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2010-04-08util: Reorder the code generated function so that they are grouped by format.José Fonseca
Makes it easier to copy and paste.
2010-04-08intel: Call intel_prepare_render() in intelClear()Li Peng
Make sure we have up to date buffers before we start looking at the tiling bits to determine how to clear.
2010-04-08draw llvm: hook up the generated function into the draw elts pathZack Rusin
we were only using the jited function in the linear case, now drawelts correctly uses the same path. it results in a significant gain in real world apps (openarena went from 23fps to 29fps)
2010-04-08draw: Fix vertex buffer indexation.José Fonseca
2010-04-08util: Don't call util_dl_close(library) when util_format_s3tc_init is ↵José Fonseca
successful." Otherwise the library will be unloaded and function pointers become invalid. This reverts commit bc2bc0306e4dd8c56bd66a8aabf2433f6689653d.
2010-04-08util: util_dl_close(library) before exiting util_format_s3tc_init.Vinson Lee
2010-04-08draw llvm: Remove unnecessary header.Vinson Lee
2010-04-08llvmpipe: Remove unnecessary header.Vinson Lee
2010-04-08Merge remote branch 'origin/7.8'Dave Airlie
Conflicts: Makefile configs/default src/mesa/main/version.h
2010-04-08st/dri: Fix setTexBuffer2 with __DRI_TEXTURE_FORMAT_RGB.Chia-I Wu
When the format is __DRI_TEXTURE_FORMAT_RGB, the texture should be treated as if there is no alpha channel.
2010-04-08texenvprogram: fix for ARB_draw_buffers.Dave Airlie
piglit has a test called fbo-drawbuffers, this fails for me on r300g, and fixing the texenv program to use the DATA outputs fixes it. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-04-07Remove extraneous base-class constructor callsIan Romanick
2010-04-07Make function bodies rely on the parameter variable declarations.Eric Anholt
Previously, generating inlined function bodies was going to be difficult, as there was no mapping between the body's declaration of variables where parameter values were supposed to live and the parameter variables that a caller would use in paramater setup. Presumably this also have been a problem for actual codegen.
2010-04-07Make dot() take the right number of args.Eric Anholt
2010-04-07Fix the returns of builtin functions to actually return.Eric Anholt
2010-04-07Put function bodies under function signatures, instead of flat in the parent.Eric Anholt
This will let us know the length of function bodies for the purpose of inlining (among other uses).
2010-04-07Clarify the types of various exec_list in ir.hEric Anholt
2010-04-07Treat texture rectangles as an extension that is enabled be defaultIan Romanick
2010-04-07Add support for GL_ARB_draw_buffers extensionIan Romanick
2010-04-07Clean up error reporting in _mesa_glsl_process_extensionIan Romanick
2010-04-07Add tracking for extension based warningsIan Romanick
Using '#extension foo: warn' instructs the compiler to generate a warning when some feature of the extension 'foo' is used. This patch adds some infrastructure needed to support that for variables. Similar changes will be needed for types and built-in functions.
2010-04-07Emit a warning when an unknown extension is used with #extensionIan Romanick
2010-04-07Add _mesa_glsl_warning to emit warnings to the shader logIan Romanick
2010-04-07Begin processing #extension directiveIan Romanick
Nowhere near complete. It just parses correctly at this point.
2010-04-07Use _mesa_glsl_shader_target_nameIan Romanick
2010-04-07Add utility function to get the name of a shader targetIan Romanick
2010-04-07Call glsl_type::get_instance correctly: the number of rows must be at least 1Ian Romanick
This causes the following tests to pass: shaders/glsl-tex-mvp.vert
2010-04-07Eat whitespace while in the PP stateIan Romanick
2010-04-07Partially fix comment handling in preprocessor directives.Ian Romanick
Multi-line /* */ comments are still broken. I think this will wait to be fixed until we have a real preprocessor.
2010-04-07Add support for bool to ir_equal and ir_nequal constant handlingIan Romanick
2010-04-07Add gl_ClipDistance in fragment shaderIan Romanick
2010-04-07draw llvm: highly reduce the compilation times for draw llvmZack Rusin
our code resets pipe_vertex_buffer's with different offsets when rendering vbo, meaning that we kept creating insane number of shaders even for simple apps e.g. geartrain had 54 shaders and it was taking almost 27 seconds just to compile them. this patch passes pipe_vertex_buffer's to the jit function and lets it to the stride/buffer_offset computation at run time. the slowdown at runtime is largely unnoticable but the we go from 54 shaders to 3, and from 27 seconds to less than 1.
2010-04-07gallivm: Get the format translation logic write.José Fonseca
2010-04-07util: Support fixed formats conversion.José Fonseca
2010-04-07util: Add copyright header to u_half.hJosé Fonseca
2010-04-07util: Remove the half typedef from p_compiler.h.José Fonseca
Unnecessary, and doesn't even guarantee size.
2010-04-07llvmpipe: Add missing include.José Fonseca
2010-04-07util: Use stubs for the dynamically loaded S3TC functions.José Fonseca
Loosely based on Luca Barbieri's commit 52e9b990a192a9329006d5f7dd2ac222effea5a5.
2010-04-07draw: Fix MSVC build (snprintf->util_snprintf).José Fonseca
2010-04-07util: Remove u_tile.c YCbCr's.José Fonseca
Superseded by u_format_yuv.c. Also PIPE_FORMAT_YUYV's interpretation was inconsistent: it was being interpreted as VYUY.
2010-04-07util: Implement YUV and subsampled RGB format conversion.José Fonseca
2010-04-07Generate correct IR for do-while loopsIan Romanick
Previously the same code was generated for a while loop and a do-while loop. This pulls the code that generates the conditional break into a separate method. This method is called either at the beginning or the end depending on the loop type. Reported-by: Kenneth Graunke <kenneth@whitecape.org>
2010-04-07Process ast_jump_statement into ir_loop_jumpIan Romanick
Specifically, handle 'break' and 'continue' inside loops. This causes the following tests to pass: glslparsertest/shaders/break.frag glslparsertest/shaders/continue.frag
2010-04-07Add dynamic cast for ir_loopIan Romanick
2010-04-07Begin tracking the nesting of loops and switch-statementsIan Romanick
2010-04-07Use switch based on mode in ast_jump_statement::hirIan Romanick
2010-04-07Add some newlines when printing ir_loop instructionsIan Romanick
2010-04-07Process ast_iteration_statement into ir_loopIan Romanick
This causes the following tests to pass: glslparsertest/shaders/dowhile.frag glslparsertest/shaders/while.frag glslparsertest/shaders/while1.frag glslparsertest/shaders/while2.frag
2010-04-07Add ir_loop_jump to represent 'break' and 'continue' in loopsIan Romanick
2010-04-07Add ir_loop to represent loopsIan Romanick
This touches a lot of files because everything derived from ir_visitor has to be updated. This is the primary disadvantage of the visitor pattern.