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2011-03-08docs: added Depth format cube textures to GL3.txt listBrian Paul
2011-03-02docs: added news item for 7.9.2 and 7.10.1 releasesIan Romanick
2011-03-02docs: All links to 7.9.2 and 7.10.1 release notesIan Romanick
2011-03-02docs: Import 7.10.1 release notes from 7.10 branchIan Romanick
2011-03-02docs: Import 7.9.2 release notes from 7.9 branchIan Romanick
2011-03-01egl: Add EGL_WL_bind_wayland_displayBenjamin Franzke
2011-02-28mesa: remove GL_SGI_texture_color_table supportBrian Paul
It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
2011-02-28rgtc: update docsDave Airlie
2011-02-26glx: Adjust the MESA_multithread_makecurrent spec to match implementation.Eric Anholt
This came out of discussion at the office today, and we agreed that solving this for indirect wasn't really interesting, though the server-side change would be of a similar level of difficulty.
2011-02-26mesa: Add new MESA_multithread_makecurrent extension.Eric Anholt
This extension allows a client to bind one context in multiple threads simultaneously. It is then up to the client to manage synchronization of access to the GL, just as normal multithreaded GL from multiple contexts requires synchronization management to shared objects.
2011-02-17docs: updated environment variable listBrian Paul
2011-02-16docs: add glsl infoSam Hocevar
2011-02-16docs: fix glsl_compiler nameSam Hocevar
2011-02-14docs: Fix typo in GL3.txtSedat Dilek
2011-02-12update GL3.txt for GL_EXT_framebuffer_sRGB statusDave Airlie
2011-01-28docs: removed VC8 project filesBrian Paul
2011-01-27docs: update GL3 statusMarek Olšák
2011-01-20docs: update README.WIN32 per Karl's requestBrian Paul
2011-01-16docs: add GL_EXT_texture_sRGB_decode to relnotesDave Airlie
2011-01-15docs: document GL_ARB_draw_buffers_blendBrian Paul
2011-01-15docs: update GL3.txt statusBrian Paul
2011-01-15docs: document GL_ARB_instanced_arraysBrian Paul
2011-01-15docs: document GL_ARB_draw_instancedBrian Paul
2011-01-14docs: skeleton file for 7.11 release notes, add missing linksBrian Paul
2011-01-10mesa: Remove GLES overlay.Chia-I Wu
With core mesa doing runtime API checks, GLES overlay is no longer needed. Make --enable-gles-overlay equivalent to --enable-gles[12]. There may still be places where compile-time checks are done. They could be fixed case by case.
2011-01-10egl: Make egl_dri2 and egl_glx built-in drivers.Chia-I Wu
These two drivers are small in size. Making them built-in should simplify packaging.
2011-01-08docs: fix messed up names with special characters in relnotes-7.9.1Marek Olšák
(cherry picked from commit 67aeab0b77fb6be864088e69ea74a010b6543fa1)
2011-01-08docs: fix messed up names with special characters in relnotes-7.10Marek Olšák
(cherry picked from commit 36009724fdd652ab29aa928ba78891afd650e768)
2011-01-07docs: Import 7.10 release notes from 7.10 branchIan Romanick
2011-01-07docs: Import 7.9.1 release notes from 7.9 branchIan Romanick
2011-01-04docs: Add an example for EGL_DRIVERS_PATH.Chia-I Wu
EGL_DRIVERS_PATH can be set to test EGL without installation.
2010-12-25docs/egl: Update egl.html.Chia-I Wu
Various updates and a new section about packaging.
2010-12-18mesa/swrast/st: add ARB_occlusion_query2 support.Dave Airlie
This gets my vote for most pointless extension of all time, I'm guessing some driver could possibly optimise for this instead of counting it might just get a true/false, but I'm not really sure. need this to eventually advertise 3.3 despite its total uselessness. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-11-30docs: Fix MESA_drm_image typoKristian Høgsberg
2010-11-21docs: add GL 4.1 statusMarek Olšák
2010-11-21docs: update some GL 3.0 statusBrian Paul
2010-11-17mesa: upgrade to glext.h version 66Brian Paul
The type of the num/count parameter to glProgramParameters4[df]vNV() changed so some API dispatch code needed updates too.
2010-11-10docs: Update egl docs.Chia-I Wu
2010-11-02egl: Rework _eglGetSearchPath.Chia-I Wu
So that the directory part of EGL_DRIVER, if exists, is prepended to the search path. This commit also adds a sanity check to _eglLog.
2010-10-29docs: Update egl and openvg docs.Chia-I Wu
2010-10-27docs: add GL_EXT_separate_shader_objects to release notesIan Romanick
2010-10-23docs: updated GL3 status for primitive restartBrian Paul
2010-10-21Merge branch 'primitive-restart-cleanup'Brian Paul
Conflicts: docs/relnotes-7.10.html This branch is a re-do of the primitive-restart branch with all the intermediate/temporary stuff cleaned out.
2010-10-21docs: added GL_NV_primitive_restart extensionBrian Paul
2010-10-21docs: add GL_ARB_texture_rg to release notesBrian Paul
2010-10-21docs: update texture red/green support in GL3.txtBrian Paul
2010-10-08docs: Update status of GL 3.x related extensionsIan Romanick
2010-10-08docs: skeleton for 7.10 release notesIan Romanick
2010-10-05docs: added news item for 7.9 releaseIan Romanick
Also fix link to release notes in 7.9-rc1 news item.
2010-10-05docs: Import news updates from 7.9 branchIan Romanick
Partially cherry-picked from commit 61653b488da76ee1ca4f77363e222d3b717dd865