Age | Commit message (Expand) | Author |
---|---|---|
2010-04-05 | Add definition of gl_ClipDistance[] | Eric Anholt |
2010-04-02 | Make built-in gl_TexCoord available in vertex and fragment shaders | Ian Romanick |
2010-03-29 | Add definitions for 1.10 built-in uniforms for ff state. | Eric Anholt |
2010-03-29 | Add support for builtin deprecated fs varyings. | Eric Anholt |
2010-03-25 | Set up fragment shader builtin variables. | Eric Anholt |
2010-03-19 | Use glsl_symbol_table instead of using _mesa_symbol_table directly | Ian Romanick |
2010-03-10 | IR variable: Initial work to support GLSL built-in variables | Ian Romanick |