob Bornecrantz
2009-05-16trace: Unwrap buffer in texture_blanketJakob Bornecrantz
2009-05-16trace: If either shader is disabled don't drawJakob Bornecrantz
2009-05-16trace: Put shaders on a list in the contextJakob Bornecrantz
2009-05-16trace: Move state dump functions to tr_dump_state.[c|h]Jakob Bornecrantz
2009-05-15intel: Don't complain on falling back from PBO fastpaths.Eric Anholt
Instead, stash the debug info under the handy debug flag. Bug #20053
2009-05-15mesa: Mark FBOs with compressed color attachments as FBO-incomplete.Eric Anholt
Both EXT_fbo and ARB_fbo agree on this. Fixes a segfault in the metaops mipmap generation in Intel for SGIS_generate_mipmap of S3TC textures in Regnum Online. Bug #21654.
2009-05-15gallium-intel: Build with sconsJakob Bornecrantz
2009-05-15st/egl: Use proper MakefileJakob Bornecrantz
2009-05-15i915: Fix 945 cube map layout for the small mipmaps along the bottom.Steinar H. Gunderson
Bug #21691.
2009-05-15i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Eric Anholt
The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway. bug #21608 for Radeon
2009-05-15i915: Only use the new 945 cube layout for compressed textures.Eric Anholt
The docs actually explain this, but not in a terribly clear manner. This nearly fixes the piglit cubemap testcase, except that something's going wrong with the nearest filtering at 2x2 sizes in the testcase. Looks good by visual inspection, though. Bug #21692