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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-06-23
linker: Write errors to info log instead of stdout
Ian Romanick
2010-06-23
glhd: Simple rasterizer checks.
Corbin Simpson
2010-06-23
id, glhd: Unbreak texturing.
Corbin Simpson
2010-06-23
linker: Initial implementation of varying slot allocation
Ian Romanick
2010-06-23
linker: Limit attribute allocation to MAX_VERTEX_ATTRIBS
Ian Romanick
2010-06-23
linker: Support matrix and array vertex inputs
Ian Romanick
2010-06-23
linker: Initial implementation of attribute slot allocation
Ian Romanick
2010-06-23
Import some bits Mesa's mtypes.h
Ian Romanick
2010-06-23
Import gl_program_parameter and gl_program_parameter_list types from Mesa
Ian Romanick
2010-06-23
linker: Store the par-linked per-stage shaders in the glsl_program
Ian Romanick
2010-06-23
linker: Initial implementation of uniform slot allocation
Ian Romanick
2010-06-23
glhd: Use an environment variable (GALAHAD) to enable. Off by default.
Corbin Simpson
2010-06-23
Import gl_uniform and gl_uniform_list types from Mesa
Ian Romanick
2010-06-23
ir_variable: Add query to get number of slots used by a variable
Ian Romanick
2010-06-23
glsl_type: Add method to get number of slots used by a type
Ian Romanick
2010-06-23
linker: Document what remains to be done
Ian Romanick
2010-06-23
ir_variable: Set locations for shader built-in variables
Ian Romanick
2010-06-23
ir_variable: Track the location of uniforms, varings, attributes, etc.
Ian Romanick
2010-06-23
linker: Initial implementation of interstage input / output validation
Ian Romanick
2010-06-23
ir_variable: Add method to get string representing interpolation qualifier
Ian Romanick
2010-06-23
linker: Initial implementation of interstage uniform validation
Ian Romanick
2010-06-23
ir_constant: Add method to determine if two constants have the same value
Ian Romanick
2010-06-23
Fix multiple usage of an rvalue in constructor component splitting.
Eric Anholt
2010-06-23
draw: don't try to precalculate the pipeline output primitive
Keith Whitwell
2010-06-23
ir_validate: Use callback functionality in ir_hierarchical_visitor
Ian Romanick
2010-06-23
ir_hierarchical_visitor: Add generic callback functionality
Ian Romanick
2010-06-23
draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose code
Brian Paul
2010-06-23
egl: Add a test for MESA_EGL_NO_X11_HEADERS.
Chia-I Wu
2010-06-23
egl: Add support for EGL_MESA_drm_display.
Chia-I Wu
2010-06-23
egl: Introduce platform displays internally.
Chia-I Wu
2010-06-23
radeong: Disable Galahad for now; breaks texturing.
Corbin Simpson
2010-06-22
id, glhd: Fix malloc/calloc of struct.
Corbin Simpson
2010-06-22
glhd: Add query protection.
Corbin Simpson
2010-06-22
glhd: Grab framebuffer state checks from r300g.
Corbin Simpson
2010-06-22
glhd: Grab resource_copy_region from r300g.
Corbin Simpson
2010-06-22
glhd: Grab is_format_supported warning from r300g.
Corbin Simpson
2010-06-22
glhd: Add glhd_warn for unconditional stderr output.
Corbin Simpson
2010-06-22
id, glhd: Fix segfault with misreferenced pipe member.
Corbin Simpson
2010-06-22
targets, radeong: Add Galahad.
Corbin Simpson
2010-06-22
configure: Add galahad to default build.
Corbin Simpson
2010-06-22
gallium/drivers: Create Galahad from identity.
Corbin Simpson
2010-06-22
mesa: fix attachment error checking for glGetFramebufferAttachmentParameteriv()
Brian Paul
2010-06-23
r300/compiler: allow 1024 instructions in r5xx vertex shaders
Marek Olšák
2010-06-23
r300/compiler: allow 32 temporaries in vertex shaders
Marek Olšák
2010-06-23
r300/compiler: emulate loops in vertex shaders
Marek Olšák
2010-06-23
gallium: Drop sw drm winsys
Jakob Bornecrantz
2010-06-23
i965g: Move bootstrap code to targets
Jakob Bornecrantz
2010-06-23
i965g: Rename winsys file
Jakob Bornecrantz
2010-06-23
i965g: Moved pci_id to winsys struct
Jakob Bornecrantz
2010-06-23
target-helpers: Add inline helpers
Jakob Bornecrantz
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