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path: root/src/gallium/auxiliary/draw/draw_gs.c
AgeCommit message (Expand)Author
2010-08-06draw: Mask out vertex flags in GS and stream output.Chia-I Wu
2010-08-06draw: Include draw_decompose_tmp.h in draw_gs_tmp.h.Chia-I Wu
2010-07-30draw: actually a noop, rather than not implementedZack Rusin
2010-07-29gallium: implement bounds checking for constant buffersBrian Paul
2010-07-28draw: Fix VMware spelling.Vinson Lee
2010-06-22gallium: add a timestamp disjoint queryZack Rusin
2010-06-17draw: implement triangle lists with adjacency support in gsZack Rusin
2010-06-17draw: implement lines with adjacency in geometry shadersZack Rusin
2010-06-16draw: rewrite stream output to handle all the dark cornersZack Rusin
2010-06-15gs: make sure we end primitives when finishing executing shadersZack Rusin
2010-06-15draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin
2010-06-15draw: finish the new pipeline setupZack Rusin
2010-06-15draw wipKeith Whitwell
2010-06-12draw/gs: copy the outputs only if we emitted somethingZack Rusin
2010-06-10draw: rewrite geometry shader pipelineZack Rusin
2010-06-10draw: geometry shader fixesZack Rusin
2010-06-09draw: make sure geometry shader correctly iterates the output bufferZack Rusin
2010-06-09draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin
2010-06-09draw: fix geometry shader which emit multiplie primitivesZack Rusin
2010-06-09geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin
2010-03-30draw llvm: various fixes for the translation codeZack Rusin
2010-01-28gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.Michal Krol
2010-01-28gallium: Enable multiple constant buffers for vertex and geometry shaders.Michal Krol
2010-01-28gallium: Implement 2D constant buffers for fragment shader in softpipe.Michal Krol
2010-01-16draw: Fix memory leak in gs codeJakob Bornecrantz
2009-12-25gallium: remove TGSI_SEMANTIC_VERTICESZack Rusin
2009-12-25draw: disable some debugging output coming from the geometry shadersZack Rusin
2009-12-25draw/tgsi: fix geometry shader input/output swizzlingZack Rusin
2009-12-25gallium: add geometry shader support to galliumZack Rusin