Age | Commit message (Expand) | Author |
---|---|---|
2007-04-26 | use sqrt(), not sqrtf() for Windows | Brian |
2006-08-02 | Change fragment shader to utilize faster vec4 operations. | Michal Krol |
2006-04-25 | Remove carriage returns. | Michal Krol |
2006-02-21 | More GLSL code: | Michal Krol |
2006-02-18 | More GLSL code. | Michal Krol |
2006-02-15 | Demonstrate GLSL fragment and vertex shaders. | Michal Krol |