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AgeCommit message (Expand)Author
2001-03-28More informative display of texture parameters.Gareth Hughes
2001-03-27added rules for readtex.c and readtex.hBrian Paul
2001-03-27double buffer by default. if drawSmooth, use 50% alpha at top of polygonBrian Paul
2001-03-27set initial window posBrian Paul
2001-03-27clean-up of tunnel demosBrian Paul
2001-03-27moved shadow code into teapot.cBrian Paul
2001-03-22Initial demo of GL_EXT_texture_filter_anisotropic extension.Gareth Hughes
2001-03-22 Modified Files:Jouk Jansen
2001-03-21Fix compilation with GLU 1.1Gareth Hughes
2001-03-21Make ESC quit.Gareth Hughes
2001-03-21Revert back to new tessellator, check version string to be sure we'reGareth Hughes
2001-02-28Now there's four possible display modes:Brian Paul
2001-02-26added filtering option, compute shadow tex size from window sizeBrian Paul
2001-02-20added extension #ifdef/#endifsBrian Paul
2001-02-20added shadowtexBrian Paul
2001-02-20demo of GL_SGIX_shadowBrian Paul
2001-02-16added n-key to toggle nice fog, other minor clean-upsBrian Paul
2001-02-07Force texture download every time to handle lazy texture downloads.Gareth Hughes
2001-01-23space-bar = pause animationBrian Paul
2001-01-06Add GL_POINTS as a primitive, including with CVA DrawElements. UsefulGareth Hughes
2001-01-02 Committing in .Jouk Jansen
2000-12-24* demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.pesco
2000-12-07call glFinish() before getting t1 timeBrian Paul
2000-11-30Add basic timing information.Gareth Hughes
2000-11-01update for separate libOSMesa.so libBrian Paul
2000-11-01print number of texture unitsBrian Paul
2000-10-26added a glFinish() callBrian Paul
2000-10-23added idle() func, enable fog by defaultBrian Paul
2000-10-21added a proper idle() functionBrian Paul
2000-10-16use gray background, memset TempImage to white to help with debuggingBrian Paul
2000-10-05brighter colorsBrian Paul
2000-10-05 Committing in .Jouk Jansen
2000-10-04improved to test alpha blending with texture paletteBrian Paul
2000-09-29added fps outputBrian Paul
2000-09-26use GL_NEAREST texture filterBrian Paul
2000-09-15set default window pos, changed 4 to GL_RGBABrian Paul
2000-09-15added FPS calculationBrian Paul
2000-09-13added cursor key info to instructionsBrian Paul
2000-09-12better FPS calculationBrian Paul
2000-09-12terrain demo dataBrian Paul
2000-09-12better fps computationBrian Paul
2000-09-08added dither key optionBrian Paul
2000-09-08Use OSMesaCreateContextExt() if using Mesa 3.5 or laterBrian Paul
2000-08-29changed default Shininess to 6Brian Paul
2000-08-24 Committing in .Jouk Jansen
2000-08-21changed quad vertex colors to be tessellation invariantBrian Paul
2000-08-21print UNDEFINED MODE over samples that are undefined in the GL specBrian Paul
2000-08-16added missing radius multiplication factor to sphere codeBrian Paul
2000-07-19call glutInit()Brian Paul
2000-07-11reverted to old tessellatorBrian Paul