Age | Commit message (Expand) | Author |
2007-06-07 | Add support for shadow mapping with vertex and fragment programs | Ian Romanick |
2007-06-07 | Refactor shadow map modelview and projection code | Ian Romanick |
2007-06-07 | Remove '#if defined' tests for ARB extensions. | Ian Romanick |
2007-04-26 | Windows updates | Brian |
2007-04-26 | move #include <GL/glut.h> after other #includes for Windows | Brian |
2007-04-26 | use sqrt(), not sqrtf() for Windows | Brian |
2007-04-21 | Fix FBO completeness bug in shadowtex. | Ian Romanick |
2007-04-21 | destroy window upon exit | Brian |
2007-04-16 | lots of changes, fixes, clean-ups | Brian |
2007-04-11 | restore 200x200 window size, animation, version check | Brian |
2007-04-08 | fix some dependencies, remove some CFLAGS | Brian |
2007-03-27 | disable MakeTexture() | Brian |
2007-03-21 | disable assertion | Brian |
2007-03-09 | Merge branch 'origin' into glsl-compiler-1 | Brian |
2007-02-28 | s/ARB/MESA/ in extension check (bug 10126) | Brian |
2007-02-22 | Merge branch 'origin' into glsl-compiler-1 | Brian |
2007-02-21 | Use gl_LightSource[0].position intead of a light position uniform. | Brian |
2007-01-17 | minor fprintf() change | Brian |
2007-01-17 | add texturing, other options | Brian |
2007-01-17 | Fix bug#9673 | Xiang, Haihao |
2006-12-15 | Use extfuncs.h helper. Added command line options for loading | Brian |
2006-12-06 | Make git ignore files only generated at build time. | Michel Dänzer |
2006-11-03 | added fsligght | Brian Paul |
2006-11-03 | yet another deriviative of the fplight.c demo for OpenGL 2.0 shading language | Brian Paul |
2006-11-01 | merge the (rest of) texmem branch | Keith Whitwell |
2006-10-24 | Add missing call to glutInit. | Ian Romanick |
2006-09-23 | allocate larger TempImage, use COMBO var to choose test format/type | Brian Paul |
2006-08-28 | move initialization code aroudn so glPointParameter isn't called before check... | Roland Scheidegger |
2006-08-28 | check for GL_ARB_point_parameters | Brian Paul |
2006-08-02 | Change fragment shader to utilize faster vec4 operations. | Michal Krol |
2006-08-01 | casts and assertions | Brian Paul |
2006-08-01 | code to draw engine block | Brian Paul |
2006-07-29 | Optimize shaders. | Michal Krol |
2006-07-13 | LIB_DIR is now just 'lib' or 'lib64' | Brian Paul |
2006-07-12 | call glutDestroyWindow() to allow checking for mem leaks upon exit | Brian Paul |
2006-07-04 | New animated engine demo. | Brian Paul |
2006-06-30 | remove occlude.c demo since GL_HP_occlusion_test no longer available | Brian Paul |
2006-06-26 | use trackball code for mouse rotation | Brian Paul |
2006-06-13 | Fix command line parsing. | Michel Dänzer |
2006-06-12 | Add support for GL_APPLE_vertex_array_object. Several test programs | Ian Romanick |
2006-04-25 | Remove carriage returns. | Michal Krol |
2006-04-13 | compile fix from Dan Schikore | Brian Paul |
2006-04-11 | allow rotation w/ mouse | Brian Paul |
2006-04-06 | re-enable animation | Brian Paul |
2006-04-06 | Added render to depth texture support with GL_EXT_framebuffer_object. | Brian Paul |
2006-04-05 | set the texture border color for the depth texture | Brian Paul |
2006-03-30 | fix bad call to FindLine() | Brian Paul |
2006-03-30 | added -f option for full-screeen | Brian Paul |
2006-03-30 | press '0' for glDrawBuffer(GL_NONE) | Brian Paul |
2006-03-29 | fix GETPROCADDRESS usage, remove carriage return chars (bug 6430) | Brian Paul |