Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-12 | progs/glsl: change uniform_info::type field to use GLSL vector types | Brian Paul | |
2009-08-12 | demos: rename InitUniforms() to SetUniformValues() | Brian Paul | |
And call new PrintUniforms() in demos. | |||
2009-07-17 | progs/glsl: finish conversion to GLEW | Brian Paul | |
This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes. | |||
2009-06-29 | progs/glsl: compile with scons and glew | Keith Whitwell | |
Get most of these working with scons. | |||
2008-11-04 | remove old debug glFlush/Finish calls from demos | Brian Paul | |
2008-08-16 | remove .txt suffix from shader source files | Brian Paul | |
2008-04-09 | use InitUniforms() | Brian | |
2008-04-09 | Replace duplicated code with new shaderutil.c functions | Brian | |
2007-10-10 | replace 'brick' with correct program name in printfs | Brian | |
2007-01-15 | Use arrow keys to pan and z/Z to zoom in/out to explore the fractal. | Brian | |
2007-01-15 | Added new directory of GL shading language demos: glsl | Brian | |