Age | Commit message (Expand) | Author |
---|---|---|
2009-08-12 | progs/glsl: change uniform_info::type field to use GLSL vector types | Brian Paul |
2009-08-12 | demos: rename InitUniforms() to SetUniformValues() | Brian Paul |
2009-07-17 | progs/glsl: finish conversion to GLEW | Brian Paul |
2009-06-29 | progs/glsl: compile with scons and glew | Keith Whitwell |
2008-11-04 | remove old debug glFlush/Finish calls from demos | Brian Paul |
2008-08-16 | remove .txt suffix from shader source files | Brian Paul |
2008-04-09 | use InitUniforms() | Brian |
2008-04-09 | Replace duplicated code with new shaderutil.c functions | Brian |
2007-10-10 | replace 'brick' with correct program name in printfs | Brian |
2007-01-15 | Use arrow keys to pan and z/Z to zoom in/out to explore the fractal. | Brian |
2007-01-15 | Added new directory of GL shading language demos: glsl | Brian |