summaryrefslogtreecommitdiff
path: root/progs/demos
AgeCommit message (Expand)Author
2006-11-03added fsligghtBrian Paul
2006-11-03yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul
2006-11-01merge the (rest of) texmem branchKeith Whitwell
2006-10-24Add missing call to glutInit.Ian Romanick
2006-09-23allocate larger TempImage, use COMBO var to choose test format/typeBrian Paul
2006-08-28move initialization code aroudn so glPointParameter isn't called before check...Roland Scheidegger
2006-08-28check for GL_ARB_point_parametersBrian Paul
2006-08-02Change fragment shader to utilize faster vec4 operations.Michal Krol
2006-08-01casts and assertionsBrian Paul
2006-08-01code to draw engine blockBrian Paul
2006-07-29Optimize shaders.Michal Krol
2006-07-13LIB_DIR is now just 'lib' or 'lib64'Brian Paul
2006-07-12call glutDestroyWindow() to allow checking for mem leaks upon exitBrian Paul
2006-07-04New animated engine demo.Brian Paul
2006-06-30remove occlude.c demo since GL_HP_occlusion_test no longer availableBrian Paul
2006-06-26use trackball code for mouse rotationBrian Paul
2006-06-13Fix command line parsing.Michel Dänzer
2006-06-12Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick
2006-04-25Remove carriage returns.Michal Krol
2006-04-13compile fix from Dan SchikoreBrian Paul
2006-04-11allow rotation w/ mouseBrian Paul
2006-04-06re-enable animationBrian Paul
2006-04-06Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul
2006-04-05set the texture border color for the depth textureBrian Paul
2006-03-30fix bad call to FindLine()Brian Paul
2006-03-30added -f option for full-screeenBrian Paul
2006-03-30press '0' for glDrawBuffer(GL_NONE)Brian Paul
2006-03-29fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul
2006-03-29s/glslnose.c/glslnoise/ (bug 6430)Brian Paul
2006-03-29Windows makefile to easily build all demo programs.Karl Schultz
2006-03-29Undef a conflicting symbol in Windows.Karl Schultz
2006-03-29add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz
2006-03-29Remove unneeded includes of time.hKarl Schultz
2006-03-15use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul
2006-02-21More GLSL code:Michal Krol
2006-02-18More GLSL code.Michal Krol
2006-02-15Demonstrate GLSL fragment and vertex shaders.Michal Krol
2006-01-30use fmod() when incrementing CubeRotBrian Paul
2006-01-28Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.Brian Paul
2006-01-13Fix the default target to remake readtex.o if neededAdam Jackson
2005-12-14Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul
2005-12-08'a' key to toggle animationBrian Paul
2005-11-19call gluDeleteQuadric() to fix mem leakBrian Paul
2005-09-30use fmod() to prevent overflow of angle variableBrian Paul
2005-09-29call glFinish if drawing to front bufferBrian Paul
2005-09-23 Committing in .Jouk Jansen
2005-08-31use 'f' key to toggle front/back buffer renderingBrian Paul
2005-08-25Demo of how to do (nearly) flicker-free rendering with a single color buffer.Brian Paul
2005-08-25fix comment and #if testBrian Paul
2005-08-25Update the glut idle function after a new window is createdBrian Paul