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Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 9c3197ef0abc3bf521358ea0c7af0fc6979c82b3)
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Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit a8ed066858f12290239ddc9165b7c0734ccc0247)
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(cherry picked from commit 50e113e375b4ecfdf5b60ccce7bbcdb1c5f2ca11)
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(cherry picked from commit 952bf63e2cf442504ef89b0b1d276da0d52b21d4)
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Forgot these on previous commit.
(cherry picked from commit 166957abebea6aa203eba7e6348e89d53cf0e13e)
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More portable. Same implementation on Linux.
(cherry picked from commit 699260b19535abaa3af0a5d33eb039e3d6a30ce9)
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(cherry picked from commit f7455ad7af09b5ef31ccc454b79422a13c59af9a)
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(cherry picked from commit 60b6c7458319ff01ecdd9d1650d526ac8f75e194)
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(cherry picked from commit 96fd13c1a024e3b6c0b1c44394c67c772e52b9c9)
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(cherry picked from commit 9c778a90ea24f25437b68bb67856c81add61e261)
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(cherry picked from commit ea862ec8ff4a52b30b822e737d93a49330be9e31)
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(cherry picked from commit b98db7bf697c3ed6e6df303e9dd66f7ac31eb3e2)
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(cherry picked from commit 4b3ec2acf2cc2830b0907e4fb4db8bd1ff4a18e3)
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(cherry picked from commit 0d31990b4742eccdf6ae6a3b3e16c81cc863085d)
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(cherry picked from commit 7dfea5c0722e9da101805c15b9dd26352816bca9)
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(cherry picked from commit d4dc2e30dada1be425e95ba270920db6eb210982)
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(cherry picked from commit 43080e40aa0d34423e10f1d50aad15289b2b9aec)
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(cherry picked from commit 04442841fb7e9138eb50ff692952ad7e8c3877d8)
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Fixes compilation errors on platforms with insufficient older installed
GL headers.
(cherry picked from commit d17af7d1e19e637e29db47bd8f6e3e579760c530)
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(cherry picked from commit 4df2f7af5e9b2c00ead92fe0ae49ed8491aef1d0)
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(cherry picked from commit a420056750908f7c2f9a7c18b3ab20f04e49711d)
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Borrow an idiom from the GNU build system which can handle `for'
loops over empty lists.
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Check for versions >= 2.0 (because some drivers return 3.0), and return
GL_FALSE if shaders are not detected.
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Quotes are important to make sure the argument to test -n really
is the empty string, but that requires stringifying PROGRAM_DIRS.
Signed-off-by: Brian Paul <brianp@vmware.com>
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Signed-off-by: Brian Paul <brianp@vmware.com>
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Disable GL_DEPTH_TEST before glDrawPixels.
Show color buffer 0 on left, color buffer 1 on right.
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Tests glBlitFramebuffer() between two texture/renderbuffer surfaces.
In particular, blit from level[1] of a cube map face to a 2D texture.
Used to find/fix bug in intel do_copy_texsubimage().
See commit aef1ab1073f3e30d699b99dae17518ed48b57c72
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This reverts part of commit 115edf24a9128b79dfa5f30482c990e2cb898357 and
fixes the error: "/bin/sh: line 0: test: too many arguments".
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SUBDIRS just takes PROGRAM_DIRS value. If PROGRAM_DIRS gets set
to the empty string (as can happen when building only OSMesa), a
'for' loop will lack anything to iterate over, causing a parse
error.
This fixes the issue by making sure SUBDIRS is the null string
when PROGRAM_DIRS is, and wrapping the for loops in if's, causing
them only to execute if there are directories to iterate over.
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Some <math.h> files do not define M_PI, in which case, provide our own definition
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
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The rule added in 488b3c4d1bc3d830477180759a42dbaf8f5801b0 does not use the
right INCDIR, breaking the build when GL isn't installed in the default include
paths.
7.5 branch only fix, already fixed in master by rewriting the Makefile
(ceb9459ed5e63207defa5d715958c2757933272f)
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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See bug 21267.
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See bug 21267.
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We don't want to z-test that glDrawPixels. Also, set the raster color to
red when drawing GL_DEPTH_COMPONENT image to aid in debugging.
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Since 5a459d58fca2b71cb77c39f98df8a81ce6298421, libEGL no longer links
to libX11. Add the dependency to affected progs and cleanup
prog/egl/Makefile.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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