Age | Commit message (Expand) | Author |
2010-06-07 | Bump GL_MAX_TEXTURE_COORDS from 2 to 4 | Ian Romanick |
2010-06-01 | Add builtin gl_LightSource[]. | Eric Anholt |
2010-05-03 | Quiet warnings about ir_shader not being handled in places it's not needed. | Eric Anholt |
2010-04-26 | Implement gl_TextureMatrix built-in uniform | Ian Romanick |
2010-04-23 | Put static pointers to vec[234]_types along with the static float_type. | Eric Anholt |
2010-04-21 | Add missing break statement | Ian Romanick |
2010-04-19 | Mark some variables as having usage beyond the shader's scope. | Eric Anholt |
2010-04-07 | Add support for GL_ARB_draw_buffers extension | Ian Romanick |
2010-04-07 | Call glsl_type::get_instance correctly: the number of rows must be at least 1 | Ian Romanick |
2010-04-07 | Add gl_ClipDistance in fragment shader | Ian Romanick |
2010-04-05 | Add definition of gl_ClipDistance[] | Eric Anholt |
2010-04-02 | Make built-in gl_TexCoord available in vertex and fragment shaders | Ian Romanick |
2010-03-29 | Add definitions for 1.10 built-in uniforms for ff state. | Eric Anholt |
2010-03-29 | Add support for builtin deprecated fs varyings. | Eric Anholt |
2010-03-25 | Set up fragment shader builtin variables. | Eric Anholt |
2010-03-19 | Use glsl_symbol_table instead of using _mesa_symbol_table directly | Ian Romanick |
2010-03-10 | IR variable: Initial work to support GLSL built-in variables | Ian Romanick |