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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
Commit message (
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Author
2002-08-17
added multitexture and line stipple
Brian Paul
2002-08-17
minor tweaks
Brian Paul
2002-06-23
test program for NV_vertex_program and evaluators
Brian Paul
2002-06-16
Joe Krahn's context sharing test program
Brian Paul
2002-06-15
test for GL_NV_texture_rectangle
Brian Paul
2002-04-22
test program for NV_vertex_program + vertex arrays
Brian Paul
2002-01-16
Committing in .
Jouk Jansen
2002-01-16
get tests working on windows (Robert Bergkvist)
Karl Schultz
2002-01-04
test multitexture and vertex arrays
Brian Paul
2001-12-28
Add missing items from .cvsignore files, tests/Makefile
Gareth Hughes
2001-12-15
warp a quadmesh with a gravitational source via vertex program
Brian Paul
2001-12-15
rotating, lit torus via vertex program
Brian Paul
2001-12-14
vertex program test program
Brian Paul
2001-11-21
minor update
Brian Paul
2001-11-18
test for glXGetProcAddress()
Brian Paul
2001-08-21
simple multi-window GLUT test prog
Brian Paul
2001-05-21
added multitexture support
Brian Paul
2001-05-07
Add new tests.
Gareth Hughes
2001-04-12
b-key toggles between textures w/ and w/out border
Brian Paul
2001-03-26
test texture wrap modes
Brian Paul
2001-03-08
test 16-bit/channel rendering
Brian Paul
2001-03-05
GL_EXT_secondary_color test
Brian Paul
2001-03-05
GL_EXT_fog_coord test
Brian Paul
2001-01-23
minor tweaks
Brian Paul
2001-01-23
added support for 4 texture units
Brian Paul
2000-11-30
Enable double-buffering, count not even multiple of three.
Gareth Hughes
2000-11-18
added more programs
Brian Paul
2000-11-18
test texture palettes with multitexture
Brian Paul
2000-11-18
Mark Kilgard's reflection/shadow dino demo
Brian Paul
2000-11-18
hacked demo to test multi-texture projective textures
Brian Paul
2000-11-09
fixed mipmap setup bug
Brian Paul
2000-11-03
Change transformation from ortho to perspective so we get the MGA elt
Gareth Hughes
2000-11-01
Added trivial CVA test for testing HW driver fastpaths, good for testing
Gareth Hughes
2000-10-23
Put a white texel in each corner of each texture.
Brian Paul
2000-09-30
textured line test
Brian Paul
2000-09-01
initial check-in
Brian Paul
2000-08-02
test handling of lots of textures
Brian Paul