Age | Commit message (Expand) | Author |
---|---|---|
2010-06-19 | Rename prog to shader. Less confusing. | Kenneth Graunke |
2010-06-17 | Don't link shaders by default | Ian Romanick |
2010-06-17 | linker: Initial bits of the linker | Ian Romanick |
2010-06-17 | Use glsl_program instead of an open-coded vector of shaders | Ian Romanick |
2010-06-17 | Change glsl_program to glsl_shader | Ian Romanick |
2010-06-17 | Compile multiple shaders listed on the command line | Ian Romanick |
2010-06-17 | Extract compilation to a separate routine | Ian Romanick |
2010-06-15 | Printing LIR is optional | Ian Romanick |
2010-06-15 | Printing the AST is optional | Ian Romanick |
2010-06-15 | Minor bits of code rearranging | Ian Romanick |
2010-06-15 | Infer shader type from suffix on filename | Ian Romanick |
2010-06-14 | Remove ability to read "IR shaders" from stand-alone compiler | Ian Romanick |
2010-06-14 | Move stand-alone compiler main routine to main.cpp | Ian Romanick |