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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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auxiliary
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draw
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draw_gs.c
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Commit message (
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Author
2010-08-16
draw: Remove DRAW_PIPE_MAX_VERTICES and DRAW_PIPE_FLAG_MASK.
Chia-I Wu
2010-08-16
draw: Add flags to draw_prim_info.
Chia-I Wu
2010-08-06
draw: Mask out vertex flags in GS and stream output.
Chia-I Wu
2010-08-06
draw: Include draw_decompose_tmp.h in draw_gs_tmp.h.
Chia-I Wu
2010-07-30
draw: actually a noop, rather than not implemented
Zack Rusin
2010-07-29
gallium: implement bounds checking for constant buffers
Brian Paul
2010-07-28
draw: Fix VMware spelling.
Vinson Lee
2010-06-22
gallium: add a timestamp disjoint query
Zack Rusin
2010-06-17
draw: implement triangle lists with adjacency support in gs
Zack Rusin
2010-06-17
draw: implement lines with adjacency in geometry shaders
Zack Rusin
2010-06-16
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-15
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
2010-06-15
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
draw wip
Keith Whitwell
2010-06-12
draw/gs: copy the outputs only if we emitted something
Zack Rusin
2010-06-10
draw: rewrite geometry shader pipeline
Zack Rusin
2010-06-10
draw: geometry shader fixes
Zack Rusin
2010-06-09
draw: make sure geometry shader correctly iterates the output buffer
Zack Rusin
2010-06-09
draw: make sure the buffer is big enough to fit everything emitted by the gs
Zack Rusin
2010-06-09
draw: fix geometry shader which emit multiplie primitives
Zack Rusin
2010-06-09
geometry shaders: make gs work with changable primitives and variable number ...
Zack Rusin
2010-03-30
draw llvm: various fixes for the translation code
Zack Rusin
2010-01-28
gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.
Michal Krol
2010-01-28
gallium: Enable multiple constant buffers for vertex and geometry shaders.
Michal Krol
2010-01-28
gallium: Implement 2D constant buffers for fragment shader in softpipe.
Michal Krol
2010-01-16
draw: Fix memory leak in gs code
Jakob Bornecrantz
2009-12-25
gallium: remove TGSI_SEMANTIC_VERTICES
Zack Rusin
2009-12-25
draw: disable some debugging output coming from the geometry shaders
Zack Rusin
2009-12-25
draw/tgsi: fix geometry shader input/output swizzling
Zack Rusin
2009-12-25
gallium: add geometry shader support to gallium
Zack Rusin